public void ShouldRunScenario() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven given = (IGiven)mocks.NewMock <IGiven>(); Expect.Once.On(given).Method("Setup").With(world); List <IGiven> GivenCollection = new List <IGiven>(); GivenCollection.Add(given); IEvent evt = mocks.NewMock <IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); IWorldOutcome outcome = mocks.NewMock <IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(new Outcome(OutcomeResult.Passed, "Cool"))); List <IWorldOutcome> outcomeCollection = new List <IWorldOutcome>(); outcomeCollection.Add(outcome); IScenario scenario = new MyScenario(GivenCollection, evt, outcomeCollection, world); //When scenario.Run(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
private void SetupGiven(ref Mockery mocks, ref SimplestPossibleWorld world) { IGiven given = (IGiven)mocks.NewMock<IGiven>(); Expect.AtLeast(1).On(given).Method("Setup").With(world); List<IGiven> GivenCollection = new List<IGiven>(); GivenCollection.Add(given); }
private void SetupGiven(ref Mockery mocks, ref SimplestPossibleWorld world) { IGiven given = (IGiven)mocks.NewMock <IGiven>(); Expect.AtLeast(1).On(given).Method("Setup").With(world); List <IGiven> GivenCollection = new List <IGiven>(); GivenCollection.Add(given); }
private void SetupWorldOutcome(ref Mockery mocks, ref SimplestPossibleWorld world) { IWorldOutcome outcome = mocks.NewMock <IWorldOutcome>(); Expect.AtLeast(1).On(outcome).Method("Verify").With(world); Expect.AtLeast(1).On(outcome).GetProperty("Result").Will(Return.Value(CreateSuccessfulOutcome())); List <IWorldOutcome> outcomeCollection = new List <IWorldOutcome>(); outcomeCollection.Add(outcome); }
private IScenario PrepareScenario() { Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); SetupGiven(ref mocks, ref world); SetupEvent(ref mocks, ref world); SetupWorldOutcome(ref mocks, ref world); IScenario scenario = SetupScenario(ref mocks, ref world); return(scenario); }
private IScenario PrepareScenario() { Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); SetupGiven(ref mocks, ref world); SetupEvent(ref mocks, ref world); SetupWorldOutcome(ref mocks, ref world); IScenario scenario = SetupScenario(ref mocks, ref world); return scenario; }
private IScenario SetupScenario(ref Mockery mocks, ref SimplestPossibleWorld world) { IScenario scenario = mocks.NewMock<IScenario>(); Expect.AtLeast(1).On(scenario).Method("SetupWorld").Will(Return.Value(world)); Expect.AtLeast(0).On(scenario).SetProperty("World").To(world); Expect.AtLeast(0).On(scenario).GetProperty("World").Will(Return.Value(world)); Expect.AtLeast(1).On(scenario).Method("Specify"); Outcome o = CreateSuccessfulOutcome(); Expect.AtLeast(1).On(scenario).Method("Run").Will(Return.Value(o)); return scenario; }
private IScenario SetupScenario(ref Mockery mocks, ref SimplestPossibleWorld world) { IScenario scenario = mocks.NewMock <IScenario>(); Expect.AtLeast(1).On(scenario).Method("SetupWorld").Will(Return.Value(world)); Expect.AtLeast(0).On(scenario).SetProperty("World").To(world); Expect.AtLeast(0).On(scenario).GetProperty("World").Will(Return.Value(world)); Expect.AtLeast(1).On(scenario).Method("Specify"); Outcome o = CreateSuccessfulOutcome(); Expect.AtLeast(1).On(scenario).Method("Run").Will(Return.Value(o)); return(scenario); }
public void ShouldRaiseWorldEvent() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IEvent evt = mocks.NewMock <IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); Scenario.Scenario scenario = new MyScenario(null, evt, null, world); //When scenario.WorldEvent(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldRunStorySuccessfully() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IStory story = new FakeStory(); //Story has scenarios IScenario scenario = mocks.NewMock <IScenario>(); story.AddScenario(scenario); Expect.Once.On(scenario).Method("Run").Will(Return.Value(new Outcome(OutcomeResult.Passed, "yadda yadda"))); //When story.Run(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldRunStorySuccessfully() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IStory story = new FakeStory(); //Story has scenarios IScenario scenario = mocks.NewMock<IScenario>(); story.AddScenario(scenario); Expect.Once.On(scenario).Method("Run").Will(Return.Value(new Outcome(OutcomeResult.Passed, "yadda yadda"))); //When story.Run(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldSetupGivens() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven aGiven = mocks.NewMock <IGiven>(); Expect.Once.On(aGiven).Method("Setup").With(world); List <IGiven> l = new List <IGiven>(); l.Add(aGiven); Scenario.Scenario scenario = new MyScenario(l, null, null, world); //When scenario.SetupGivens(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldVerifyOutcome() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IWorldOutcome outcome = mocks.NewMock <IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Outcome outcomeResult = new Outcome(OutcomeResult.Passed, "Cool"); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(outcomeResult)); List <IWorldOutcome> lst = new List <IWorldOutcome>(); lst.Add(outcome); Scenario.Scenario scenario = new MyScenario(null, null, lst, world); //When scenario.VerifyOutcomes(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldRunScenario() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven given = (IGiven)mocks.NewMock<IGiven>(); Expect.Once.On(given).Method("Setup").With(world); List<IGiven> GivenCollection = new List<IGiven>(); GivenCollection.Add(given); IEvent evt = mocks.NewMock<IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); IWorldOutcome outcome = mocks.NewMock<IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(new Outcome(OutcomeResult.Passed, "Cool"))); List<IWorldOutcome> outcomeCollection = new List<IWorldOutcome>(); outcomeCollection.Add(outcome); IScenario scenario = new MyScenario(GivenCollection, evt, outcomeCollection, world); //When scenario.Run(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
private void SetupEvent(ref Mockery mocks, ref SimplestPossibleWorld world) { IEvent evt = mocks.NewMock <IEvent>(); Expect.AtLeast(1).On(evt).Method("OccurIn").With(world); }
//public MyScenario(IList<IGiven> givens, IEvent evt, IOutcomeCollection<SimplestPossibleWorld> outcomes) : base(givens, evt, outcomes) { } public MyScenario(IList <IGiven> givens, IEvent evt, IList <IWorldOutcome> outcomes, SimplestPossibleWorld world) : base(givens, evt, outcomes, world) { }
private void SetupEvent(ref Mockery mocks, ref SimplestPossibleWorld world) { IEvent evt = mocks.NewMock<IEvent>(); Expect.AtLeast(1).On(evt).Method("OccurIn").With(world); }
public void ShouldRaiseWorldEvent() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IEvent evt = mocks.NewMock<IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); Scenario.Scenario scenario = new MyScenario(null, evt, null, world); //When scenario.WorldEvent(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
//public MyScenario(IList<IGiven> givens, IEvent evt, IOutcomeCollection<SimplestPossibleWorld> outcomes) : base(givens, evt, outcomes) { } public MyScenario(IList<IGiven> givens, IEvent evt, IList<IWorldOutcome> outcomes, SimplestPossibleWorld world) : base(givens, evt, outcomes, world) { }
public void ShouldVerifyOutcome() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IWorldOutcome outcome = mocks.NewMock<IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Outcome outcomeResult = new Outcome(OutcomeResult.Passed, "Cool"); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(outcomeResult)); List<IWorldOutcome> lst = new List<IWorldOutcome>(); lst.Add(outcome); Scenario.Scenario scenario = new MyScenario(null, null, lst, world); //When scenario.VerifyOutcomes(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldSetupGivens() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven aGiven = mocks.NewMock<IGiven>(); Expect.Once.On(aGiven).Method("Setup").With(world); List<IGiven> l = new List<IGiven>(); l.Add(aGiven); Scenario.Scenario scenario = new MyScenario(l, null, null, world); //When scenario.SetupGivens(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
private void SetupWorldOutcome(ref Mockery mocks, ref SimplestPossibleWorld world) { IWorldOutcome outcome = mocks.NewMock<IWorldOutcome>(); Expect.AtLeast(1).On(outcome).Method("Verify").With(world); Expect.AtLeast(1).On(outcome).GetProperty("Result").Will(Return.Value(CreateSuccessfulOutcome())); List<IWorldOutcome> outcomeCollection = new List<IWorldOutcome>(); outcomeCollection.Add(outcome); }