public PressureTank() { InitializeComponent(); // Initialize visualization resources _pumpingStoryboard = (Storyboard)Resources["RotatePump"]; _pumpingStoryboard.Begin(); _pressureLevelStoryboard = (Storyboard)Resources["PressureLevel"]; _pressureLevelStoryboard.Begin(); _pressureLevelStoryboard.Pause(); _timerAlertStoryboard = (Storyboard)Resources["TimerEvent"]; _sensorAlertStoryboard = (Storyboard)Resources["SensorEvent"]; // Initialize the simulation environment SimulationControls.ModelStateChanged += (o, e) => UpdateModelState(); SimulationControls.Reset += (o, e) => OnModelStateReset(); SimulationControls.SetModel(new Model()); // Initialize the visualization state UpdateModelState(); TimerAlert.Opacity = 0; SensorAlert.Opacity = 0; SimulationControls.MaxSpeed = 64; SimulationControls.ChangeSpeed(8); }
public RailroadCrossing() { InitializeComponent(); // Initialize the simulation environment var model = new Model(); SimulationControls.ModelStateChanged += (o, e) => UpdateModelState(); SimulationControls.Reset += (o, e) => OnModelStateReset(); SimulationControls.Rewound += (o, e) => OnRewound(); SimulationControls.SetModel(model, model.PossibleCollision); // Initialize the visualization state UpdateModelState(); SimulationControls.ChangeSpeed(16); }
public HeightControlSystem() { InitializeComponent(); // Initialize visualization resources _lb1Storyboard = (Storyboard)Resources["EventLb1"]; _lb2Storyboard = (Storyboard)Resources["EventLb2"]; _odlStoryboard = (Storyboard)Resources["EventOdl"]; _odrStoryboard = (Storyboard)Resources["EventOdr"]; _odfStoryboard = (Storyboard)Resources["EventOdf"]; // Initialize the simulation environment var specification = new Model( new PreControlOriginal(), new MainControlOriginal(), new EndControlOriginal(), Enumerable .Range(0, 9).Select(_ => new VisualizationVehicle { Kind = VehicleKind.HighVehicle }) .Concat(Enumerable.Range(0, 9).Select(_ => new VisualizationVehicle { Kind = VehicleKind.OverheightVehicle })) .ToArray()); SimulationControls.ModelStateChanged += (o, e) => UpdateModelState(); SimulationControls.Reset += (o, e) => OnModelStateReset(); SimulationControls.Rewound += (o, e) => OnRewound(); SimulationControls.SetModel(specification); // Initialize the visualization state OnModelStateReset(); UpdateModelState(); SimulationControls.ChangeSpeed(2); AlertLb1.Opacity = 0; AlertLb2.Opacity = 0; AlertOdl.Opacity = 0; AlertOdr.Opacity = 0; AlertOdf.Opacity = 0; }
public HdMachine() { var specification = new Model(); InitializeComponent(); InitializeElements(); // Initialize the simulation environment SimulationControls.ModelStateChanged += (o, e) => UpdateModelState(); SimulationControls.Reset += (o, e) => OnModelStateReset(); SimulationControls.Rewound += (o, e) => OnRewound(); SimulationControls.SetModel(specification); // Initialize the visualization state UpdateModelState(); SimulationControls.MaxSpeed = 64; SimulationControls.ChangeSpeed(8); }