Esempio n. 1
0
        public static void WriteAll()
        {
            DBSetup.Initialize();
            World.EnsureMapDataLoaded();
            SpellHandler.Initialize();
            FactionMgr.Initialize();
            SkillHandler.Initialize();
            TalentMgr.Initialize();

            WriteZoneEnum();
            WriteMapEnum();
            WriteSkillEnums();
            WriteRangeEnum();
            WriteFactionEnums();
            WriteSpellFocusEnum();
            WriteSpellId();
            WriteSpellMechanicEnum();
            WriteTalentEnums();
            WriteItemId();
            WriteItemSetId();
            WriteNpcId();
            WriteGOEntryId();
            WriteRealmCategory();

            NPCMgr.ForceInitialize();
            WriteRideEnum();
        }
Esempio n. 2
0
        public static void LoadSpells(bool init)
        {
            if (!loaded)
            {
                InitEffectHandlers();
                LoadOtherDBCs();

                SpellEffect.InitMiscValueTypes();
                loaded = true;
                Spell.InitDbcs();
                new DBCReader <Spell.SpellDBCConverter>(RealmServerConfiguration.GetDBCFile(WCellConstants.DBC_SPELL));

                ContentMgr.Load <SpellLearnRelation>();
                InitSummonHandlers();
                SkillHandler.Initialize();
                TalentMgr.Initialize();

                SpellLines.InitSpellLines();

                ContentMgr.Load <SpellProcEventEntry>();
                ProcEventHelper.PatchSpells(ById);
            }

            if (init)
            {
                Initialize2();
            }
        }