public void DoCulling(Vector3 position) { if (SharedConfig.EnableCustomOC) { _scene.DoCulling(position); } else { _scene.UndoCulling(); } }
// Update is called once per frame void Update() { if (OC) { OCProfiler.Start(); for (int i = 0; i < 1; i++) { scene.DoCulling(Camera.main.transform.position); } var time = OCProfiler.Stop(); //Debug.Log(time); } else { scene.UndoCulling(); } }