public TimeController(SimulationController controller) : base(controller)
    {
        // Self-register to the unity messaging
        Simulation simulation = Simulation.Instance;

        simulation.AddHook(this);
    }
    public TimelineController(SimulationController controller) : base(controller)
    {
        timeline = new Timeline();
        timeline.AddListener(this);

        // Self register and hook into the unity messages
        Simulation simulation = GameObject.FindObjectOfType <Simulation>();

        simulation.AddHook(this);
    }
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    public DecisionController(SimulationController controller) : base(controller)
    {
        Simulation sim = Simulation.Instance;

        sim.AddHook(this);

        decisionWaitTime = 2.0f;
        mode             = DecisionControllerMode.RepeatUtilCorrect;

        defaultColour   = Color.white + new Color(0, 0, 0, 1);
        correctColour   = Color.green - Color.grey + new Color(0, 0, 0, 1);
        incorrectColour = Color.red - Color.grey + new Color(0, 0, 0, 1);

        ResetState();
    }