// public string LevelFolderPath; // Use this for initialization void Start() { LoadLevel levelLoadedCore = GetComponent <LoadLevel>(); if (levelLoadedCore == null) { gameObject.AddComponent <LoadLevel>(); levelLoadedCore = GetComponent <LoadLevel>(); } SimpleLevel LevelGeo = new SimpleLevel(LevelPathGeometry); levelLoadedCore.LevelGeometryDictonary = LevelGeometryDictonary; levelLoadedCore.SimpleLevel = LevelGeo; SendMessage("loadLevelAndProess"); SimpleLevel LevelDeco = new SimpleLevel(LevelPathDeco); levelLoadedCore.LevelGeometryDictonary = LevelGeometryDictonaryDecoAndAI; levelLoadedCore.SimpleLevel = LevelDeco; SendMessage("loadExtraLevelPart"); // TODO: make this Dynamic and fitting to the current Loaded map /*Pathfinder pf = GameObject.Find("Pathfinder").GetComponent<Pathfinder>(); * pf.MapEndPosition = new Vector2(-200, -200); * pf.MapStartPosition = new Vector2(200, 200);*/ }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); SimpleLevel samplelevel1 = new SimpleLevel(this); OptionsMenu optionsScreen = GlobalGameOptions.OptionsMenu; MenuScreen menuScreen = new MenuScreen("", true); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("Game Levels", EntryType.Separator, null); menuScreen.AddMenuItem(samplelevel1.GetTitle(), EntryType.Screen, samplelevel1); menuScreen.AddMenuItem(optionsScreen.MenuTitle, EntryType.Screen, optionsScreen); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("Exit", EntryType.GlobalExitItem, null); ScreenManager.AddScreen(new BackgroundScreen()); ScreenManager.AddScreen(menuScreen); ScreenManager.AddScreen(new LogoScreen(TimeSpan.FromSeconds(3.0))); }
public void MoveActor() { var playerLocation = SimpleLevel.ActorLocation(SimpleLevel.Player); //var result = SimpleLevel.Level.MoveActor( // SimpleLevel.Player.Id, playerLocation.) }
public Level(int levelId) { this.levelId = levelId; placedBlocks = new List <Block> (); simpleLevel = new SimpleLevel(levelId); }