Esempio n. 1
0
	private void SubInitializeAboutProperties(string kind){
		switch(kind){	
			case "KIND1":
				velocity = new Vector3(0, 0, 0);
				sprite = GameObject.Instantiate(spritePrefabs) as SingleSprite_;
				sprite.transform.parent = transform;
				sprite.Initialize("Obstacle_00");
			break;
		}
	}
Esempio n. 2
0
	private void SubInitializeAboutProperties(string kind){
		switch(kind){	
			case "KIND1":
				velocity = new Vector3(-200.0f, 0, 0);
				sprite = GameObject.Instantiate(spritePrefabs) as SingleSprite_;
				sprite.transform.parent = transform;
				sprite.Initialize("EnemyFish");
				col = transform.collider as SphereCollider;
				col.radius = sprite.Width() / 2;
			break;
				
			case "KIND2":
				velocity = new Vector3(-150.0f, 0, 0);
				sprite = GameObject.Instantiate(spritePrefabs) as SingleSprite_;
				sprite.transform.parent = transform;
				sprite.Initialize("EnemyFish");
				col = transform.collider as SphereCollider;
				col.radius = sprite.Width() / 2;
			break;
		}
	}