public void OnInteracted(SkeletonAI.Team team) { if (isDeath == false) { isDeath = true; InstantiateSkeleton(team); } }
void InstantiateSkeleton(SkeletonAI.Team team) { SkeletonAI skeleton = Instantiate(skeletonAIPrefab, spawnPoint.transform.position, Quaternion.identity).GetComponent <SkeletonAI>(); skeleton.SetTeam(team); skeleton.SetStatsText(); StartBornFX(); GameManager.instance.allSkeletons.Add(skeleton); }
public void SetTarget(Transform target, SkeletonAI.Team myTeam, float bonusAmount) { this.target = target; team = myTeam; this.bonusAmount = bonusAmount; }