private void Start()
 {
     coordinator = FindObjectOfType <SimulatedPlayerCoordinatorWorkerConnector>();
     if (coordinator != null)
     {
         var spatial = GetComponent <LinkedEntityComponent>();
         entityId = spatial.EntityId;
         coordinator.RegisterLocalSimulatedPlayer(entityId, gameObject);
     }
 }
 private void Start()
 {
     coordinator = FindObjectOfType <SimulatedPlayerCoordinatorWorkerConnector>();
     if (coordinator != null)
     {
         var spatial = GetComponent <SpatialOSComponent>();
         entityId = spatial.SpatialEntityId;
         coordinator.RegisterProxyPrefabForEntity(entityId, gameObject);
     }
 }
Esempio n. 3
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 private void Start()
 {
     movementDriver       = GetComponent <ClientMovementDriver>();
     shooting             = GetComponent <ClientShooting>();
     coordinator          = FindObjectOfType <SimulatedPlayerCoordinatorWorkerConnector>();
     agent.updatePosition = false;
     agent.updateRotation = false;
     agent.updateUpAxis   = false;
     agent.Warp(transform.position);
     anchorPoint = transform.position;
     worldBounds = coordinator.GetWorldBounds();
 }