public void CastSkill(Transform tAttakAim)
 {
     mSkill        = GameObjectPool.GetInstance().SpawnGo((GameObject)mSquadData.SkillAsset).transform;
     mSkill.parent = null;
     mSkill.gameObject.SetActive(true);
     mSkill.position = transform.position;
     SetSkill(mSkill);
     if ((mSkillController.GetSkillData().GetSkillType() & SkillType.Move) == SkillType.Move)
     {
         if (tAttakAim != null)
         {
             SquadController mAttackAimController = tAttakAim.GetComponent <SquadController>();
             mSkillController.MReceiver = mAttackAimController.transform;
             mSkillController.MScender  = transform;
             mSkillController.SetSkillEffectData();
         }
     }
 }