Esempio n. 1
0
 public static int CompareSkill(int s1, int s2)
 {
     SkillConfig.Skill c1 = ConfigDatabase.DefaultCfg.SkillConfig.GetSkillById(s1);
     SkillConfig.Skill c2 = ConfigDatabase.DefaultCfg.SkillConfig.GetSkillById(s2);
     return(CompareSkill(c1, c2));
 }
Esempio n. 2
0
    /// <summary>
    /// 1、	品质越低越靠上
    /// 2、	同品质,优先级越低越靠上
    /// 3、	同品质同书籍时,根据书籍等级排序,等级越低越靠上
    /// 4、	同品质同书籍同等级时,随机排序。
    /// </summary>
    //public static int CompareSkillReverse(WeihuaGames.ClientClass.Skill s1, WeihuaGames.ClientClass.Skill s2)
    //{
    //	int lineuped1 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, s1) ? 1 : 0;
    //	int lineuped2 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, s2) ? 1 : 0;

    //	if (lineuped1 != lineuped2)
    //		return lineuped1 - lineuped2;

    //	SkillConfig.Skill s1Cfg = ConfigDatabase.DefaultCfg.SkillConfig.GetSkillById(s1.ResourceId);
    //	SkillConfig.Skill s2Cfg = ConfigDatabase.DefaultCfg.SkillConfig.GetSkillById(s2.ResourceId);

    //	if (s1Cfg.qualityLevel != s2Cfg.qualityLevel)
    //		return s1Cfg.qualityLevel - s2Cfg.qualityLevel;
    //	else if (s1Cfg.sortIndex != s2Cfg.sortIndex)
    //		return s1Cfg.sortIndex - s2Cfg.sortIndex;
    //	else if (s1.LevelAttrib.Level != s2.LevelAttrib.Level)
    //		return s1.LevelAttrib.Level - s2.LevelAttrib.Level;

    //	return 0;
    //}

    /// <summary>
    /// 1、 是否缘分
    /// 2、	已被装备的靠上
    /// 3、	品质越高越靠上
    /// 4、	同品质,优先级越高越靠上
    /// 5、	同品质同书籍时,根据书籍等级排序,等级越高越靠上
    /// 6、	同品质同书籍同等级时,随机排序。
    /// </summary>
    //public static int CompareSkillForLineUp(WeihuaGames.ClientClass.Skill s1, WeihuaGames.ClientClass.Skill s2)
    //{
    //	int assemble1 = s1.IsAssembleActive ? 1 : 0;
    //	int assemble2 = s2.IsAssembleActive ? 1 : 0;

    //	if (assemble1 != assemble2)
    //		return assemble2 - assemble1;

    //	int lineuped1 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, s1) ? 1 : 0;
    //	int lineuped2 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, s2) ? 1 : 0;

    //	if (lineuped1 != lineuped2)
    //		return lineuped2 - lineuped1;

    //	var s1Cfg = ConfigDatabase.DefaultCfg.SkillConfig.GetSkillById(s1.ResourceId);
    //	var s2Cfg = ConfigDatabase.DefaultCfg.SkillConfig.GetSkillById(s2.ResourceId);

    //	if (s1Cfg.qualityLevel != s2Cfg.qualityLevel)
    //		return s2Cfg.qualityLevel - s1Cfg.qualityLevel;
    //	else if (s1Cfg.sortIndex != s2Cfg.sortIndex)
    //		return s2Cfg.sortIndex - s1Cfg.sortIndex;
    //	else if (s1.LevelAttrib.Level != s2.LevelAttrib.Level)
    //		return s2.LevelAttrib.Level - s1.LevelAttrib.Level;

    //	return 0;
    //}

    //public static int CompareDanForLineUp(WeihuaGames.ClientClass.Dan d1, WeihuaGames.ClientClass.Dan d2)
    //{
    //	int lineuped1 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, d1) ? 1 : 0;
    //	int lineuped2 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, d2) ? 1 : 0;

    //	if (lineuped1 != lineuped2)
    //		return lineuped2 - lineuped1;
    //	if (d1.BreakthoughtLevel != d2.BreakthoughtLevel)
    //		return d2.BreakthoughtLevel - d1.BreakthoughtLevel;

    //	if (d1.LevelAttrib.Level != d2.LevelAttrib.Level)
    //		return d2.LevelAttrib.Level - d1.LevelAttrib.Level;

    //	if (d1.CreateTime != d2.CreateTime)
    //		return (int)(d2.CreateTime - d1.CreateTime);

    //	return 0;
    //}


    //public static int CompareDanReverse(WeihuaGames.ClientClass.Dan d1, WeihuaGames.ClientClass.Dan d2)
    //{
    //	int lineuped1 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, d1) ? 1 : 0;
    //	int lineuped2 = PlayerDataUtility.IsLineUpInPosition(SysLocalDataBase.Inst.LocalPlayer, d2) ? 1 : 0;

    //	if (lineuped1 != lineuped2)
    //		return lineuped2 - lineuped1;
    //	if (d1.BreakthoughtLevel != d2.BreakthoughtLevel)
    //		return d1.BreakthoughtLevel - d2.BreakthoughtLevel;

    //	if (d1.LevelAttrib.Level != d2.LevelAttrib.Level)
    //		return d1.LevelAttrib.Level - d2.LevelAttrib.Level;

    //	if (d1.CreateTime != d2.CreateTime)
    //		return (int)(d1.CreateTime - d2.CreateTime);

    //	return 0;
    //}

    public static int CompareSkill(SkillConfig.Skill s1, SkillConfig.Skill s2)
    {
        return(s2.sortIndex - s1.sortIndex);
    }