public override void SetupLevel() { Program.Level = 1; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); Stack <Action> deck = new Stack <Action>(); deck.Push(() => { Program.Referee.AddRule(Rule.Rules["Goal victory"]); Program.Engine.AddEntity(DialogBox.Create("Oh, look! I can win by touching the goal.")); }); deck.Push(() => { Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Engine.AddEntity(DialogBox.Create("Aha! I can move now! But what to do?")); }); deck.Push(() => Program.Engine.AddEntity(DialogBox.Create("What is this? I can't move..."))); deck.Push(() => Program.Referee.AddRule(Rule.Rules["top-down"])); SinWaveSound sound = new SinWaveSound(true, 100, 44100 / Program.TPS * 10, 0, 44100 / Program.TPS * 90); sound.SetWaveFormat(44100, 2); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { return; } if (Program.Referee.IsStarted && deck.Any() && timer++ % (Program.TPS * 2.5) == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(deckFlipper); Program.Engine.AddEntity(Player.Create(64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Goal.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.ClearRules(); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }
public override void SetupLevel() { Program.Level = 6; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); bool dialogShown = false; Stack <Action> deck = new Stack <Action>(); deck.Push(() => { Program.Engine.AddEntity(Powerup.Create("pop DEATH", 24, Program.ScreenHeight / 2 - 48)); Entity ent = Powerup.Create("Enemy hurty", 24, Program.ScreenHeight / 2 - 16); ent.TickAction = (loc, e) => { if (!dialogShown && loc.GetEntities <Player>().First().Distance((Description2D)e.Description) < 12) { Program.Engine.AddEntity(DialogBox.Create("I'm lucky those were there.")); dialogShown = true; } }; Program.Engine.AddEntity(ent); }); deck.Push(() => Program.Engine.AddEntity(Powerup.Create("shoot Enemy", Program.ScreenWidth / 2, Program.ScreenHeight / 2 + 16))); deck.Push(() => { }); Program.Referee.ClearRules(); Program.Referee.AddRule(Rule.Rules["Goal victory"]); Program.Referee.AddRule(Rule.Rules["Enemy hurty"]); Program.Referee.AddRule(Rule.Rules["Powerup hurty"]); Program.Referee.AddRule(Rule.Rules["Player pickup Powerup"]); Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Referee.AddRule(Rule.Rules["vvvvvv-platformer"]); SinWaveSound sound = new SinWaveSound(true, 80, 44100 / Program.TPS * 10, 0, 44100 / Program.TPS * 30, 80, 44100 / Program.TPS * 5, 0, 44100 / Program.TPS * 5, 120, 44100 / Program.TPS * 10, 0, 44100 / Program.TPS * 60, 80, 44100 / Program.TPS * 10, 0, 44100 / Program.TPS * 30, 120, 44100 / Program.TPS * 5, 0, 44100 / Program.TPS * 5, 150, 44100 / Program.TPS * 10, 0, 44100 / Program.TPS * 60); sound.SetWaveFormat(44100, 2); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { return; } if (Program.Referee.IsStarted && deck.Any() && timer++ % (Program.TPS * 5) == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(deckFlipper); ControlSchemas.Reset(); Program.Engine.AddEntity(DialogBox.Create("This feels very different. And powerups\nhurt me? How am I supposed to progress?")); //top Program.Engine.AddEntity(Wall.Create(0, 0, 64, 16)); Program.Engine.AddEntity(Enemy.Create(64, 0)); Program.Engine.AddEntity(Enemy.Create(80, 0)); Program.Engine.AddEntity(Wall.Create(96, 0, 64, 16)); Program.Engine.AddEntity(Enemy.Create(160, 0)); Program.Engine.AddEntity(Enemy.Create(176, 0)); Program.Engine.AddEntity(Enemy.Create(192, 0)); Program.Engine.AddEntity(Wall.Create(208, 0, 128, 16)); //bottom Program.Engine.AddEntity(Wall.Create(0, Program.ScreenHeight, 64, 16)); Program.Engine.AddEntity(Enemy.Create(64, Program.ScreenHeight)); Program.Engine.AddEntity(Enemy.Create(80, Program.ScreenHeight)); Program.Engine.AddEntity(Wall.Create(96, Program.ScreenHeight, 64, 16)); Program.Engine.AddEntity(Enemy.Create(160, Program.ScreenHeight)); Program.Engine.AddEntity(Enemy.Create(176, Program.ScreenHeight)); Program.Engine.AddEntity(Enemy.Create(192, Program.ScreenHeight)); Program.Engine.AddEntity(Enemy.Create(208, Program.ScreenHeight)); //walls and enemies Program.Engine.AddEntity(Wall.Create(Program.ScreenWidth, 0, 16, Program.ScreenHeight)); Program.Engine.AddEntity(Wall.Create(0, 0, 16, Program.ScreenHeight)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", Program.ScreenWidth - 96, 16)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", Program.ScreenWidth - 96, 32)); Program.Engine.AddEntity(Wall.Create(Program.ScreenWidth - 96, 48, 16, Program.ScreenHeight - 32)); for (int i = 16; i < Program.ScreenHeight; i += 16) { Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 80, i)); } // box and player Program.Engine.AddEntity(Enemy.Create(16, Program.ScreenHeight / 2 - 32)); Program.Engine.AddEntity(Enemy.Create(32, Program.ScreenHeight / 2 - 32)); Program.Engine.AddEntity(Wall.Create(48, Program.ScreenHeight / 2 - 32, 64, 16)); Program.Engine.AddEntity(Player.Create(64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Wall.Create(48, Program.ScreenHeight / 2 + 32, 64, 16)); Program.Engine.AddEntity(Wall.Create(112, Program.ScreenHeight / 2 - 32, 16, 80)); //horizontal split Entity trigger = Powerup.Create("Enemy hurty", 160, Program.ScreenHeight / 2 - 16); Guid triggerId = trigger.Id; trigger.AddTickAction((loc, ent) => { if (loc.GetEntities <Player>().First().Distance((Description2D)ent.Description) < 20) { Program.Engine.AddEntity(DialogBox.Create("WHAT?! I thought they were supposed\nto hurt? Better keep an eye on things.")); Program.Referee.AddRule("pop DEATH"); loc.RemoveEntity(triggerId); } }); Program.Engine.AddEntity(trigger); Program.Engine.AddEntity(Wall.Create(112, Program.ScreenHeight / 2, 112, 16)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", 128, Program.ScreenHeight / 2 + 32)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", 144, Program.ScreenHeight / 2 + 32)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", 160, Program.ScreenHeight / 2 + 32)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", 176, Program.ScreenHeight / 2 + 32)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", 192, Program.ScreenHeight / 2 + 32)); Program.Engine.AddEntity(Powerup.Create("pop SPEED", 208, Program.ScreenHeight / 2 + 32)); Program.Engine.AddEntity(Goal.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }
public override void SetupLevel() { bool wobbleDialog = false; Entity movingEnemy = null; Program.Level = 5; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); Stack <Action> deck = new Stack <Action>(); Action spawnPowerups = () => { Program.Engine.AddEntity(Powerup.Create("platformer", 224 - 8, Program.ScreenHeight / 2 + 80)); Program.Engine.AddEntity(Powerup.Create("top-down", 256 - 8, Program.ScreenHeight / 2 + 80)); Program.Engine.AddEntity(Powerup.Create("platformer", 288 - 8, Program.ScreenHeight / 2 + 80)); Entity ent = Powerup.Create("top-down", 314 - 8, Program.ScreenHeight / 2 + 80); ent.TickAction = (loc, e) => { if (!wobbleDialog && ((Description2D)movingEnemy.Description).Distance((Description2D)e.Description) < 12) { Program.Engine.AddEntity(DialogBox.Create("It'll be hard to keep my orientation.\nBetter keep an eye on it.")); wobbleDialog = true; } }; Program.Engine.AddEntity(ent); }; deck.Push(spawnPowerups); deck.Push(spawnPowerups); deck.Push(spawnPowerups); deck.Push(spawnPowerups); deck.Push(spawnPowerups); deck.Push(spawnPowerups); Program.Referee.ClearRules(); Program.Referee.AddRule(Rule.Rules["Goal victory"]); Program.Referee.AddRule(Rule.Rules["Enemy hurty"]); Program.Referee.AddRule(Rule.Rules["Any pickup Powerup"]); Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Referee.AddRule(Rule.Rules["platformer"]); Program.Engine.AddEntity(DialogBox.Create("Something seems different.")); SinWaveSound sound = new SinWaveSound(true, 80, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 100, 44100 / Program.TPS * 5, 70, 44100 / Program.TPS * 5, 150, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 120, 44100 / Program.TPS * 5, 100, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 80, 44100 / Program.TPS * 5, 100, 44100 / Program.TPS * 5, 60, 44100 / Program.TPS * 5, 120, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 90, 44100 / Program.TPS * 5, 150, 44100 / Program.TPS * 5); sound.SetWaveFormat(44100, 2); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { return; } if (Program.Referee.IsStarted && deck.Any() && timer++ % (Program.TPS * 3.3) == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(deckFlipper); Program.Engine.AddEntity(Player.Create(Program.ScreenWidth / 2 - 32, Program.ScreenHeight - 24)); Program.Engine.AddEntity(Goal.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64 - 16, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2 - 16)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64 + 16, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2 + 16)); //border Program.Engine.AddEntity(Wall.Create(0, 0, 16, Program.ScreenHeight)); Program.Engine.AddEntity(Wall.Create(Program.ScreenWidth, 0, 16, Program.ScreenHeight)); Program.Engine.AddEntity(Wall.Create(0, 0, Program.ScreenWidth, 16)); Program.Engine.AddEntity(Wall.Create(0, Program.ScreenHeight, Program.ScreenWidth + 16, 16)); //others Program.Engine.AddEntity(Wall.Create(0, Program.ScreenHeight / 2 + 32, 80, 16)); Program.Engine.AddEntity(Wall.Create(80, Program.ScreenHeight / 2 + 80, 112, 16)); Program.Engine.AddEntity(Wall.Create(112, Program.ScreenHeight / 2 + 32, 64, 16)); Program.Engine.AddEntity(Wall.Create(176, Program.ScreenHeight / 2 - 80, 16, 208)); Entity ent = Powerup.Create("clicky attack", 32, 32); bool dialogShown = false; ent.TickAction = (loc, e) => { if (!dialogShown && loc.GetEntities <Player>().First().Distance((Description2D)e.Description) < 12) { Program.Engine.AddEntity(DialogBox.Create("I bet I can use this to clear a path.")); dialogShown = true; } }; Program.Engine.AddEntity(ent); Program.Engine.AddEntity(Powerup.Create("Enemy pickup Powerup", 176, 24)); movingEnemy = Enemy.Create(224, Program.ScreenHeight / 2 + 80); double deltaX = 0.5f; movingEnemy.TickAction += (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any()) { return; } Description2D d2d = movingEnemy.Description as Description2D; if (d2d.X == Program.ScreenWidth - 16 || d2d.X == 208) { deltaX = -deltaX; } d2d.ChangeCoordsDelta(deltaX, 0); }; Program.Engine.AddEntity(movingEnemy); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }
public override void SetupLevel() { Program.Level = 3; int delay = Program.TPS * 1; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); bool dialogShown = false; Stack <Action> deck = new Stack <Action>(); deck.Push(() => { Program.Referee.AddRule(Rule.Rules["Player pickup Powerup"]); Program.Engine.AddEntity(DialogBox.Create("I bet I can collect it now.")); dialogShown = false; }); deck.Push(() => { Entity ent = Powerup.Create("pop DEATH", Program.ScreenWidth - 32, Program.ScreenHeight / 2); delay = Program.TPS * 5; ent.TickAction = (loc, e) => { if (!dialogShown && loc.GetEntities <Player>().First().Distance((Description2D)e.Description) < 12) { if (!Program.Referee.Piles[Rule.RuleType.POWERUP].Any()) { Program.Engine.AddEntity(DialogBox.Create("I guess nothing happens?")); } else { Program.Engine.AddEntity(DialogBox.Create("Time to reach the goal.")); } dialogShown = true; } }; Program.Engine.AddEntity(ent); Program.Engine.AddEntity(DialogBox.Create("What's that? Better go check it out.")); }); deck.Push(() => Program.Referee.AddRule(Rule.Rules["Goal hurty"])); deck.Push(() => Program.Referee.AddRule(Rule.Rules["Goal victory"])); deck.Push(() => { Program.Engine.AddEntity(DialogBox.Create("I better watch out for any tricks.")); }); Program.Referee.ClearRules(); Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Referee.AddRule(Rule.Rules["top-down"]); SinWaveSound sound = new SinWaveSound(true, 100, 44100 / Program.TPS * 20, 150, 44100 / Program.TPS * 15, 200, 44100 / Program.TPS * 10, 300, 44100 / Program.TPS * 5, 0, 44100 / Program.TPS * 5, 120, 44100 / Program.TPS * 5, 150, 44100 / Program.TPS * 2, 200, 44100 / Program.TPS * 2, 0, 44100 / Program.TPS * 10, 100, 44100 / Program.TPS * 30, 80, 44100 / Program.TPS * 30, 60, 44100 / Program.TPS * 30 ); sound.SetWaveFormat(44100, 2); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { return; } if (Program.Referee.IsStarted && deck.Any() && timer++ % delay == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(deckFlipper); Program.Engine.AddEntity(Player.Create(64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Goal.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }
public override void SetupLevel() { Program.Level = 2; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); Action good = () => { Program.Referee.AddRule(Rule.Rules["Goal victory"]); Program.Referee.Piles[Rule.RuleType.DEATH].Pop(); }; Action bad = () => { Program.Referee.Piles[Rule.RuleType.VICTORY].Pop(); Program.Referee.AddRule("Goal hurty"); }; Stack <Action> deck = new Stack <Action>(); for (int i = 0; i < 3; i++) { deck.Push(bad); deck.Push(good); } deck.Push(bad); deck.Push(() => { good(); Program.Engine.Location.AddEntity(DialogBox.Create("And now it's back! Better time this right.")); }); deck.Push(() => { bad(); Program.Engine.Location.AddEntity(DialogBox.Create("Wait... the victory condition is removed?\nAnd the goal will hurt me?!")); }); deck.Push(() => Program.Engine.Location.AddEntity(DialogBox.Create("Let's make it to the goal again."))); Program.Referee.ClearRules(); Program.Referee.AddRule(Rule.Rules["Goal victory"]); Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Referee.AddRule(Rule.Rules["top-down"]); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; SinWaveSound sound = new SinWaveSound(true, 100, 44100 / Program.TPS * 20, 250, 44100 / Program.TPS * 15, 200f, 44100 / Program.TPS * 10, 0, 44100 / Program.TPS * 15, 100, 44100 / Program.TPS * 20, 150, 44100 / Program.TPS * 15, 200f, 44100 / Program.TPS * 10, 300f, 44100 / Program.TPS * 5, 0, 44100 / Program.TPS * 20 ); sound.SetWaveFormat(44100, 2); deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { sound.Quiet = true; return; } sound.Quiet = false; if (deck.Any() && timer++ % (Program.TPS * 1) == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(deckFlipper); Program.Engine.AddEntity(Player.Create(64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Goal.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }
public override void SetupLevel() { Program.Level = 4; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); Stack <Action> deck = new Stack <Action>(); deck.Push(() => { bool dialogShown = false; Entity ent = Powerup.Create("pop DEATH", 32, Program.ScreenHeight / 2); ent.TickAction = (loc, e) => { if (!dialogShown && loc.GetEntities <Player>().First().Distance((Description2D)e.Description) < 12) { Program.Engine.AddEntity(DialogBox.Create("Now I can sneak by them!")); dialogShown = true; } }; Program.Engine.AddEntity(ent); }); deck.Push(() => { bool dialogShown = false; Entity ent = Powerup.Create("pop CONTROL", Program.ScreenWidth - 32, Program.ScreenHeight / 2); ent.TickAction = (loc, e) => { if (!dialogShown && loc.GetEntities <Player>().First().Distance((Description2D)e.Description) < 12) { Program.Engine.AddEntity(DialogBox.Create("Oh no, I can't move. Better restart.\n(Press R)")); dialogShown = true; } }; Program.Engine.AddEntity(ent); }); deck.Push(() => Program.Engine.AddEntity(Powerup.Create("pop VICTORY", Program.ScreenWidth / 2, Program.ScreenHeight / 2))); Program.Referee.ClearRules(); Program.Referee.AddRule(Rule.Rules["Goal victory"]); Program.Referee.AddRule(Rule.Rules["Enemy hurty"]); Program.Referee.AddRule(Rule.Rules["Player pickup Powerup"]); Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Referee.AddRule(Rule.Rules["top-down"]); SinWaveSound sound = new SinWaveSound(true, 80, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 150, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 100, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5, 120, 44100 / Program.TPS * 30, 0, 44100 / Program.TPS * 5); sound.SetWaveFormat(44100, 2); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { return; } if (Program.Referee.IsStarted && deck.Any() && timer++ % (Program.TPS * 5) == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(DialogBox.Create("What are those? They don't look\ntoo friendly.")); Program.Engine.AddEntity(deckFlipper); Program.Engine.AddEntity(Player.Create(64, Program.ScreenHeight / 2)); bool dialogShown = false; Entity entity = Goal.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2); entity.TickAction = (loc, e) => { if (!dialogShown && !Program.Referee.Piles[Rule.RuleType.VICTORY].Any() && loc.GetEntities <Player>().First().Distance((Description2D)e.Description) < 12) { Program.Engine.AddEntity(DialogBox.Create("Hmm? Didn't I start with a victory\ncondition? Better try this again.\n(Press R)")); dialogShown = true; } }; Program.Engine.AddEntity(entity); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64 - 16, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2 - 16)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64 + 16, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Enemy.Create(Program.ScreenWidth - 64, Program.ScreenHeight / 2 + 16)); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }
public override void SetupLevel() { Program.Level = 7; Program.Engine.SetLocation(new Location(new Description2D(0, 0, Program.ScreenWidth, Program.ScreenHeight))); Program.Referee.ClearRules(); Entity entb = Boss.Create(Program.ScreenHeight - 16, Program.ScreenHeight / 2); Program.Engine.AddEntity(entb); Stack <Action> deck = new Stack <Action>(); if (Boss.savedHealth == 100 || Program.Diff != Program.Difficulty.EASY) { deck.Push(() => { Program.Engine.AddEntity(Powerup.Create("shoot Boss", Program.ScreenWidth - 128, Program.ScreenHeight / 2)); Program.Engine.AddEntity(DialogBox.Create("I just need to get close enough...")); }); deck.Push(() => Program.Engine.AddEntity(DialogBox.Create("This isn't good. I have to do something."))); deck.Push(() => { }); } else { Program.Referee.AddRule(Rule.Rules["shoot Boss"]); } Program.Referee.AddRule(Rule.Rules["Enemy hurty"]); Program.Referee.AddRule(Rule.Rules["Player pickup Powerup"]); Program.Referee.AddRule(Rule.Rules["control Player"]); Program.Referee.AddRule(Rule.Rules["top-down"]); SinWaveSound sound = new SinWaveSound(true); sound.SetWaveFormat(44100, 2); Entity deckFlipper = new Entity(new Description2D(0, 0, 0, 0)); int timer = 0; deckFlipper.TickAction = (loc, ent) => { if (Program.Engine.Location.GetEntities <DialogBox>().Any() || Program.Engine.Location.GetEntities <Banner>().Any()) { return; } if (Program.Referee.IsStarted && deck.Any() && timer++ % (Program.TPS * 10) == 0) { deck.Pop().Invoke(); } }; Program.Engine.AddEntity(deckFlipper); string machineName = Environment.MachineName; if (!introDialogShown) { Program.Engine.AddEntity( DialogBox.Create("[???]: What where did you come from?", DialogBox.Create("Who are you?", DialogBox.Create($"[???] I am {machineName}.", DialogBox.Create("That couldn't be true.", DialogBox.Create($"[{machineName}] It is. And you're not\nsupposed to be here. It's time\nto delete you.")))))); introDialogShown = true; } else { Program.Engine.AddEntity(DialogBox.Create($"[{machineName}] It's time to delete you.")); } Program.Engine.AddEntity(Player.Create(64, Program.ScreenHeight / 2)); Program.Engine.AddEntity(Wall.Create(0, 0, 16, Program.ScreenHeight)); Program.Engine.AddEntity(Wall.Create(Program.ScreenWidth, 0, 16, Program.ScreenHeight)); Program.Engine.AddEntity(Wall.Create(0, 0, Program.ScreenWidth, 16)); Program.Engine.AddEntity(Wall.Create(0, Program.ScreenHeight, Program.ScreenWidth + 16, 16)); Program.Engine.AddEntity(HeadsUpDisplay.Create()); Program.Referee.ResetTimer(Program.TPS * 180); Program.Referee.Start(); Program.WavProvider.AddMixerInput((ISampleProvider)sound); Program.WavPlayer.Play(); }