Esempio n. 1
0
    private void CacheChat()
    {
        InitPrefab();
        m_fTotalHeight = 0;
        m_scrollview_ChatScrollView.ResetPosition();
        int childNum = m_trans_ChatItemRoot.childCount;

        while (childNum > 0)
        {
            SingleChatItem item = m_trans_ChatItemRoot.GetChild(0).GetComponent <SingleChatItem>();
            if (item != null)
            {
                m_lstChatItem.Add(item);
                item.Clear();
                item.transform.parent = transform;
                item.gameObject.SetActive(false);
                item.name = "cacheItem" + childNum.ToString();

                //Log.LogGroup(GameDefine.LogGroup.User_ZCX, "CacheObjs: " + item.name);
            }
            else
            {
                //查找好友的对象列表
                Transform t = m_trans_ChatItemRoot.GetChild(0);
                t.parent = transform;
                GameObject.Destroy(t.gameObject);
            }
            childNum = m_trans_ChatItemRoot.childCount;
        }
    }
Esempio n. 2
0
    private void CacheChatItemObjs()
    {
        Log.LogGroup(GameDefine.LogGroup.User_ZCX, "CacheObjs: " + m_trans_chatroot.childCount);

        int childNum = m_trans_chatroot.childCount;

        while (childNum > 0)
        {
            SingleChatItem item = m_trans_chatroot.GetChild(0).GetComponent <SingleChatItem>();
            if (item != null)
            {
                m_lstChatItem.Add(item);
                item.Clear();
                item.transform.parent = transform;
                item.gameObject.SetActive(false);
                item.name = "cacheItem" + childNum.ToString();

                //Log.LogGroup(GameDefine.LogGroup.User_ZCX, "CacheObjs: " + item.name);
            }
            else
            {
                //查找好友的对象列表
                Transform t = m_trans_chatroot.GetChild(0);
                t.parent = transform;
                GameObject.Destroy(t.gameObject);
            }
            childNum = m_trans_chatroot.childCount;
        }
    }