private void InitDefaultData() { _simModel = new SimulationModel(); _simModel.GenerateStartingData(); infoView.UpdateDisplayLabels(_simModel); playerController.UpdateData(_simModel, 0.1f, 0.1f); playerController.container = playerContainer.transform; playerController.projectileContainer = projectileContainer.transform; targetController.UpdateData(_simModel, 0.1f); targetController.targetContainer = targetContainer.transform; }