//----------------- FUNCTION CALLED BY EASY TOUCH QUICK ------------------ // /** * fungsi ketika drag potongan puzzle * */ public void OnDrag() { if (nestedObject != null) { SingleContainerController containerPuzzle = nestedObject.GetComponent <SingleContainerController>(); if (containerPuzzle != null) { nestedObject.GetComponent <SingleContainerController>().NestedGameObject = null; } } this.transform.localScale = scaleTo; }
/** * fungsi ketika drop potongan puzzle. * jika benar akan terpasang. * jika salah akan kembali ke posisi semula. * */ public void OnDrop(bool fromTouch) { if (fromTouch) { return; } nestedObject = GetRayGO(Vector3.forward, 1 << 9); if (nestedObject == null) { //back to init pos BackToInitPos(); return; } else { SingleContainerController puzzleContainer = nestedObject.GetComponent <SingleContainerController>(); //nesting object if (puzzleContainer == null) { BackToInitPos(); } else { if (puzzleContainer.NestedGameObject != null) { BackToInitPos(); } else { thisTransform.position = nestedObject.transform.position; thisTransform.localScale = nestedObject.transform.localScale; puzzleContainer.NestedGameObject = this.gameObject; puzzleGameManager.setArrBool(thisIndex, puzzleContainer.isFit(this.thisIndex)); } } } }