Esempio n. 1
0
        public SkillDTO SkillUp(UserToken token, int code)
        {
            USER            user   = UserCache.GetUserById(UserCache.GetUserId(token));
            List <SkillDTO> skills = GetSkillList(token);

            for (int i = 0; i < skills.Count; i++)//遍历是否角色拥有此技能
            {
                if (skills[i].id == code)
                {
                    if (skills[i].nextLevel <= user.Level)//判断玩家等级能否升级
                    {
                        //user.SkillPoint -= 1;
                        int            level = skills[i].level + 1;
                        SkillLevelDate date  = SkillInitialProperty.mapSkill[code].SkillLevelDates[level];
                        skills[i].nextLevel  = date.nextLevel;
                        skills[i].level      = date.level;
                        skills[i].applyValue = date.applyValue;
                        skills[i].applyTime  = date.applyTime;
                        skills[i].range      = date.range;
                        skills[i].coldTime   = date.coldTime;
                        skills[i].mp         = date.mp;
                        skills[i].dis        = date.dis;
                        skills[i].back       = date.back;
                        return(skills[i]);
                    }
                }
            }
            return(null);
        }
Esempio n. 2
0
        static SkillLevelDate GetSkillLevelData(int level, int nextLevel, int cold, float range, int applyValue, int applyTime, int mp, float jump, float back)
        {
            SkillLevelDate data = new SkillLevelDate(level, nextLevel, cold, range, applyValue, applyTime, mp, jump, back);

            return(data);
        }