/// <summary> /// Removes a message belonging to the passed agent (by id) where the message type is equal to the passed message type. This method does nothing /// if the agent does not have any messages of the passed message type. /// </summary> /// <param name="agentId">Agent identifier.</param> /// <param name="messageType">Message type.</param> public void RemoveMessageForAgentByType(Guid agentId, SimulationMessageType messageType) { var labelMessagesForSingleAgent = GetMessagesForAgent(agentId); SimulationLabel labelToRemove; bool success = labelMessagesForSingleAgent.TryGetValue(messageType, out labelToRemove); if (!success) { return; } labelToRemove.Dispose(); labelMessagesForSingleAgent.Remove(messageType); }
public SimulationMessage(Vector position, string text, SimulationMessageType type) { Position = position; Text = text; Type = type; }
private void SendEmployeeMessageToUserInterface(Employee employee, string messageText, SimulationMessageType messageType) { var message = SimulationMessageFactory.Create(employee.ProjectedPosition, messageText, messageType); userInterfaceManager.AddMessageForAgent(employee.ID, message); }
public static SimulationMessage Create(Vector position, string messageText, SimulationMessageType messageType) { return(new SimulationMessage(position, messageText, messageType)); }