Esempio n. 1
0
        /// <summary>
        /// Initialize global variables
        /// </summary>
        public static void Initialize()
        {
            Globals.Logger.Debug("Global variables initialization...");

            foreach (var skill in SkillDef.AllLaborSkills())
            {
                viewModel.Skills.Add(new SkillEntry(skill, 0, false));
            }

            Globals.Logger.Debug("Global variables initialized");
        }
Esempio n. 2
0
 public Gnome(Character gnome, int level, int row, int column, int mapCellPosition, int realIndex)
 {
     this.name       = gnome.Name();
     this.id         = realIndex;
     this.level      = level;
     this.row        = row;
     this.column     = column;
     this.position   = mapCellPosition;
     this.profession = gnome.Mind.Profession;
     this.mining     = gnome.SkillLevel(CharacterSkillType.Mining);
     foreach (var skill in SkillDef.AllLaborSkills())
     {
         this.laborSkills.Add(new SkillEntry(skill, gnome.SkillLevel(skill), gnome.Mind.IsSkillAllowed(skill)));
     }
     foreach (var skill in SkillDef.AllCombatSkills())
     {
         this.combatSkills.Add(new SkillEntry(skill, gnome.SkillLevel(skill), gnome.Mind.IsSkillAllowed(skill)));
     }
     foreach (var attribute in Enum.GetValues(typeof(CharacterAttributeType)))
     {
         this.attributes.Add(new AttributeEntry((CharacterAttributeType)attribute, gnome.AttributeLevel((CharacterAttributeType)attribute)));
     }
 }