Esempio n. 1
0
 void OnSceneGUI()
 {
     if (showPositions == null)
     {
         showPositions = target as ShowPositions;
     }
     foreach (var positions in showPositions.positionsList)
     {
         foreach (var pos in positions.positions)
         {
             SingletonForEditor.DrawABeaultifulButton(pos, positions.color, null);
         }
     }
 }
Esempio n. 2
0
 // Use this for initialization
 public void OnSceneGUI()
 {
     if (searchForCa == null)
     {
         searchForCa = (target as SearchForCaMB).searchForCa;
     }
     if (mainData == null)
     {
         mainData = Singleton.MainData;
     }
     if (searchForCa.ca != null)
     {
         foreach (var minePos in searchForCa.GetMineList())
         {
             SingletonForEditor.DrawABeaultifulButton(minePos, searchForCa.stepResult == SearchingStepResult.GETRESULT ? Color.green : Color.red, null);
         }
         foreach (var number in searchForCa.GetNumberList())
         {
             var point = searchForCa.GetNumberPoint(number);
             SingletonForEditor.DrawABeaultifulButton(number.pos, point == 0 ? Color.grey : Color.yellow, null);
             SingletonForEditor.DrawABeaultifulLabel(number.pos, point.ToString());
             if (point == 0)
             {
                 foreach (var neighbour in number.neighbours)
                 {
                     SingletonForEditor.DrawABeautifulSmallButton(neighbour.pos, Color.grey, null);
                 }
             }
         }
         var iteratingNumber = searchForCa.GetIteratingNumber();
         if (iteratingNumber != null)
         {
             var point = searchForCa.GetNumberPoint(iteratingNumber);
             SingletonForEditor.DrawABeaultifulButton(iteratingNumber.pos, Color.blue, null);
             SingletonForEditor.DrawABeaultifulLabel(iteratingNumber.pos, point.ToString());
             var iteratingOutside = searchForCa.GetIteratingOutside();
             if (iteratingOutside != null)
             {
                 SingletonForEditor.DrawABeaultifulButton(iteratingOutside.pos, Color.blue, null);
             }
         }
     }
 }
Esempio n. 3
0
    /// <summary>
    /// OnGUI is called for rendering and handling GUI events.
    /// This function can be called multiple times per frame (one call per event).
    /// </summary>
    public void OnSceneGUI()
    {
        MainData mainData = (target as MainDataMB).mainData;

        Handles.color = Color.white;
        for (int i = 0; i < mainData.XSize; i++)
        {
            for (int j = 0; j < mainData.YSize; j++)
            {
                int mineData = mainData.GetMineData(i, j);
                Handles.color = mineData == -1 ? Color.red : Color.white;
                if (Handles.Button(mainData.AreaPosWorld(i, j), Quaternion.identity, 0.5f, 0.5f, Handles.RectangleHandleCap))
                {
                    mainData.ReverseMineData(i, j);
                }
            }
        }
        foreach (var pos in mainData.mineDatas.Positions())
        {
            SingletonForEditor.DrawABeaultifulLabel(pos, mainData.mineDatas[pos].ToString());
        }
    }