Esempio n. 1
0
        protected override void Update(GameTime gameTime)
        {
            KeyboardState ks = new KeyboardState();

            Keys[] keys = ks.GetPressedKeys();

            if (ks.IsKeyUp(lastKey))
            {
                lastKey = Keys.None;
            }

            if (keys.Length > 0 && lastKey == Keys.None)
            {
                lastKey = keys[0];
                var keyValue = keys[0].ToString();
                Sgml.keyboard_string += keyValue;
            }

            MousePositionTranslated = cam.Camera.ScreenToWorld(MousePosition);
            GridSizeRender          = new Vector2(SimplexMath.Lerp(GridSizeRender.X, GridSize.X, 0.2f), SimplexMath.Lerp(GridSizeRender.Y, GridSize.Y, 0.2f));

            Input.KeyboardState = ks;

            g = gameTime;
            base.Update(gameTime);

            cam.UpdatePosition();

            foreach (RoomLayer rl in roomLayers)
            {
                if (rl.Visible)
                {
                    if (rl is ObjectLayer)
                    {
                        foreach (GameObject o in ((ObjectLayer)rl).Objects)
                        {
                            if (o.Position.X != o.PositionPrevious.X || o.Position.Y != o.PositionPrevious.Y)
                            {
                                sh.UnregisterObject(o);
                                sh.RegisterObject(o);
                            }

                            if (GameRunning || o == clickedObject)
                            {
                                o.EvtStep();
                            }
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            var keyboardState = Keyboard.GetState();


            if (keyboardState.IsKeyDown(Keys.Up) & !prevState.IsKeyDown(Keys.Up))
            {
                cam.TargetPosition.Y -= 150;
                s.ImageAngleTarget   += SimplexMath.DegToRad(30);
                s.ImageScaleTarget.X -= 0.3f; // new Vector2(0.3f, 0.3f);
            }

            if (keyboardState.IsKeyDown(Keys.Down) & !prevState.IsKeyDown(Keys.Down))
            {
                GameObjects[0].Sprite.ImageIndex++;
            }

            foreach (GameObject g in GameObjects)
            {
                g.Sprite.UpdateImageAngle();
                g.Sprite.UpdateImageScale();
                g.Sprite.UpdateImageRectangle();
            }

            cam.UpdatePosition();
            // TODO: Add your update logic here

            prevState = keyboardState;

            base.Update(gameTime);
        }