private static SkillFacade CreateFacade( Mock <QueryObjectBase <SkillTagDto, SkillTag, SkillTagFilterDto, IQuery <SkillTag> > > skillQueryMock, Mock <IRepository <SkillTag> > skillRepositoryMock) { var uowMock = FacadeMockManager.ConfigureUowMock(); var mapper = FacadeMockManager.ConfigureRealMapper(); var service = new SkillService(mapper, skillRepositoryMock.Object, skillQueryMock.Object); var facade = new SkillFacade(uowMock.Object, service); return(facade); }
public void SectionInit(int sectionNo) { if (sectionNo > 0) { this.ClearDisable(); this.ChangeSide(); } foreach (var player in _players) { player.SectionInit(sectionNo); } List <string> skills = null; if (null == _input.Skills) { skills = new List <string>(2); } else { skills = new List <string>(_input.Skills.Count + 2); skills.AddRange(_input.Skills); } if (null != _input.SubSkills && sectionNo < _input.SubSkills.Length) { var talent = _input.SubSkills[sectionNo]; if (!string.IsNullOrEmpty(talent)) { skills.Add(talent); } } SkillFacade.LoadManagerSkills(_match, this, skills); if (sectionNo == 0) { SkillFacade.LoadHideSkills(_match, this); } }
public void RoundInit() { _status.MatchState = _football.IsInAir ? AirBallState.Instance : DefaultBallState.Instance; _status.GoalState = false; _status.FoulState = EnumMatchFoulState.None; _status.FoulPlayer = null; _status.Break(EnumMatchBreakState.None); _football.TurnFlag = false; short round = _status.Round; int minute = MatchRule.ConvertRound2Minute(round, _status.TotalRound); int sectionNo = -1; bool minuteFlag = false; if (round == 0) { sectionNo = 0; minuteFlag = true; } else if (_status.Minute != minute) { minuteFlag = true; if (minute == 46) { sectionNo = 1; } } if (sectionNo >= 0) { _status.SectionNo = sectionNo; HomeManager.SectionInit(sectionNo); AwayManager.SectionInit(sectionNo); SkillFacade.TriggerManagerSkills(HomeManager, 0); SkillFacade.TriggerManagerSkills(AwayManager, 0); foreach (var player in HomeManager.Players) { SkillFacade.TriggerPlayerSkills(player, 0); } foreach (var player in AwayManager.Players) { SkillFacade.TriggerPlayerSkills(player, 0); } } if (minuteFlag) { _status.Minute = (short)minute; HomeManager.MinuteInit(); AwayManager.MinuteInit(); } if (sectionNo >= 0) { _openSide = _openSide == Side.Home ? Side.Away : Side.Home; _status.Break(EnumMatchBreakState.SectionOpen); Openball(_openSide == Side.Home ? _homeManager : _awayManager); } if (null != _status.BallHandler && _status.BallHandler.Disable) { _status.IsNoBallHandler = true; } if (_status.IsNoBallHandler) { RefreshBallHandler(); } if (HomeManager.IsAttackSide) { AwayManager.RoundInit(); HomeManager.RoundInit(); } else { HomeManager.RoundInit(); AwayManager.RoundInit(); } }