Esempio n. 1
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    // go from the one end node to the next end node in the AOG graph
    // un-highlight the previous step
    // highlight the current step
    public void goOneStep()
    {
        currentAction.highLightNode(false);
        nextAction.highLightNodePath(false);
        SimpleTree.nextActionSecondHalf = "";

        currentAction = nextAction;


        nextAction = SimpleTree.TravelToNextEndNode(nextAction, true);

        currentAction.highLightNode(true);

        if (nextAction == null)
        {
            SimpleTree.nextActionFirstHalf = "Sequence Finished!";
            resetStepper();
        }
        nextAction.highLightNodePath(true);

        Debug.Log(SimpleTree.nextActionFirstHalf);
        Debug.Log(SimpleTree.nextActionSecondHalf);

        statusText.text = SimpleTree.nextActionFirstHalf + "\n" + SimpleTree.nextActionSecondHalf;

        string currentActionName = currentAction.getActionName().ToLower();

        udpManager.executeAction(currentActionName);
        stcPanelControl.loadNewImage(currentActionName);
    }
Esempio n. 2
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        public void LoadNewTree(string profileName, int seed = -1, bool displayBranch = true, bool wind = true)
        {
            TreeProfile profile = Content.Load <TreeProfile>(profileName);

            if (seed == -1)
            {
                tree = profile.GenerateSimpleTree();
            }
            else
            {
                Random rand = new Random(seed);
                tree = profile.GenerateSimpleTree(rand);
            }

            useTree = true;

            treeUseBranches = displayBranch;
            treeUseWind     = wind;

            // Wind
            treeWind     = new LTreesLibrary.Trees.Wind.WindStrengthSin();
            treeAnimator = new LTreesLibrary.Trees.Wind.TreeWindAnimator(treeWind);

            // Scale
            ChangeCameraZoom(0);

            float BoundingSphereRadius = (float)(new Ray(Vector3.Zero, Vector3.Up)).Intersects(camera._frustum.Top);

            treeScale       = BoundingSphereRadius / tree.TrunkMesh.BoundingSphere.Radius;
            treeMatrices    = new Matrix[2];
            treeMatrices[0] = Matrix.CreateScale(treeScale);
            treeMatrices[1] = Matrix.CreateTranslation(new Vector3(0, -BoundingSphereRadius / 2, 0));
        }
Esempio n. 3
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        private static IEnumerable <SimpleTree <string> > TraverseTerms(SimpleTree <string> root, TermSet set, int lcid, bool traverseAll)
        {
            var stack     = new Queue <SimpleTree <string> >();
            var termStack = new Queue <TermSetItem>();

            stack.Enqueue(root);
            termStack.Enqueue(set);
            while (stack.Any())
            {
                var next     = stack.Dequeue();
                var nextTerm = termStack.Dequeue();
                yield return(next);

                int index = 1;
                foreach (var child in nextTerm.Terms)
                {
                    if (child.IsAvailableForTagging || traverseAll)
                    {
                        termStack.Enqueue(child);
                        stack.Enqueue(new SimpleTree <string>(string.Format("{0}{1}.", next.Key, index), child.Name, child.GetDescription(lcid))
                        {
                            Parent = next
                        });
                        index++;
                    }
                }
            }
        }
Esempio n. 4
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        public static void TestDeleteLeafFromTree()
        {
            var root  = new SimpleTreeNode <int>(1, null);
            var tree  = new SimpleTree <int>(root);
            var node2 = new SimpleTreeNode <int>(2, root);

            tree.AddChild(root, node2);
            var node3 = new SimpleTreeNode <int>(3, root);

            tree.AddChild(root, node3);
            var node4 = new SimpleTreeNode <int>(4, node3);

            tree.AddChild(node3, node4);
            var count     = tree.Count();
            var leafCount = tree.LeafCount();

            Assert.AreEqual(4, count);
            Assert.AreEqual(2, leafCount);

            tree.DeleteNode(node4);

            count     = tree.Count();
            leafCount = tree.LeafCount();
            Assert.AreEqual(3, count);
            Assert.AreEqual(2, leafCount);

            Assert.AreEqual(true, root.Children.Contains(node2));
            Assert.AreEqual(true, root.Children.Contains(node3));
            Assert.IsNull(node3.Children);
        }
Esempio n. 5
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        protected override SimpleTree <string> ParseCsv(CsvReader csv)
        {
            SimpleTree <string> result = new SimpleTree <string>();

            while (csv.ReadNextRecord())
            {
                string   unit = string.Empty;
                string[] arr  = new string[Headers.Length];
                csv.CopyCurrentRecordTo(arr);
                StringBuilder org = new StringBuilder();
                for (int i = 0; i < Headers.Length - 2; i++)
                {
                    if (string.IsNullOrEmpty(arr[i]) == false)
                    {
                        org.Append(arr[i]);
                        org.Append('.');
                        unit = Headers[i];
                    }
                }

                string path = org.ToString();
                string name = string.Format("{0} - {1}", path.TrimEnd('.').Substring(path.TrimEnd('.').LastIndexOf('.') + 1), arr[6]);
                string desc = arr[7];

                AddToTree(result, path, name, desc, new Property(DEPARTMENT_PROP_NAME, unit));
            }

            return(result);
        }
Esempio n. 6
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        static void Main(string[] args)
        {
            DataManager   dm;
            SimpleTree    st;
            List <double> dl = new List <double>();

            try
            {
                dm = new DataManager(@"config.txt");
                st = new SimpleTree();

                // KAA: ineffizient
                foreach (int currentInt in dm.GetIntNumbers())
                {
                    st.Add(currentInt);
                }

                foreach (double currentDouble in dm.GetDoubleNumbers())
                {
                    dl.Add(currentDouble);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }

            // AVG des Baumes fehlt
            Console.WriteLine(dl.Average());
        }
        public static List <List <SimpleTree> > ReturnPossibleTrees(SimpleTree tree, List <List <Rule> > divideList)
        {
            IEnumerable <IEnumerable <Rule> > cartesianProducts = CartesianProduct(divideList);


            var returnResult = new List <List <SimpleTree> >();

            foreach (var particularConfig in cartesianProducts.ToList())
            {
                IEnumerable <Rule> differenceList =
                    ReturnDifferenceBetweenTables(divideList, particularConfig.ToList()).SelectMany(m => m);

                IEnumerable <SimpleTree> oneSolution = ReturnTreeEllementsWithoutDifferences(tree,
                                                                                             differenceList.ToList());

                SimpleTree[] treeToList = oneSolution.ToArray();
                bool         isDouble   = RemoveDoubles(returnResult, treeToList);


                if (isDouble)
                {
                    returnResult.Add(oneSolution.ToList());
                }
            }

            return(returnResult);
        }
Esempio n. 8
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        private List <TreeNode> NeedUpdateNodes(SimpleTree <Node> simpTree)
        {
            var nlist = new List <TreeNode>();

            simpTree.TraverseTreeNode(simpNode =>
            {
                if (simpNode.Data.IsCatalog)
                {
                    var cataFromNode = simpNode.Tag as ShortcutCatalogEntity;
                    var cataFromDb   = _dbAccessor.ReadNodeByIdAndType(cataFromNode.EntityId, typeof(ShortcutCatalogEntity)) as ShortcutCatalogEntity;
                    if (cataFromDb == null || IsCataNotEqualTo(cataFromNode, cataFromDb))
                    {
                        nlist.Add(cataFromNode);
                    }
                }
                else
                {
                    var shortcut       = simpNode.Tag as ShortcutEntity;
                    var shortcutFromDb = _dbAccessor.ReadNodeByIdAndType(shortcut.EntityId, typeof(ShortcutEntity)) as ShortcutEntity;
                    if (shortcutFromDb == null || IsShortcutNotEqualTo(shortcut, shortcutFromDb))
                    {
                        nlist.Add(shortcut);
                    }
                }
            }, false);
            return(nlist);
        }
        protected override SimpleTree <string> ParseCsv(CsvReader csv)
        {
            SimpleTree <string> result = new SimpleTree <string>();

            string temp = null;

            while (csv.ReadNextRecord())
            {
                StringBuilder builder = new StringBuilder();
                builder.Append(csv["WOJ"]);
                builder.Append('.');
                if (string.IsNullOrEmpty((temp = csv["POW"])) == false)
                {
                    builder.Append(temp);
                    builder.Append('.');
                }
                if (string.IsNullOrEmpty((temp = csv["GMI"])) == false)
                {
                    builder.Append(temp);
                    builder.Append(csv["RODZ"]);
                    builder.Append('.');
                }

                string path = builder.ToString();
                string name = string.Format("{0} ({1})", csv["NAZWA"], csv["NAZDOD"]);

                AddToTree(result, path, name);
            }

            return(result);
        }
Esempio n. 10
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        public void Max_FindBiggestElement_BiggestElement()
        {
            var bst   = SimpleTree.Create();
            var value = bst.Max();

            Assert.Equal(SimpleTree.BiggestElement.Value, value);
        }
Esempio n. 11
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        public void TestCountLeaf_3()
        {
            SimpleTreeNode <int> root = new SimpleTreeNode <int>(0, null);
            SimpleTree <int>     tree = new SimpleTree <int>(root);

            Assert.AreEqual(1, tree.LeafCount());
        }
Esempio n. 12
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        public void TestGetAllNodes_3()
        {
            SimpleTreeNode <int> root  = new SimpleTreeNode <int>(1, null);
            SimpleTreeNode <int> node1 = new SimpleTreeNode <int>(11, null);
            SimpleTreeNode <int> node2 = new SimpleTreeNode <int>(12, null);
            SimpleTreeNode <int> node3 = new SimpleTreeNode <int>(13, null);

            SimpleTreeNode <int>[] nodes = new SimpleTreeNode <int>[]
            {
                root, node1, node2, node3
            };

            SimpleTree <int> tree = new SimpleTree <int>(root);

            tree.AddChild(root, node1);
            tree.AddChild(root, node2);
            tree.AddChild(root, node3);

            List <SimpleTreeNode <int> > list = tree.GetAllNodes();

            int index = 0;

            foreach (SimpleTreeNode <int> node in list)
            {
                Assert.AreEqual(nodes[index], node);
                index++;
            }
        }
Esempio n. 13
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        public void TestCountLeaf_1()
        {
            SimpleTreeNode <int>[] nodes = GetNodesArray_1();
            SimpleTree <int>       tree  = GetTree(nodes);

            Assert.AreEqual(10, tree.LeafCount());
        }
Esempio n. 14
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        public static bool MethodForContradiction
            (GatheredBases bases, Rule ruleForCheck, int count, List <List <Rule> > differenceList, out SimpleTree tree)
        {
            tree = new SimpleTree {
                rule = ruleForCheck
            };
            IEnumerable <SimpleTree> parentWithoutChildren;

            int _number = 0;

            do
            {
                parentWithoutChildren = TreeOperations.TreeToEnumerable(tree).Where(p => p.Children.Count == 0).
                                        Where(p => p.Askable == false);

                foreach (SimpleTree parentWithoutChild in parentWithoutChildren)
                {
                    TreeOperations.ExpandBrunchOrMakeAskable(bases, parentWithoutChild, differenceList);
                    _number++;

                    if (_number == count)
                    {
                        return(false);  // method not finished tree after _number iterations
                    }  //TODO: ta pętla nie jest odporna na sprzeczność
                }
            } while (parentWithoutChildren.Count() != 0);

            return(true); // method finished tree and there is no contradiction
        }
Esempio n. 15
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        public void TestDelete_A_2()
        {
            SimpleTreeNode <int>[] nodesArray = GetNodesArray_1();
            SimpleTree <int>       tree       = GetTree(nodesArray);

            tree.DeleteNode(nodesArray[5]);
            tree.DeleteNode(nodesArray[11]);

            int indexA = 0;
            int indexB = 3;
            int count  = 1;

            if (tree.Root.Children != null)
            {
                foreach (SimpleTreeNode <int> node in tree.Root.Children)
                {
                    count += node.Children.Count + 1;
                    indexA++;
                    Assert.AreEqual(nodesArray[indexA], node);
                    if (node.Children != null)
                    {
                        foreach (SimpleTreeNode <int> deepnode in node.Children)
                        {
                            indexB++;
                            if (indexB == 5 || indexB == 11)
                            {
                                indexB++;
                            }
                            Assert.AreEqual(nodesArray[indexB], deepnode);
                        }
                    }
                }
            }
            Assert.AreEqual(12, count);
        }
Esempio n. 16
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        protected override SimpleTree <string> ParseCsv(CsvReader csv)
        {
            SimpleTree <string> result = new SimpleTree <string>();

            while (csv.ReadNextRecord())
            {
                string pathValue = csv["Path"];

                string path = pathValue.Split('-')[0].Trim() + ".";
                string name = string.Empty;
                if (pathValue.IndexOf('.') >= 0)
                {
                    if (pathValue.LastIndexOf('.') < pathValue.IndexOf('-'))
                    {
                        name = pathValue.Substring(pathValue.LastIndexOf('.') + 1);
                    }
                    else
                    {
                        string temp = pathValue.Substring(0, pathValue.IndexOf('-'));
                        name = temp.Substring(temp.LastIndexOf('.') + 1) + pathValue.Substring(pathValue.IndexOf('-'));
                    }
                }
                else
                {
                    name = pathValue;
                }

                AddToTree(result, path, name);
            }

            return(result);
        }
        public void forest()
        {
            SimpleTreeNode <int> a1   = new SimpleTreeNode <int>(1, null);
            SimpleTreeNode <int> b1   = new SimpleTreeNode <int>(2, a1);
            SimpleTreeNode <int> b2   = new SimpleTreeNode <int>(3, a1);
            SimpleTreeNode <int> b3   = new SimpleTreeNode <int>(6, a1);
            SimpleTreeNode <int> c1   = new SimpleTreeNode <int>(5, b1);
            SimpleTreeNode <int> c2   = new SimpleTreeNode <int>(7, b1);
            SimpleTreeNode <int> c3   = new SimpleTreeNode <int>(4, b2);
            SimpleTreeNode <int> c4   = new SimpleTreeNode <int>(8, b3);
            SimpleTreeNode <int> d1   = new SimpleTreeNode <int>(9, c4);
            SimpleTreeNode <int> d2   = new SimpleTreeNode <int>(10, c4);
            SimpleTree <int>     tree = new SimpleTree <int>(a1);

            tree.AddChild(a1, b1);
            tree.AddChild(a1, b2);
            tree.AddChild(a1, b3);
            tree.AddChild(b1, c1);
            tree.AddChild(b1, c2);
            tree.AddChild(b2, c3);
            tree.AddChild(b3, c4);
            tree.AddChild(c4, d1);
            tree.AddChild(c4, d2);
            List <int> list = tree.EvenTrees();

            if (list[0] != 1 && list[1] != 3 && list[2] != 1 && list[3] != 6)
            {
                Assert.Fail();
            }
            if (tree.LeafCount() != 2)
            {
                Assert.Fail();
            }
        }
        private void IfParentTrueWrite(SimpleTree simpleTree)
        {
            if (simpleTree.Askable)
            {
                _viewModel.MainWindowText1 += simpleTree.rule.Conclusion + " Fakt \n";
            }
            int i = 0;

            if (simpleTree.Parent != null)
            {
                foreach (var simple in simpleTree.Parent.Children)
                {
                    if (simple.ConclusionValue)
                    {
                        i++;
                    }
                }

                if (i == simpleTree.Parent.Children.Count)
                {
                    _viewModel.MainWindowText2 += simpleTree.Parent.rule.Conclusion + " Wynik \n";
                    IfParentTrueWrite(simpleTree.Parent);
                }
            }
        }
Esempio n. 19
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        public override void PosDrawPhase(Microsoft.Xna.Framework.GameTime gt, SceneControl.IObject obj, SceneControl.RenderHelper render, Cameras.ICamera cam, IList <Light.ILight> lights)
        {
            SimpleTree tree = (obj.Modelo as TreeModel).Tree;

            tree.DrawLeaves(obj.WorldMatrix, cam.View, cam.Projection, false);
            render.ResyncStates();
        }
Esempio n. 20
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        public void FindAfterDelete()
        {
            var root  = new SimpleTreeNode <int>(0, null);
            var node1 = new SimpleTreeNode <int>(1, null);
            var node2 = new SimpleTreeNode <int>(2, null);
            var node3 = new SimpleTreeNode <int>(3, null);
            var node4 = new SimpleTreeNode <int>(4, null);
            var node5 = new SimpleTreeNode <int>(5, null);

            var tree = new SimpleTree <int>(root);

            tree.AddChild(root, node1);
            tree.AddChild(root, node2);
            tree.AddChild(root, node3);
            tree.AddChild(node3, node4);
            tree.AddChild(node3, node5);

            Assert.True(tree.FindNodesByValue(5).Count == 1);

            tree.DeleteNode(node5);
            tree.DeleteNode(node2);

            Assert.True(tree.Count() == 4);
            Assert.True(tree.FindNodesByValue(5).Count == 0);
            Assert.True(tree.GetAllNodes().Count == 4);
            Assert.True(tree.LeafCount() == 2);
        }
Esempio n. 21
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        public void TestSetLevel()
        {
            SimpleTreeNode <int>[] nodes = GetNodesArray_1();
            SimpleTree <int>       tree  = GetTree(nodes);

            tree.SetLevel();
            List <SimpleTreeNode <int> > list = tree.GetAllNodes();

            int count = 1;

            foreach (SimpleTreeNode <int> node in list)
            {
                if (count == 1)
                {
                    Assert.AreEqual(1, node.level);
                }
                if (count == 2 || count == 5 || count == 9)
                {
                    Assert.AreEqual(2, node.level);
                }
                if (count > 2 && count < 5 ||
                    count > 5 && count < 9 || count > 9)
                {
                    Assert.AreEqual(3, node.level);
                }
                count++;
            }
        }
Esempio n. 22
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        public void Size_MeasureSizeOfTree_Size()
        {
            var bst  = SimpleTree.Create();
            var size = bst.Size();

            Assert.Equal(SimpleTree.Size, size);
        }
Esempio n. 23
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    private int siblingIndex;   // starts from 1


    public SimpleTree(Node data)
    {
        this.data      = data;
        children       = new LinkedList <SimpleTree>();
        this.parent    = null;
        childrenNumber = 0;
        int siblingIndex = 1;
    }
Esempio n. 24
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 private SimpleTree(Node data, LinkedList <SimpleTree> children, SimpleTree parent)
 {
     this.data         = data;
     this.children     = children;
     this.parent       = parent;
     this.siblingIndex = parent.childrenNumber + 1;
     childrenNumber    = 0;
 }
Esempio n. 25
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        public void Exists_CheckIfElementExists_ItExists()
        {
            var bst = SimpleTree.Create();

            var exists = bst.Exists(SimpleTree.BiggestElement.Key);

            Assert.True(exists);
        }
Esempio n. 26
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        /// <summary>
        /// Generates the dependency hirarchy of the include files
        /// </summary>
        /// <param name="document"></param>
        /// <param name="parentNode"></param>
        /// <returns></returns>
        /// <exception cref="DependencyTreeException" />
        public List<ProjectItemCodeDocument> BuildHirarchy(Dictionary<ProjectItemCodeDocument, List<ProjectItemCodeDocument>> data, ProjectItemCodeDocument startDoc)
        {
            // init globals
            _codeDocuments = data;
            _treeRoot = new SimpleTree<ProjectItemCodeDocument>() { Value = startDoc };

            return GenerateDependcyHirarchy(startDoc, _treeRoot);
        }
Esempio n. 27
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        public void Exists_CheckIfElementExists_ItDoesntExist()
        {
            var bst = SimpleTree.Create();

            var exists = bst.Exists(SimpleTree.NotExistingElement.Key);

            Assert.False(exists);
        }
Esempio n. 28
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 public SimpleTree(Node data, SimpleTree parent)
 {
     this.data         = data;
     children          = new LinkedList <SimpleTree>();
     this.parent       = parent;
     this.siblingIndex = parent.childrenNumber + 1;
     childrenNumber    = 0;
 }
Esempio n. 29
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 public void AddChild(SimpleTree _child)
 {
     if (childs.Contains(_child))
     {
         return;
     }
     childs.Add(_child);
 }
        public void IndexedProperty_Get_TheRootElement()
        {
            var bst = SimpleTree.Create();

            var value = bst[SimpleTree.RootElement.Key];

            Assert.Equal(SimpleTree.RootElement.Value, value);
        }
Esempio n. 31
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        public void Update(Microsoft.Xna.Framework.GameTime gametime, IObject obj, IList <ILight> lights)
        {
            shader.Update(gametime, obj, lights);
            wsource.Update(gametime);
            SimpleTree tree = (obj.Modelo as TreeModel).Tree;

            animator.Animate(tree.Skeleton, tree.AnimationState, gametime);
        }
 public void UpdateTree(SimpleTree<Vector2> newTree)
 {
     treeToDraw = newTree;
 }
Esempio n. 33
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        public void ShouldJoinObjectsWithPaths()
        {
            var nodes = new []
            {
                new SimpleTreeNode()
                {
                    Name="A"
                },
                new SimpleTreeNode()
                {
                    Name="B",
                    Children = new []
                    {
                        new SimpleTreeNode()
                        {
                            Name="C"
                        }
                    }
                },
                new SimpleTreeNode()
                {
                    Name="D",
                    Children=new[]
                    {
                        new SimpleTreeNode()
                        {
                            Name="E",
                            Children = new []
                            {
                                new SimpleTreeNode()
                                {
                                    Name = "F"
                                },
                                new SimpleTreeNode()
                                {
                                    Name = "G"
                                }
                            }
                        }
                    }
                },
                new SimpleTreeNode()
                {
                    Name="G",
                    Children = new SimpleTreeNode[0]
                }
            };

            var paths = new []
            {
                new Tuple<string, int?>("A", 1),
                new Tuple<string, int?>("B.C", 2),
                new Tuple<string, int?>("D.E.F", 3),
                new Tuple<string, int?>("D.E.G", 4),
                new Tuple<string, int?>("D", 5)
            };

            var result = new SimpleTree(nodes).Join(paths).ToList();

            Assert.That(result, Is.Not.Null);

            var expected = new[]
            {
                new ProjectedTreeNode<int?>()
                {
                    Name="A",
                    Item=1,
                    Children = new ProjectedTreeNode<int?>[0]
                },
                new ProjectedTreeNode<int?>()
                {
                    Name="B",
                    Item=null,
                    Children = new[]
                    {
                        new ProjectedTreeNode<int?>()
                        {
                            Name="C",
                            Item=2,
                            Children = new ProjectedTreeNode<int?>[0]
                        },
                    }
                },
                new ProjectedTreeNode<int?>()
                {
                    Name="D",
                    Item=5,
                    Children = new []
                    {
                        new ProjectedTreeNode<int?>()
                        {
                            Name="E",
                            Item=null,
                            Children = new[]
                            {
                                new ProjectedTreeNode<int?>()
                                {
                                    Name="F",
                                    Item=3,
                                    Children = new ProjectedTreeNode<int?>[0]
                                },
                                new ProjectedTreeNode<int?>()
                                {
                                    Name="G",
                                    Item=4,
                                    Children = new ProjectedTreeNode<int?>[0]
                                },
                            }
                        },
                    }
                }
            };

            Assert.That(result, new MemberwiseEqualConstraint(expected, MemberwiseEqualityComparer.ComparisonMode.CompareEverything, null));
        }