void Refresh(TableState state) { if (mTableState != state) { mTableState = state; if (SkillTreeInfo.SkillMainTypeInfo.ContainsKey(pageIndex)) { mSkillTypeDatas.Clear(); // int count = 0; for (int i = 0; i < SkillTreeInfo.SkillMainTypeInfo[pageIndex].Count; i++) { int main_type = SkillTreeInfo.SkillMainTypeInfo[pageIndex][i]._mainType; SkillMainType mainType = SkillTreeInfo.SkillMainTypeInfo[pageIndex].Find(itr => itr._mainType == main_type); UISkillType.SkillTypeData skillTypeData = new UISkillType.SkillTypeData(SkillTreeInfo.GetUIShowList(mainType._mainType, skillMgr), mainType); mSkillTypeDatas.Add(skillTypeData); } mSkillTypeCtrl.SetContent(SkillTreeInfo.SkillMainTypeInfo[pageIndex].Count, OnSetSkillTypeBtnContent); mSkillTypeCtrl.SetActiveBtn(0); } } UpdateSkillTypePos(); }
void RefreshTypeData(int maintype) { int index = mSkillTypeDatas.FindIndex(itr => itr.info._mainType == maintype); if (index != -1) { mSkillTypeDatas[index].data = SkillTreeInfo.GetUIShowList(maintype, skillMgr); } if (mActiveSkillType != null) { SkillMainType mainType = SkillTreeInfo.SkillMainTypeInfo[pageIndex].Find(itr => itr._mainType == mActiveSkillType.data.info._mainType); if (mainType != null) { UISkillType.SkillTypeData skillTypeData = new UISkillType.SkillTypeData(SkillTreeInfo.GetUIShowList(mainType._mainType, skillMgr), mainType); mActiveSkillType.data = skillTypeData; } } if (onRefreshTypeData != null) { onRefreshTypeData(this); } }
void RefreshData() { if (!SkillTreeInfo.SkillMainTypeInfo.ContainsKey(pageIndex) || skillMgr == null) { return; } foreach (UISkillType uiType in mSkillTypeList) { SkillMainType mainType = SkillTreeInfo.SkillMainTypeInfo[pageIndex].Find(itr => itr._mainType == uiType.mainType); if (mainType == null) { continue; } UISkillType.SkillTypeData skillTypeData = new UISkillType.SkillTypeData(SkillTreeInfo.GetUIShowList(mainType._mainType, skillMgr), mainType); uiType.data = skillTypeData; } }
static void LoadMainTypeData() { _skillMainTypeInfo = new Dictionary <int, List <SkillMainType> >(); SqliteDataReader reader = LocalDatabase.Instance.ReadFullTable("skilltreemt"); // int nFieldCount = reader.FieldCount; while (reader.Read()) { SkillMainType info = new SkillMainType(); info._mainType = Convert.ToInt32(reader.GetString(reader.GetOrdinal("typeid"))); string temp = reader.GetString(reader.GetOrdinal("icon")); string[] icons = temp.Split(','); info._icon.AddRange(icons); info._desc = PELocalization.GetString(Convert.ToInt32(reader.GetString(reader.GetOrdinal("desc")))); info._skillGroup = Convert.ToInt32(reader.GetString(reader.GetOrdinal("skillgroup"))); if (!_skillMainTypeInfo.ContainsKey(info._skillGroup)) { _skillMainTypeInfo[info._skillGroup] = new List <SkillMainType>(); } _skillMainTypeInfo[info._skillGroup].Add(info); } }
public SkillTypeData(Dictionary <int, List <SkillTreeUnit> > _data, SkillMainType _info) { data = _data; info = _info; }