public void Start() { Offset = new Vector3(40, 40, 0); panel = SkillInfoPanel.Instance; panelObject = panel.gameObject; skill = gameObject.GetComponent <BaseSkill>(); if (skill == null) { Debug.Log("Something went wrong. Skill mouse over on object " + gameObject.name + " didn't find the associated skill."); } }
public void OnPointerEnter(PointerEventData eventData) { skillInfoPanel = GameObject.Instantiate(Introduce, GameObject.Find("Main").transform).GetComponent <SkillInfoPanel>(); skillInfoPanel.skill = skill; }