Esempio n. 1
0
        private static void AddCreateObjectAction()
        {
            SkillStateAction fsmStateAction = ActionUtility.AddAction(SkillEditor.SelectedState, "HutongGames.PlayMaker.Actions.CreateObject", SkillEditorMacros.droppedOnAction);
            SkillStateAction arg_32_0       = fsmStateAction;
            string           arg_32_1       = "gameObject";
            SkillGameObject  fsmGameObject  = new SkillGameObject();

            fsmGameObject.set_Value(SkillEditorMacros.droppedObject as GameObject);
            ActionUtility.SetActionFieldValue(arg_32_0, arg_32_1, fsmGameObject);
            SkillEditor.SetFsmDirty(SkillEditorMacros.droppedOnFsm, true, false, true);
            SkillEditor.SaveActions(SkillEditorMacros.droppedOnFsm);
        }
 public static SkillGameObject FsmGameObjectField(GUIContent label, Skill fsm, SkillGameObject fsmGameObject)
 {
     if (label == null)
     {
         label = GUIContent.none;
     }
     EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (fsmGameObject.get_UseVariable())
     {
         fsmGameObject = VariableEditor.DoFsmGameObjectPopup(label, fsm, fsmGameObject);
     }
     else
     {
         fsmGameObject.set_Value((GameObject)EditorGUILayout.ObjectField(label, fsmGameObject.get_Value(), typeof(GameObject), !SkillEditor.SelectedFsmIsPersistent(), new GUILayoutOption[0]));
     }
     fsmGameObject = (SkillGameObject)VariableEditor.VariableToggle(fsmGameObject, label.get_text());
     VariableEditor.EndVariableEditor(fsmGameObject);
     return(fsmGameObject);
 }