Esempio n. 1
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 public ClientTcp()
 {
     client                    = new SimpleTcpClient(1024, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11000));
     client.OnException       += Client_OnException;
     client.OnReceivedMessage += Client_OnReceivedMessage;
     client.Start();
 }
Esempio n. 2
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        private void Listener_OnConnectionAccepted(object sender, NewConnectionArgs e)
        {
            Console.WriteLine("[TCPServer] New client connected");
            SimpleTcpClient newClient = new SimpleTcpClient(1024, e.Client);

            newClient.OnException       += NewClient_OnException;
            newClient.OnReceivedMessage += NewClient_OnReceivedMessage;
            newClient.OnDisconnect      += NewClient_OnDisconnect;
            newClient.Start();
            connectedClients.Add(newClient);
        }
Esempio n. 3
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        private async void Listener_OnConnectionAccepted(object sender, NewConnectionArgs e)
        {
            Console.WriteLine("[TCPServer] New client connected");
            SimpleTcpClient newClient = new SimpleTcpClient(1024, e.Client);

            newClient.OnException       += NewClient_OnException;
            newClient.OnReceivedMessage += NewClient_OnReceivedMessage;
            newClient.Start();
            await newClient.SendAsync(Encoding.ASCII.GetBytes("Hello I'm your server :D"));

            connectedClients.Add(newClient);
        }