public static string FsmEventListPopup() { int indentLevel = EditorGUI.get_indentLevel(); EditorGUI.set_indentLevel(0); List <string> list = new List <string>(); using (List <SkillEvent> .Enumerator enumerator = SkillEvent.get_EventList().GetEnumerator()) { while (enumerator.MoveNext()) { SkillEvent current = enumerator.get_Current(); list.Add(current.get_Name()); } } int num = EditorGUILayout.Popup(-1, list.ToArray(), new GUILayoutOption[] { GUILayout.MaxWidth(20f) }); EditorGUI.set_indentLevel(indentLevel); if (num <= 0) { return(""); } return(list.get_Item(num)); }
private void BuildFilteredList() { SkillEvent.SanityCheckEventList(); this.UpdateUseCount(); List <SkillEvent> list; switch (this.searchBox.SearchMode) { case 0: list = new List <SkillEvent>(SkillEvent.get_EventList()); break; case 1: list = Enumerable.ToList <SkillEvent>(Enumerable.Where <SkillEvent>(SkillEvent.get_EventList(), (SkillEvent p) => p.get_IsGlobal())); break; case 2: list = Enumerable.ToList <SkillEvent>(Enumerable.Where <SkillEvent>(SkillEvent.get_EventList(), (SkillEvent p) => !p.get_IsGlobal())); break; case 3: list = Enumerable.ToList <SkillEvent>(Enumerable.Where <SkillEvent>(SkillEvent.get_EventList(), (SkillEvent p) => p.get_IsSystemEvent())); break; default: list = new List <SkillEvent>(SkillEvent.get_EventList()); break; } if (string.IsNullOrEmpty(this.searchString)) { this.filteredEvents = new List <SkillEvent>(list); this.filteredEvents.Sort(); return; } this.filteredEvents.Clear(); string text = this.searchString.ToUpper(); using (List <SkillEvent> .Enumerator enumerator = list.GetEnumerator()) { while (enumerator.MoveNext()) { SkillEvent current = enumerator.get_Current(); if (current.get_Name().ToUpper().Contains(text)) { this.filteredEvents.Add(current); } } } this.filteredEvents.Sort(); }
public static List <SkillEvent> GetGlobalEventList() { List <SkillEvent> list = new List <SkillEvent>(); using (List <SkillEvent> .Enumerator enumerator = SkillEvent.get_EventList().GetEnumerator()) { while (enumerator.MoveNext()) { SkillEvent current = enumerator.get_Current(); if (current.get_IsGlobal()) { list.Add(current); } } } return(list); }
public void UpdateUseCount() { if (EditorApplication.get_isPlayingOrWillChangePlaymode()) { return; } this.usageCount.Clear(); this.unusedEvents.Clear(); using (List <SkillEvent> .Enumerator enumerator = SkillEvent.get_EventList().GetEnumerator()) { while (enumerator.MoveNext()) { SkillEvent current = enumerator.get_Current(); int num = GlobalEventsWindow.CountEventUsage(current); this.usageCount.Add(current, num); if (num == 0 && !current.get_IsSystemEvent()) { this.unusedEvents.Add(current); } } } }