Esempio n. 1
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 void LeaveWave(SingleWave nowWave)
 {
     //把事件清理掉
     nowWave._enemyDefeated -= new SingleWave.WaveFinish(OnWaveFinish);
     nowWave._enemyFall     -= new SingleWave.WaveFail(OnWaveFail);
     nowWave._enemyHitted   -= new SingleWave.WaveDefeatEnemy(OnEnemyDefeat);
 }
Esempio n. 2
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 //目前的wave,首先要處理一些事件等等
 void SetWave(SingleWave nowWave)
 {
     //更新到目前難度
     //UpdateCreatorDiffculty();
     //增加事件
     nowWave._enemyDefeated += new SingleWave.WaveFinish(OnWaveFinish);
     nowWave._enemyFall     += new SingleWave.WaveFail(OnWaveFail);
     nowWave._enemyHitted   += new SingleWave.WaveDefeatEnemy(OnEnemyDefeat);
 }
Esempio n. 3
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 public void CastEvent(int portraitID, string msg, int specEvent, SingleWave thisWave)
 {
     PortraitDisplay(portraitID);
     UIText.GetComponent <Text>().text = msg;
     if (specEvent != 0)
     {
         CustomEvent(specEvent);
     }
     audioSource.Play();
     timer = 3;
     wave  = thisWave;
 }
Esempio n. 4
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 public void CastEvent(int portraitID, string msg, int specEvent, SingleWave thisWave)
 {
     PortraitDisplay(portraitID);
     counter = 0;
     text1   = msg;
     if (specEvent != 0)
     {
         CustomEvent(specialEvents[specEvent]);
     }
     audioSource.Play();
     timer = 2;
     wave  = thisWave;
 }
    public override IEnumerator Spawn(Level level)
    {
        float totalWait = 0f;

        for (int i = 0; i < this.waves.Count; i++)
        {
            SingleWave wave  = this.waves[i];
            float      delay = this.delays[i];

            Util.Coroutine(wave.SpawnDelayed(delay, level));

            float wait = wave.period * wave.count + delay;
            totalWait = Mathf.Max(wait, totalWait);
        }

        yield return(new WaitForSeconds(totalWait));
    }
Esempio n. 6
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    void Start()
    {
        if (gameObject.tag == "Enemy")
        {
            myWave = GameObject.FindWithTag("Wave").GetComponent <SingleWave>();
        }

        hp = maxHp;

        if (isPlayer)
        {
            shield = GetComponent <Shield>();
            AdjustUI();
        }
        else
        {
            hpbar = GameObject.Find("EnemyHp").GetComponent <HpBar>();
        }
    }
 public void setWaveConfig(SingleWave waveConfig)
 {
     this.waveConfig = waveConfig;
 }
Esempio n. 8
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 void ExecuteWave(SingleWave nowWave)
 {
     //Debug.Log("Execute");
     nowWave.Execute();
 }