Esempio n. 1
0
    public void Input1(Button actionChoice)//Action Panel
    {
        HeroChoice.Attacker           = HeroesToManage[0].name;
        HeroChoice.AttackerGameObject = HeroesToManage[0];
        HeroChoice.Type = "Hero";

        if (actionChoice.name == "Attack Button")
        {
            SkillPanel.SetActive(false);
            EnemySelectPanel.SetActive(true);
            HeroChoice.choosenAttack = SkillList.NormalAttack();
        }
        else if (actionChoice.name == "Skills Button")
        {
            SkillPanel.SetActive(true);
            EnemySelectPanel.SetActive(false);
        }
        else if (actionChoice.name == "Item Button")
        {
            SkillPanel.SetActive(false);
            EnemySelectPanel.SetActive(false);
        }
        else if (actionChoice.name == "Defend Button")
        {
            SkillPanel.SetActive(false);
            EnemySelectPanel.SetActive(false);
        }
    }
Esempio n. 2
0
    public static Enemy Skilla()
    {
        Enemy enemy = new Enemy();

        enemy.setMaxHealth(100);
        enemy.setCurrentHealth(100);
        enemy.setCurrentMP(20);
        enemy.setMaxMP(20);
        enemy.setExperieneceDrop(100);
        enemy.setMoneyDrop(50);
        enemy.setName("Skilla");
        enemy.addSkillToList(SkillList.NormalAttack());
        enemy.addSkillToList(SkillList.Infel());
        return(enemy);
    }