Esempio n. 1
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 protected NodeConnectedDrawer(SkillIcons skillIcons, IReadOnlyCollection <PassiveNodeViewModel> nodes, Dictionary <string, BitmapImage> connectedAssets)
 {
     _icons           = skillIcons;
     _nodes           = nodes;
     _connectedAssets = connectedAssets;
     Visual           = new DrawingVisual();
 }
Esempio n. 2
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 public AllNodeEffectDrawer(SkillIcons skillIcons, IReadOnlyCollection <PassiveNodeViewModel> nodes)
     : base(skillIcons, nodes)
 {
 }
Esempio n. 3
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 protected NodeEffectDrawer(SkillIcons skillIcons, IReadOnlyCollection <PassiveNodeViewModel> nodes)
 {
     _icons = skillIcons;
     _nodes = nodes;
     Visual = new DrawingVisual();
 }
Esempio n. 4
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 public MasteryNodeConnectedDrawer(SkillIcons skillIcons, IReadOnlyCollection <PassiveNodeViewModel> nodes, Dictionary <string, BitmapImage> connectedAssets)
     : base(skillIcons, nodes, connectedAssets)
 {
 }
Esempio n. 5
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 public AscendancyNodeIconDrawer(SkillIcons skillIcons, IReadOnlyCollection <PassiveNodeViewModel> nodes) : base(skillIcons, nodes)
 {
 }
Esempio n. 6
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 public AscendancyNodeIconDrawer(SkillIcons skillIcons, IReadOnlyCollection <SkillNode> nodes) : base(skillIcons, nodes)
 {
 }
Esempio n. 7
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 protected NodeIconDrawer(SkillIcons skillIcons, IReadOnlyCollection <SkillNode> nodes)
 {
     _icons = skillIcons;
     _nodes = nodes;
     Visual = new DrawingVisual();
 }