/// <summary> Create an empty buffer </summary> public Buffer4(SimplexMode simplex) { this.simplex = simplex; }
//void OnValidate () //{ // Viewer4.main.SetDirty(DirtyLevel.Transform); //} /// <summary> /// Adapt to simplex requirement for this projection. /// </summary> public abstract SimplexMode SimplexModeForVisualizing(SimplexMode mode);
/// <summary> /// Clear the buffer. /// </summary> public void Clear(SimplexMode mode) { Clear(); simplex = mode; }