private void OnValidate() { if (CharacterStatManager == null) { CharacterStatManager = FindObjectOfType <CharacterStatManager>(); } if (characterUI == null) { characterUI = GetComponentInChildren <CharacterInfomationUI>(); } if (characterSlotList == null) { characterSlotList = GetComponentInChildren <CharacterSlotList>(); } if (skeleton == null) { skeleton = GetComponentInChildren <SkeletonCharacter>(); } }
private void OnValidate() { if (skeletonCharacter == null) { skeletonCharacter = GetComponentInChildren <SkeletonCharacter>(); } if (CharacterStatManager == null) { CharacterStatManager = FindObjectOfType <CharacterStatManager>(); } if (itemSlotList == null) { itemSlotList = GetComponentInChildren <ItemSlotList>(); } if (equipSlotList == null) { equipSlotList = GetComponentInChildren <EquipmentSlotList>(); } if (characterUI == null) { characterUI = GetComponentInChildren <CharacterStatUI>(); } }