private void Start() { if (CustomNetworkManager.IsServer == false) { return; } CurrentStage = startingStage; }
private void Awake() { registerTile = GetComponent <RegisterTile>(); customNetTransform = GetComponent <CustomNetTransform>(); spriteHandler = GetComponentInChildren <SpriteHandler>(); lightTransform = light.transform; objectId = GetInstanceID(); CurrentStage = startingStage; }
private void Start() { if (CustomNetworkManager.IsServer == false) { return; } lightVector = new Vector3(5 * ((int)CurrentStage + 1), 5 * ((int)CurrentStage + 1), 0); CurrentStage = startingStage; }
private void SyncCurrentStage(SingularityStages oldStage, SingularityStages newStage) { currentStage = newStage; UpdateWarpFX(currentStage); }