Esempio n. 1
0
 private void PlayerRated(SinglePlayerRating rating, EventArgs e)
 {
     if (progressBarWorking.Value < progressBarWorking.Maximum)
     {
         progressBarWorking.Value += 1;
     }
     Refresh();
 }
        public static void Initialize()
        {
            _subject = new SinglePlayerRating();
            _player  = new Player
            {
                BbWon             = 2.25,
                BbFoldToSteal     = 25,
                Hands             = 30000,
                Vpip              = 20,
                VpipPfrRatio      = 2,
                Pfr               = 10,
                AutolabelDatabase = string.Empty,
            };

            _ratingA = new Rating
            {
                Index         = 0,
                Bb100         = "2,00",
                Bb100To       = "2,25",
                PokerSiteEnum = PokerSiteEnum.Pokerstars
            };

            _ratingB = new Rating
            {
                Index         = 1,
                Bb100         = "2,25",
                Bb100To       = "2,26",
                PokerSiteEnum = PokerSiteEnum.Pokerstars
            };

            _label0 = new Label
            {
                Index = 0
            };

            _label1 = new Label
            {
                Index = 1
            };

            _database = new Database {
                Name = "Testdatabase"
            };
            //_subject.Parameters(new List<Rating> {_ratingA, _ratingB}, new List<Label> {_label0, _label1}, _database, PokerSiteEnum.Pokerstars);
            IoC.Build();
        }
Esempio n. 3
0
 ///<summary>
 ///</summary>
 ///<param name="ratings"></param>
 public void Subscribe(SinglePlayerRating ratings)
 {
     ratings.RatePlayer += PlayerRated;
 }