// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { if (hit.transform.gameObject.GetComponent("SimpleTowerBehaviour") != null) { selected = (SimpleTowerBehaviour)hit.transform.gameObject.GetComponent("SimpleTowerBehaviour"); if (circle == null) circle = (GameObject)Instantiate(Resources.Load ("RangeCircle")); RangeCircleBehaviour rcb = (RangeCircleBehaviour)circle.GetComponent ("RangeCircleBehaviour"); rcb.SetParent(selected.gameObject); circle.transform.localScale = new Vector3(selected.rangeScale, selected.rangeScale, 1); } } else { if (circle != null) Destroy (circle); selected = null; } } if (Input.GetMouseButtonDown(1) && selected != null) { Vector3 clicked = Camera.main.ScreenToWorldPoint(Input.mousePosition); selected.SetMoveLocation(clicked.x, clicked.y); } if (Input.GetKeyDown(KeyCode.Alpha1)) { gl.BuyTower(1); } if (Input.GetKeyDown(KeyCode.Alpha2)) { gl.BuyTower(2); } if (Input.GetKeyDown(KeyCode.Escape)) { Debug.Log ("pause"); gl.SetPause(!gl.pause); } }
// Use this for initialization void Start() { mySTB = (SimpleTowerBehaviour) transform.gameObject.GetComponent("SimpleTowerBehaviour"); }