Esempio n. 1
0
    public void UpdateModel()
    {
        model = ActorModel.Model.equip_skil[skill_joy_stick_id];

        if (model == null)
        {
            isDisable = true;
            skill_image.gameObject.SetActive(false);
        }
        else
        {
            isDisable = false;
            skill_image.gameObject.SetActive(true);
            skill_image.sprite = model._config.GetSprite();
            cool_timer         = model.GetCoolTime();
            if (model._config.skill_type == SkillType.点击)
            {
                isDrag = false;
            }
            else
            {
                isDrag = true;
            }
        }
    }
Esempio n. 2
0
    private void Update()
    {
        if (isCoolDown)
        {
            isDisable = true;

            cool_timer -= Time.fixedDeltaTime;
            cool_mask_image.fillAmount = (float)(cool_timer / model.GetCoolTime());
            cool_mask_image.GetComponentInChildren <Text>().text = cool_timer.ToString("f1") + "s";
            if (cool_timer <= 0)
            {
                cool_mask_image.GetComponentInChildren <Text>().text = "";
                cool_timer = model.GetCoolTime();
                if (!no_enrgy_mask_image.gameObject.activeSelf)
                {
                    isDisable = false;
                }
                isCoolDown = false;
            }
        }
    }