Esempio n. 1
0
 private void OnValidate()
 {
     if (CharacterStatManager == null)
     {
         CharacterStatManager = FindObjectOfType <CharacterStatManager>();
     }
     if (characterUI == null)
     {
         characterUI = GetComponentInChildren <CharacterInfomationUI>();
     }
     if (characterSlotList == null)
     {
         characterSlotList = GetComponentInChildren <CharacterSlotList>();
     }
     if (skeleton == null)
     {
         skeleton = GetComponentInChildren <SkeletonCharacter>();
     }
 }
Esempio n. 2
0
 private void OnValidate()
 {
     if (skeletonCharacter == null)
     {
         skeletonCharacter = GetComponentInChildren <SkeletonCharacter>();
     }
     if (CharacterStatManager == null)
     {
         CharacterStatManager = FindObjectOfType <CharacterStatManager>();
     }
     if (itemSlotList == null)
     {
         itemSlotList = GetComponentInChildren <ItemSlotList>();
     }
     if (equipSlotList == null)
     {
         equipSlotList = GetComponentInChildren <EquipmentSlotList>();
     }
     if (characterUI == null)
     {
         characterUI = GetComponentInChildren <CharacterStatUI>();
     }
 }