protected override void OnStartup(StartupEventArgs e) { //this means i could decide to not even override but instead go directly to another class to do the work. that is very good to know. IStartUp starts = new SinglePlayerStartUpClass(); MainWindow = new NewWindow(starts, false); //hopefully that is it this time. }
public App(IGamePlatform platform, IForceOrientation forces, IScreen screen) { IStartUp starts = new SinglePlayerStartUpClass(); MainPage = new NavigationPage(new StartPage(platform, starts, forces, screen, false)); }