Esempio n. 1
0
 private void EmulatorOnInputReportReceived(object o, InputReportReceivedEventArgs args)
 {
     foreach (var plugin in SinkPlugins.Select(p => p.Value))
     {
         plugin.InputReportReceived(args.Device, args.Report);
     }
 }
Esempio n. 2
0
        public void Start()
        {
            if (!Directory.Exists(SourcesPath))
            {
                Log.Fatal("{@SourcesPath} doesn't exist; service has nothing to do without sources", SourcesPath);
                Stop();
                return;
            }

            if (!Directory.Exists(SinksPath))
            {
                Log.Warning("{@SinksPath} doesn't exist; service has nothing to do without sinks", SinksPath);
            }

            _childDevices.CollectionChanged += (sender, args) =>
            {
                switch (args.Action)
                {
                case NotifyCollectionChangedAction.Add:
                    foreach (IDualShockDevice item in args.NewItems)
                    {
                        Log.Information("Device {Device} got attached via {ConnectionType}", item,
                                        item.ConnectionType);
                        foreach (var plugin in SinkPlugins.Select(p => p.Value))
                        {
                            plugin.DeviceArrived(item);
                        }
                    }

                    break;

                case NotifyCollectionChangedAction.Remove:
                    foreach (IDualShockDevice item in args.OldItems)
                    {
                        Log.Information("Device {Device} got removed via {ConnectionType}", item,
                                        item.ConnectionType);
                        foreach (var plugin in SinkPlugins.Select(p => p.Value))
                        {
                            plugin.DeviceRemoved(item);
                        }
                    }

                    break;
                }
            };

            #region MEF

            //Creating an instance of aggregate catalog. It aggregates other catalogs
            var aggregateCatalog = new AggregateCatalog();

            //Load parts from the current assembly if available
            var asmCatalog = new AssemblyCatalog(Assembly.GetExecutingAssembly());

            //Add to the aggregate catalog
            aggregateCatalog.Catalogs.Add(new DirectoryCatalog(SourcesPath, "*.dll"));
            aggregateCatalog.Catalogs.Add(new DirectoryCatalog(SinksPath, "*.dll"));
            aggregateCatalog.Catalogs.Add(asmCatalog);

            //Crete the composition container
            var container = new CompositionContainer(aggregateCatalog);

            // Composable parts are created here i.e.
            // the Import and Export components assembles here
            container.ComposeParts(this);

            #endregion

            // Log loaded sink plugins
            foreach (var plugin in SinkPlugins)
            {
                Log.Information("Loaded sink plugin {Plugin}", plugin.Metadata["Name"]);

                plugin.Value.RumbleRequestReceived += (sender, args) =>
                                                      _childDevices[(IDualShockDevice)sender].Rumble(args.LargeMotor, args.SmallMotor);
            }

            // Log and enable sources
            foreach (var emulator in BusEmulators)
            {
                Log.Information("Loaded bus emulator {Emulator}", emulator.Metadata["Name"]);

                emulator.Value.ChildDeviceAttached += (sender, args) => _childDevices.Add(args.Device);
                emulator.Value.ChildDeviceRemoved  += (sender, args) => _childDevices.Remove(args.Device);
                emulator.Value.InputReportReceived += EmulatorOnInputReportReceived;

                try
                {
                    Log.Information("Starting bus emulator {Emulator}", emulator.Metadata["Name"]);
                    emulator.Value.Start();
                    Log.Information("Bus emulator {Emulator} started successfully", emulator.Metadata["Name"]);
                }
                catch (Exception ex)
                {
                    Log.Error("Failed to start {@emulator}: {@ex}", emulator.Metadata["Name"], ex);
                }
            }

            #region IPC

            var services = new DelegateServiceFactory();
            services.Register <IPairingService>(() =>
            {
                var service = new PairingService();

                service.DeviceListRequested += (sender, args) => _childDevices
                                               .Where(d => d.ConnectionType.Equals(DualShockConnectionType.USB))
                                               .Select(d => new DualShockDeviceDescriptor
                {
                    ClientAddress  = new UniqueAddress(d.ClientAddress),
                    ConnectionType = d.ConnectionType,
                    DeviceType     = d.DeviceType,
                    HostAddress    = new UniqueAddress(d.HostAddress)
                }).ToList();

                service.DevicePairingRequested += (device, args) =>
                                                  _childDevices[device.ClientAddress].PairTo(new PhysicalAddress(args.HostAddress.AddressBytes));

                return(service);
            });

            _ipcServer = new HalibutRuntime(services, Configuration.ServerCertificate);
            _ipcServer.Listen(Configuration.ServerEndpoint);
            _ipcServer.Trust(Configuration.ClientCertificate.Thumbprint);

            #endregion
        }