IEnumerator DeathWait() { Shadow.SetActive(false); SkillFire.SetActive(false); GetComponent <CircleCollider2D>().isTrigger = true; Death.Play(); gameObject.GetComponent <SpriteRenderer>().sortingOrder = 0; gameObject.GetComponent <CircleCollider2D>().enabled = false; gameObject.GetComponent <CapsuleCollider2D>().enabled = false; Debug.Log("death"); Quest.Next_Quest(); yield return(null); //yield return new WaitForSeconds(6f); //DestoryMonster(); }
IEnumerator UsingSkill() { Debug.Log("코루틴 시작"); Skill.Play(); Color c = new Color(1, 0, 0); yield return(new WaitForSeconds(0.3f)); gameObject.GetComponent <SpriteRenderer>().color = c; a = gameObject.GetComponent <SpriteRenderer>().color; SkillFire.SetActive(true); demon_s.Att *= 2; demon_s.Def += 25; demon_m.work_speed += 0.4f; }