void Start()
 {
     Name   = transform.GetChild(0).gameObject.GetComponent <TextMeshProUGUI>();
     Health = transform.GetChild(1).gameObject.GetComponent <Simple_Bar>();
     Health.transform.gameObject.SetActive(false);
     Name.transform.gameObject.SetActive(false);
 }
Esempio n. 2
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 void Init()
 {
     if (Weapon)
     {
         RPM      = transform.GetChild(0).GetComponent <Simple_Bar>();
         Damage   = transform.GetChild(1).GetComponent <Simple_Bar>();
         MagSize  = transform.GetChild(2).GetComponent <Simple_Bar>();
         Recoil   = transform.GetChild(3).GetComponent <Simple_Bar>();
         Accuracy = transform.GetChild(4).GetComponent <Simple_Bar>();
     }
     else
     {
         Radius    = transform.GetChild(0).GetComponent <Simple_Bar>();
         Damage    = transform.GetChild(1).GetComponent <Simple_Bar>();
         Magnitude = transform.GetChild(2).GetComponent <Simple_Bar>();
     }
 }
    void Start()
    {
        S = GameObject.FindWithTag("Ship").GetComponent <Ship>();
        if (Selector == type.Bar)
        {
            B = this.gameObject.GetComponent <Simple_Bar>();
        }

        if (Selector == type.Notification)
        {
            T = this.gameObject.GetComponent <TextMeshProUGUI>();
            S.Note.TextBoxes.Add(T);
        }

        if (Selector == type.Number)
        {
            T = this.gameObject.GetComponent <TextMeshProUGUI>();
        }
    }
Esempio n. 4
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    void GetVars()
    {
        EnemyIndicator = this.transform.GetChild(2).gameObject;
        EnemyHealthBar = EnemyIndicator.transform.GetChild(0).GetComponent <Simple_Bar>();
        EnemyLevel     = EnemyIndicator.transform.GetChild(1).GetComponent <TextMeshProUGUI>();
        EnemyName      = EnemyIndicator.transform.GetChild(2).GetComponent <TextMeshProUGUI>();

        XPBar     = this.transform.GetChild(1).GetChild(0).GetComponent <Simple_Bar>();
        HealthBar = this.transform.GetChild(1).GetChild(1).GetComponent <Simple_Bar>();
        ShieldBar = this.transform.GetChild(1).GetChild(2).GetComponent <Simple_Bar>();

        HealthNumber = HealthBar.transform.GetChild(3).GetChild(0).GetComponent <TextMeshProUGUI>();
        ShieldNumber = ShieldBar.transform.GetChild(3).GetChild(0).GetComponent <TextMeshProUGUI>();
        Level        = XPBar.transform.GetChild(3).GetChild(1).GetComponent <TextMeshProUGUI>();

        CurrentMoney = this.transform.GetChild(4).GetChild(1).GetComponent <TextMeshProUGUI>();

        AmmoBar = this.transform.GetChild(1).GetChild(3).GetComponent <Simple_Bar>();
        Ammo    = AmmoBar.transform.GetChild(3).GetChild(0).GetComponent <TextMeshProUGUI>();
    }
Esempio n. 5
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 void Start()
 {
     Bar = GetComponent <Simple_Bar>();
 }