void Awake() { this.Group = transform.FindChild("Group").gameObject.transform; this.SubjectPool = transform.FindChild("SubjectPool").GetComponent <SimpleObjectPool> (); this.LeaderboardTitlePool = transform.FindChild("leaderboardTitlePool").GetComponent <SimpleObjectPool> (); this.LeaderboardUserPool = transform.FindChild("leaderboardUserPool").GetComponent <SimpleObjectPool> (); }
public override void Awake() { base.Awake(); boxCollider = gameObject.GetComponent <BoxCollider2D>(); WeaponBackground = transform.Find("Case").gameObject; backGround = WeaponBackground.GetComponent <SpriteRenderer> (); RepairShowObject = GameObject.Find("RepairPanel").GetComponentInChildren <RepairObject>(); weaponsSprite = WeaponBackground.transform.Find("WeaponSprite").GetComponent <SpriteRenderer>(); ComplateScale = WeaponBackground.transform.Find("ComplateGaugeParent").GetComponent <Transform> (); goldTextPosition = GameObject.Find("Player").transform.Find("CriticalHitPosition").GetComponent <Transform> (); goldParent = GameObject.Find("RepairPanel").transform.Find("TextRespawnPoint").transform; showGoldPool = GameObject.Find("ShowGoldText").GetComponent <SimpleObjectPool> (); ComplateScale.localScale = new Vector3(1.0f, 0, 1.0f); cameraObj = GameObject.Find("Main Camera").GetComponent <Camera> (); playerController = GameObject.Find("PlayerRig").GetComponent <PlayerController> (); }
private static void SendToServer(string server, int port, IEnumerable <string> metrics, bool stream) { UdpMessenger messenger = null; SimpleObjectPool <UdpMessenger> serverPool = null; try { serverPool = _messengerPool.GetOrAdd(string.Format(CultureInfo.InvariantCulture, "{0}:{1}", server, port), new SimpleObjectPool <UdpMessenger>(3, pool => new UdpMessenger(server, port))); messenger = serverPool.Pop(); //all used up, sorry! if (null == messenger) { return; } if (stream) { messenger.StreamMetrics(metrics); } else { messenger.SendMetrics(metrics); } } finally { if (null != serverPool && null != messenger) { serverPool.Push(messenger); } } }
/// <summary>Removes the current grid.</summary> public void RemoveGrid() { currentGridFile = null; if (grid != null && grid.Count > 0) { foreach (EditorList list in grid) { if (list != null) { foreach (EditorTile space in list.list) { if (space != null) { SimpleObjectPool.Despawn(space.gridButton); SimpleObjectPool.Despawn(space.gameObject); } } } } grid.Clear(); } foreach (TeleporterColor color in teleportTiles.Keys) { teleportTiles[color].Clear(); } removedTileButtons.Clear(); enemySpawns.Clear(); player = null; }
public BallFactory(SimpleObjectPool simpleObjectPool, GameObject ceiling, Vector2 offset, float spacing) { _simpleObjectPool = simpleObjectPool; _ceiling = ceiling; _offset = offset; _spacing = spacing; }
protected override void Start() { _iconPool = GetComponent <SimpleObjectPool>(); DisplayLevels(); GameManager.Instance.EventBus.Subscribe <SelectLevelEventArgs>(OnLevelSelected); ShowLevelBrowser(); }
public static RectTransform NewUIGameObject(string name, GameObject parent = null) { SimpleObjectPool <GameObject> simpleObjectPool = new SimpleObjectPool <GameObject> ( () => { GameObject clone = new GameObject(name); RectTransform rect = clone.OnAddComponent <RectTransform> (); rect.localScale = Vector3.one; rect.anchoredPosition3D = Vector3.zero; if (parent != null) { clone.transform.parent = parent.transform; } return(clone); }, (GameObject g) => { Debug.Log(g.name); g.transform.parent = null; g.GetComponent <RectTransform> ().anchoredPosition = Vector3.zero; g.SetActive(false); }, 1); //从对象池中获取对象 GameObject go = simpleObjectPool.Allocate(); return(go.GetComponent <RectTransform> ()); }
//这里的对象池无法回收 public static GameObject NewGameObject(string name, GameObject parent = null) { SimpleObjectPool <GameObject> simpleObjectPool = new SimpleObjectPool <GameObject> ( () => { GameObject clone = new GameObject(name); if (parent != null) { clone.transform.parent = parent.transform; clone.transform.position = Vector3.zero; clone.transform.localScale = Vector3.one; //Debug.Log ("GameObjectTool:" + clone.name + "创建成功"); } return(clone); }, (GameObject g) => { Debug.Log(g.name); g.transform.parent = null; g.GetComponent <RectTransform> ().anchoredPosition = Vector3.zero; g.SetActive(false); }, 1); //从对象池中获取对象 GameObject go = simpleObjectPool.Allocate(); return(go); }
protected override void OnInit() { eventPool = new SimpleObjectPool <GameEvent>(5); delayEventTaskInfo = new Dictionary <GameEvent, TimerTaskInfo>(); eventHandlerDic = new Dictionary <int, List <GameEventHandler> >(); }
void InitializeObjectsPool() { objectsPool = GetComponent <SimpleObjectPool>(); objectsPool.prefab = prefabBalls; objectsPool.bubbleHolder = bubbleHolder; objectsPool.InitializePool(100); // Предустановка }
private void Start() { noteObjectPool = GameObject.Find("NotePool").GetComponent <SimpleObjectPool> (); animator = gameObject.GetComponent <Animator> (); noteObjectPool.PreloadPool(); gameObject.SetActive(false); }
void Start() { battleManager = GameObject.Find("BattleManager").GetComponent <BattleManager> (); skillManager = battleManager.skillManager; characterManager = battleManager.characterManager; objectPool = battleManager.skillObjectPool; }
protected override void Start() { var gameEventBus = GameManager.Instance.EventBus; gameEventBus.Subscribe <BallDestroyByGiantLaserEventArgs>(OnBallDestroyed); _simpleObjectPool = GetComponent <SimpleObjectPool>(); _floatingScoreEffectGenerator = FloatingScoreGenerator.GetComponent <FloatingScoreEffectGenerator>(); }
/// <summary> Initializes a new instance of the PooledSocketAsyncEventArgs class. </summary> /// <param name="parentPool"> The pool that owns this instance. </param> public PoolAwareSocketAsyncEventArgs(SimpleObjectPool <SocketAsyncEventArgs> parentPool) { if (null == parentPool) { throw new ArgumentNullException("parentPool"); } _parentPool = parentPool; }
public void UpdateOwningInfo(LDJam44FPSController newOwningPlayerController, SimpleObjectPool newOwningPool, int newDamageToCause) { owningPlayerController = newOwningPlayerController; owningPool = newOwningPool; //owningPlayerID = newOwningPlayerID; damageToCause = newDamageToCause; currentLifetime = lifeTime; }
/// <summary> Initializes a new instance of the PooledSocketAsyncEventArgs class. </summary> /// <param name="parentPool"> The pool that owns this instance. </param> public PoolAwareSocketAsyncEventArgs(SimpleObjectPool<SocketAsyncEventArgs> parentPool) { if (null == parentPool) { throw new ArgumentNullException("parentPool"); } _parentPool = parentPool; }
// Use this for initialization void Awake() { _subTaskGroup = transform.FindChild("Sub Task Group").gameObject; _subTaskList = new List <GameObject> (); _pool = _subTaskGroup.GetComponent <SimpleObjectPool> (); _taskTilteText = transform.FindChild("Title").GetComponent <Text> (); _taskDescriptionText = transform.FindChild("Description").GetComponent <Text> (); _regularSlider = transform.FindChild("Title Bar").transform.FindChild("Progress Slider").GetComponent <Slider> (); _bonusSlider = transform.FindChild("Title Bar").transform.FindChild("Bonus Slider").GetComponent <Slider> (); }
private void Start() { noteObjectPool = GameObject.Find("NotePool").GetComponent <SimpleObjectPool> (); fXPos = bossNoteRespawnPoint.position.x; fYPos = bossNoteRespawnPoint.position.y; animator = gameObject.GetComponent <Animator> (); noteObjectPool.PreloadPool(); gameObject.SetActive(false); }
void Awake() { this._pageSwapper = GameObject.FindWithTag("Pageswapper").GetComponent <Pageswapper>(); this.ButtonGroupPool = transform.FindChild("ButtonGroupPool").GetComponent <SimpleObjectPool> (); this.MainButtonPool = transform.FindChild("MainButtonPool").GetComponent <SimpleObjectPool> (); this.SubButtonPool = transform.FindChild("SubButtonPool").GetComponent <SimpleObjectPool> (); this.SubMenuGroupPool = transform.FindChild("SubMenuGroupPool").GetComponent <SimpleObjectPool> (); this.group = transform.FindChild("Group").transform; CreateStandardMenus(); }
// Creates the subject gameobject and sets the title and adds the users in the leaderboard. public void Setup(SimpleObjectPool titleObjectPool, SimpleObjectPool userObjectPool, Leaderboard ldbSubObj) { this._titleObjectPool = titleObjectPool; this._userObjectPool = userObjectPool; this._title = ldbSubObj.Title; this._userList = ldbSubObj.LeaderboardUsers; this.CreateTitle(); this.InsertLeaderboardUsers(); }
void Start() { var gameEventBus = GameManager.Instance.EventBus; gameEventBus.Subscribe <BallGridMatchArgs>(OnMatchFound); _simpleObjectPool = GetComponent <SimpleObjectPool>(); _floatingScoreEffectGenerator = FloatingScoreGenerator.GetComponent <FloatingScoreEffectGenerator>(); _powerGemParticleEffectGenerator = PowerGemEffectGenerator.GetComponent <PowerGemParticleEffectGenerator>(); }
public void Shoot(Transform weaponBarrelEnd, SimpleObjectPool bulletObjectPool) { this.bulletObjectPool = bulletObjectPool; gameObject.transform.SetParent(null); transform.position = weaponBarrelEnd.position; transform.rotation = weaponBarrelEnd.rotation; GetComponent <Rigidbody>().velocity = transform.forward * 25; StartCoroutine(WaitToReturnToObjectPool()); }
void Awake() { //Debug.Log ("im awake"); this.ThisPage = transform.gameObject; this.ContentPanel = transform.FindChild("Scroll View").FindChild("Viewport").FindChild("Content").transform; //Debug.Log ("this is the contentpanel" + this.ContentPanel); this.ButtonObjectPool = transform.FindChild("ButtonObjectPool").gameObject.GetComponent <SimpleObjectPool>(); this.AddTaskButton = transform.FindChild("AddTasksButton").gameObject.GetComponent <AddTaskButtonScript> (); this.PageSwapperReference = GameObject.Find("Page Swapper").gameObject.GetComponent <Pageswapper> (); }
public override IEnumerator BasicBezierShoot(SimpleObjectPool _simpleObjectPool, SkillManager _skillManager, Character _AttackCharacter, Character _TargetCharacter, Vector3 _startPosition, bool _bIsCritical) { yield return(StartCoroutine(BezierCurve(_startPosition, _TargetCharacter.transform.position))); _skillManager.BasicAttack(_AttackCharacter, _TargetCharacter, _bIsCritical); _simpleObjectPool.ReturnObject(gameObject); yield break; }
public override IEnumerator ActiveBezierShoot(SimpleObjectPool _simpleObjectPool, Character _AttackCharacter, Vector3 _TargetCharacterPosition, int _nActiveSkillIndex, bool _bIsCritical) { yield return(StartCoroutine(BezierCurve(_AttackCharacter.transform.position, _TargetCharacterPosition))); _AttackCharacter.PlayActiveSkill(_nActiveSkillIndex, _bIsCritical); _simpleObjectPool.ReturnObject(gameObject); yield break; }
///Summary ///Singleton function, only instantiate the object when it needs to ///Summary public SimpleObjectPool Instance() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } return(instance); }
protected void InitPool(int size1, GameObject prefab1, int size2 = 0, GameObject prefab2 = null) { mainpoollength = size1; secendpoollength = size2; selfMainpool = new SimpleObjectPool <GameObject> (() => Instantiate(prefab1), null, size1); if (size2 == 0) { return; } selfSecendpool = new SimpleObjectPool <GameObject>(() => Instantiate(prefab2), null, size2); }
private void Start() { skullObjectPool = GameObject.Find("SkullPool").GetComponent <SimpleObjectPool> (); bossSkullRespawnPoint = GameObject.Find("BossSkullCreateArea2").GetComponent <RectTransform>(); fXPos = bossSkullRespawnPoint.position.x; fYPos = bossSkullRespawnPoint.position.y; gameObject.SetActive(false); animator = gameObject.GetComponent <Animator> (); skullObjectPool.PreloadPool(); }
public void StartNoteObjMove() { myRectTransform = GetComponent <RectTransform> (); fRandomX = Random.Range(-0.5f, 0.5f); fRandomY = Random.Range(-0.5f, 0.5f); randomDir = new Vector3(fRandomX, fRandomY, 0); randomDir.Normalize(); note3ObjectPool = GameObject.Find("Note3Pool").GetComponent <SimpleObjectPool>(); StartCoroutine(NoteObjMove()); }
static private void Initialize() { instance = FindObjectOfType <SimpleObjectPool>(); if (instance == null) { GameObject temp = new GameObject("SimpleObjectPool"); instance = temp.AddComponent <SimpleObjectPool>(); } instance.CreateStartUpPools(); }
public void generateEnemy(Transform enemySpawn, SimpleObjectPool enemyCartucho, Transform playerPosition, generateEnemys generateEnemys) { this.generateEnemys = generateEnemys; var random = Random.Range(0, 4); this.playerPosition = playerPosition; this.enemyCartucho = enemyCartucho; transform.SetParent(enemySpawn); transform.position = new Vector3(enemySpawn.position.x + random, enemySpawn.position.y + 1, enemySpawn.position.z + random); transform.rotation = enemySpawn.rotation; WaitToShootAgain(); }