/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(Game game, SkeletonPointMap map) : base(game) { player1Coords.X = 0; player1Coords.Y = 0; this.mapMethod = map; }
public LiveElements(PlayerImageRenderer playerImageRenderer, Microsoft.Kinect.Skeleton skeleton, SkeletonPointMap mapMethod, int playerID) { this.playerImageRenderer = playerImageRenderer; this.skeleton = skeleton; this.mapMethod = mapMethod; this.playerID = playerID; }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(Game game, SkeletonPointMap map) : base(game) { this.mapMethod = map; if (this.Chooser.LastStatus == KinectStatus.Connected) { this.Chooser.Sensor.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(Sensor_SkeletonFrameReady); } }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(Game game, SkeletonPointMap map) : base(game) { this.mapMethod = map; this.initialized = false; }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(NeatGame game, SkeletonPointMap map) : base(game) { this.mapMethod = map; }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(Game game, SkeletonPointMap map) : base(game) { this.mapMethod = map; }
/// <summary> /// Initializes a new instance of the CartoonRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public CartoonElements(Game game, SkeletonPointMap map, PlayerImageRenderer pir) : base(game) { this.mapMethod = map; this.playerImageRenderer = pir; }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object passed in by the color and depth stream renderers.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(Game game, SkeletonPointMap map) : base(game) { this.mapMethod = map; this.RecordingManager.SkeletonEventListener.Add(Replay_SkeletonFrameReady); }