Esempio n. 1
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
            if (skeleton.X > 640 || skeleton.X < 0)
            {
                speed          = -1 * speed;
                skeleton.FlipX = !skeleton.FlipX;
            }

            skeleton.X += speed;

            skeleton.UpdateWorldTransform();
            skeletonRenderer.Begin();
            skeletonRenderer.Draw(skeleton);
            skeletonRenderer.End();

            bounds.Update(skeleton, true);
            MouseState mouse = Mouse.GetState();

            headSlot.G = 1;
            headSlot.B = 1;
            if (bounds.AabbContainsPoint(mouse.X, mouse.Y))
            {
                BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y);
                if (hit != null)
                {
                    headSlot.G = 0;
                    headSlot.B = 0;
                }
            }
        }
Esempio n. 2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
            state.Apply(skeleton);
            skeleton.UpdateWorldTransform();
            if (skeletonRenderer.Effect is BasicEffect)
            {
                ((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0);
            }
            else
            {
                skeletonRenderer.Effect.Parameters["Projection"].SetValue(Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0));
            }
            skeletonRenderer.Begin();
            skeletonRenderer.Draw(skeleton);
            skeletonRenderer.End();

            bounds.Update(skeleton, true);
            MouseState mouse = Mouse.GetState();

            if (headSlot != null)
            {
                headSlot.G = 1;
                headSlot.B = 1;
                if (bounds.AabbContainsPoint(mouse.X, mouse.Y))
                {
                    BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y);
                    if (hit != null)
                    {
                        headSlot.G = 0;
                        headSlot.B = 0;
                    }
                }
            }

            base.Draw(gameTime);
        }
Esempio n. 3
0
 public bool IsPixelHit(Vector2 point)
 {
     return(SkeletonBounds.ContainsPoint(point.X, point.Y) != null);
 }