public async Task <IActionResult> PutSkill(long id, Skill skill) { if (id != skill.Id) { return(BadRequest()); } _context.Entry(skill).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!SkillExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutRating([FromRoute] int id, [FromBody] Rating rating) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != rating.Id) { return(BadRequest()); } _context.Entry(rating).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!RatingExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutPlayerPlayfab([FromBody] Player player) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } bool playerExists = PlayerExistsPlayfab(player.PlayfabId); if (!playerExists) { return(await PutPlayer(player)); } var playerStored = await _context.Player.Include(e => e.Rating).FirstOrDefaultAsync(e => e.PlayfabId == player.PlayfabId); if (player.Id == playerStored.Id) { _context.Entry(player).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { playerExists = PlayerExistsPlayfab(player.PlayfabId); if (playerExists) { return(NotFound()); } else { throw; } } } else { return(Ok(playerStored)); } return(NoContent()); }
public void Update(Skills item) { try { _context.Entry(item).State = Microsoft.EntityFrameworkCore.EntityState.Modified; _context.SaveChanges(); } catch (Exception) { throw; } }
public async Task <IActionResult> PutPlayerInt([FromBody] TeamListModel TeamList) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var gameInfo = GameInfo.DefaultGameInfo; List <Team> teamList = new List <Team>(); List <int> positions = new List <int>(); foreach (ResultTeam team in TeamList.TeamList) { var team1 = new Team(); foreach (string ID in team.PlayerIds) { var player = await _context.Player.Include(e => e.Rating) .FirstOrDefaultAsync(e => e.PlayfabId == ID); team1.AddPlayer(player, player.Rating); } teamList.Add(team1); positions.Add(team.Place); } var teams = Teams.Concat(teamList.ToArray()); var newRatings = TrueSkillCalculator.CalculateNewRatings(gameInfo, teams, positions); foreach (KeyValuePair <Player, Rating> item in newRatings) { item.Key.Rating = item.Value; _context.Entry(item.Key).State = EntityState.Modified; } try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { return(NotFound()); } return(Ok(newRatings)); }
public void Update(Skills item) { _context.Entry(item).State = Microsoft.EntityFrameworkCore.EntityState.Modified; _context.SaveChanges(); }
public virtual void Add(T entity) { DbEntityEntry dbEntityEntry = _context.Entry <T>(entity); _context.Set <T>().Add(entity); }