public HuseHeartsMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  HuseHeartsVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _score                 = new ScoreBoardWPF();
            _playerHandWPF         = new BaseHandWPF <HuseHeartsCardInformation, ts, DeckOfCardsWPF <HuseHeartsCardInformation> >();
            _playerHandWPF.Divider = 1.4;
            _trick1                = new SeveralPlayersTrickWPF <EnumSuitList, HuseHeartsCardInformation, ts, DeckOfCardsWPF <HuseHeartsCardInformation>, HuseHeartsPlayerItem>();
            _dummy1                = new BaseHandWPF <HuseHeartsCardInformation, ts, DeckOfCardsWPF <HuseHeartsCardInformation> >();
            _blind1                = new BaseHandWPF <HuseHeartsCardInformation, ts, DeckOfCardsWPF <HuseHeartsCardInformation> >();

            _trick1.Width   = 350;
            _dummy1.Divider = 1.4;



            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(HuseHeartsMainViewModel.RestoreScreen)
                };
            }
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);



            _score.AddColumn("Cards Left", false, nameof(HuseHeartsPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Tricks Won", false, nameof(HuseHeartsPlayerItem.TricksWon));
            _score.AddColumn("Current Score", false, nameof(HuseHeartsPlayerItem.CurrentScore));
            _score.AddColumn("Previous Score", false, nameof(HuseHeartsPlayerItem.PreviousScore));
            _score.AddColumn("Total Score", false, nameof(HuseHeartsPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(HuseHeartsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(HuseHeartsMainViewModel.Status));
            firstInfo.AddRow("Round", nameof(HuseHeartsMainViewModel.RoundNumber));

            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(_trick1);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(HuseHeartsMainViewModel.PassingScreen)
            };

            otherStack.Children.Add(parent);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(HuseHeartsMainViewModel.MoonScreen)
            };
            otherStack.Children.Add(parent);
            otherStack.Children.Add(_blind1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(_dummy1);

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 2
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        public GalaxyCardGameMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      GalaxyCardGameVMData model,
                                      GalaxyCardGameGameContainer gameContainer
                                      )
        {
            _aggregator    = aggregator;
            _model         = model;
            _model.WinUI   = this;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);
            gameContainer.SaveRoot.LoadWin(this);
            _deckGPile     = new BaseDeckWPF <GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();

            _trick1                  = new TwoPlayerTrickWPF <EnumSuitList, GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();
            _trick1.Width            = 500;
            _nextCard                = new DeckOfCardsWPF <GalaxyCardGameCardInformation>();
            _planetStack             = new StackPanel();
            _moonGrid                = new Grid();
            _planetStack.Orientation = Orientation.Horizontal;
            AddLeftOverColumn(_moonGrid, 50);
            AddLeftOverColumn(_moonGrid, 50);
            AddAutoRows(_moonGrid, 1);
            _nextCard.SendSize(ts.TagUsed, _gameContainer.SaveRoot !.WinningCard);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(GalaxyCardGameMainViewModel.RestoreScreen)
                };
            }
            var endButton = GetGamingButton("End Turn", nameof(GalaxyCardGameMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Top;

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_trick1);
            otherStack.Children.Add(_nextCard);
            otherStack.Children.Add(_deckGPile);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", false, nameof(GalaxyCardGamePlayerItem.ObjectCount)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(GalaxyCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(GalaxyCardGameMainViewModel.Status));

            mainStack.Children.Add(_moonGrid);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_playerHandWPF);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(firstInfo.GetContent);
            var button = GetGamingButton("Create New Moon", nameof(GalaxyCardGameMainViewModel.MoonAsync));

            finalStack.Children.Add(endButton);
            finalStack.Children.Add(button);
            otherStack.Children.Add(finalStack);
            mainStack.Children.Add(otherStack);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_planetStack);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(otherStack);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 3
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        public XactikaMainView(IEventAggregator aggregator,
                               TestOptions test,
                               XactikaVMData model,
                               IGamePackageRegister register,
                               StatsBoardCP boardCP
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            register.RegisterControl(_stats1.Element, "main");
            boardCP.LinkBoard();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <XactikaCardInformation, XactikaGraphicsCP, CardGraphicsWPF>();
            _shape1        = new ChooseShapeWPF();
            _trick1        = new SeveralPlayersTrickWPF <EnumShapes, XactikaCardInformation, XactikaGraphicsCP, CardGraphicsWPF, XactikaPlayerItem>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(XactikaMainViewModel.RestoreScreen)
                };
            }


            _score.AddColumn("Cards Left", false, nameof(XactikaPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Bid Amount", false, nameof(XactikaPlayerItem.BidAmount));
            _score.AddColumn("Tricks Won", false, nameof(XactikaPlayerItem.TricksWon));
            _score.AddColumn("Current Score", false, nameof(XactikaPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", false, nameof(XactikaPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(XactikaMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(XactikaMainViewModel.Status));
            firstInfo.AddRow("Round", nameof(XactikaMainViewModel.RoundNumber));
            firstInfo.AddRow("Mode", nameof(XactikaMainViewModel.GameModeText));
            StackPanel shapeStack = new StackPanel();

            shapeStack.Children.Add(_shape1);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(XactikaMainViewModel.ShapeScreen)
            };

            shapeStack.Children.Add(parent);
            Grid tempGrid = new Grid();

            AddAutoRows(tempGrid, 1);
            AddLeftOverColumn(tempGrid, 1);
            AddAutoColumns(tempGrid, 2);
            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(_trick1);
            tempStack.Children.Add(shapeStack);
            AddControlToGrid(tempGrid, tempStack, 0, 0);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(XactikaMainViewModel.BidScreen)
            };
            AddControlToGrid(tempGrid, parent, 0, 0); // if one is visible, then the other is not
            AddControlToGrid(tempGrid, _stats1, 0, 2);
            AddControlToGrid(tempGrid, _score, 0, 1);
            mainStack.Children.Add(tempGrid);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 4
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        public FiveCrownsMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  FiveCrownsVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _tempG         = new TempRummySetsWPF <EnumSuitList, EnumColorList, FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _mainG         = new MainRummySetsWPF <EnumSuitList, EnumColorList, FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF, PhaseSet, SavedSet>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FiveCrownsMainViewModel.RestoreScreen)
                };
            }


            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);
            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 40); // 50 was too much.  if there is scrolling, i guess okay.
            AddLeftOverColumn(firstGrid, 10); // for buttons (can change if necessary)
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);            // can reposition or not even have as well.
            AddControlToGrid(firstGrid, otherStack, 0, 2);     // i think
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0); // i think
            var        thisBut   = GetGamingButton("Lay" + Constants.vbCrLf + "Down", nameof(FiveCrownsMainViewModel.LayDownSetsAsync));
            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(thisBut);
            thisBut           = GetGamingButton("Back", nameof(FiveCrownsMainViewModel.Back));
            thisBut.FontSize -= 4;
            tempStack.Children.Add(thisBut);
            AddControlToGrid(firstGrid, tempStack, 0, 1);
            _score.AddColumn("Cards Left", true, nameof(FiveCrownsPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Current Score", true, nameof(FiveCrownsPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", true, nameof(FiveCrownsPlayerItem.TotalScore));
            AddControlToGrid(firstGrid, _score, 0, 4);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FiveCrownsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FiveCrownsMainViewModel.Status));
            firstInfo.AddRow("Up To", nameof(FiveCrownsMainViewModel.UpTo));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 3);
            AddControlToGrid(finalGrid, firstGrid, 0, 0); // i think
            _tempG.Height = 700;
            StackPanel thirdStack = new StackPanel();

            thirdStack.Orientation = Orientation.Horizontal;
            thirdStack.Children.Add(_tempG);
            _mainG.Height = 700;                           // try this way.
            thirdStack.Children.Add(_mainG);
            AddControlToGrid(finalGrid, thirdStack, 1, 0); // i think


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public FillOrBustMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  FillOrBustVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile    = new BaseDeckWPF <FillOrBustCardInformation, FillOrBustGraphicsCP, CardGraphicsWPF>();
            _discardGPile = new BasePileWPF <FillOrBustCardInformation, FillOrBustGraphicsCP, CardGraphicsWPF>();
            _score        = new ScoreBoardWPF();
            _diceControl  = new DiceListControlWPF <SimpleDice>();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FillOrBustMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Current Score", true, nameof(FillOrBustPlayerItem.CurrentScore), rightMargin: 10);
            _score.AddColumn("Total Score", true, nameof(FillOrBustPlayerItem.TotalScore), rightMargin: 10);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(_diceControl);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            var button = GetGamingButton("Roll Dice", nameof(FillOrBustMainViewModel.RollDiceAsync));

            button.Margin = new Thickness(0, 0, 5, 0);
            otherStack.Children.Add(button);
            button        = GetGamingButton("Remove Dice", nameof(FillOrBustMainViewModel.ChooseDiceAsync));
            button.Margin = new Thickness(0, 0, 5, 0);
            otherStack.Children.Add(button);
            var endButton = GetGamingButton("End Turn", nameof(FillOrBustMainViewModel.EndTurnAsync));

            otherStack.Children.Add(endButton);
            SimpleLabelGrid tempInfo = new SimpleLabelGrid();

            tempInfo.AddRow("Temporary Score", nameof(FillOrBustMainViewModel.TempScore));
            tempInfo.AddRow("Score", nameof(FillOrBustMainViewModel.DiceScore));
            otherStack.Children.Add(tempInfo.GetContent);

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FillOrBustMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FillOrBustMainViewModel.Status));

            mainStack.Children.Add(firstInfo.GetContent);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public LifeCardGameMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    LifeCardGameVMData model,
                                    LifeCardGameGameContainer gameContainer
                                    )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile              = new BaseDeckWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _discardGPile           = new BasePileWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _score                  = new ScoreBoardWPF();
            _playerHandWPF          = new BaseHandWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _storyStack.Orientation = Orientation.Horizontal;
            _currentCard            = new BasePileWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(LifeCardGameMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_currentCard);
            mainStack.Children.Add(otherStack);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            Button button;

            button = GetGamingButton("Years Passed", nameof(LifeCardGameMainViewModel.YearsPassedAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Play Card", nameof(LifeCardGameMainViewModel.PlayCardAsync));
            otherStack.Children.Add(button);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(LifeCardGameMainViewModel.OtherScreen),
                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment   = VerticalAlignment.Top
            };

            otherStack.Children.Add(parent);



            _score.AddColumn("Cards Left", true, nameof(LifeCardGamePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Points", true, nameof(LifeCardGamePlayerItem.Points));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(LifeCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(LifeCardGameMainViewModel.Status));

            mainStack.Children.Add(_playerHandWPF);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);
            StackPanel finalStack = new StackPanel();

            finalStack.Orientation = Orientation.Horizontal;
            finalStack.Children.Add(mainStack);
            finalStack.Children.Add(_storyStack);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            _currentCard.Margin = new Thickness(5, 5, 5, 5);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalStack;
        }
        public RoundsCardGameMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      RoundsCardGameVMData model
                                      )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();
            _discardGPile  = new BasePileWPF <RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();

            _trick1 = new TwoPlayerTrickWPF <EnumSuitList, RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RoundsCardGameMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("# In Hand", true, nameof(RoundsCardGamePlayerItem.ObjectCount));
            _score.AddColumn("Tricks Won", true, nameof(RoundsCardGamePlayerItem.TricksWon));
            _score.AddColumn("Rounds Won", true, nameof(RoundsCardGamePlayerItem.RoundsWon));
            _score.AddColumn("Points", true, nameof(RoundsCardGamePlayerItem.CurrentPoints));
            _score.AddColumn("Total Score", true, nameof(RoundsCardGamePlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RoundsCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(RoundsCardGameMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(RoundsCardGameMainViewModel.Status));
            mainStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            mainStack.Children.Add(_score);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 8
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        public BackgammonMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  BackgammonVMData model,
                                  GameBoardGraphicsCP graphicsCP,
                                  IGamePackageRegister register
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            register.RegisterControl(_board.ThisElement, "main");
            graphicsCP.LinkBoard();
            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(BackgammonMainViewModel.RestoreScreen)
                };
            }

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();

            otherStack.Children.Add(_board);
            StackPanel finalStack = new StackPanel();
            StackPanel tempStack  = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;

            var endButton = GetGamingButton("End Turn", nameof(BackgammonMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            mainStack.Children.Add(otherStack);
            Button other = GetGamingButton("Undo All Moves", nameof(BackgammonMainViewModel.UndoMoveAsync));



            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(BackgammonMainViewModel.NormalTurn));
            firstInfo.AddRow("Game Status", nameof(BackgammonMainViewModel.Status));
            firstInfo.AddRow("Moves Made", nameof(BackgammonMainViewModel.MovesMade));
            firstInfo.AddRow("Last Status", nameof(BackgammonMainViewModel.LastStatus));
            firstInfo.AddRow("Instructions", nameof(BackgammonMainViewModel.Instructions));
            tempStack.Children.Add(endButton);
            tempStack.Children.Add(other);
            tempStack.Children.Add(_diceControl);
            finalStack.Children.Add(tempStack);
            finalStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(finalStack);
            //if we need to put to main, just change to main (?)

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 9
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        public ThinkTwiceMainView(IEventAggregator aggregator,
                                  TestOptions test, ThinkTwiceVMData model,
                                  IGamePackageResolver resolver,
                                  ThinkTwiceGameContainer gameContainer
                                  )
        {
            _aggregator    = aggregator;
            _model         = model;
            _resolver      = resolver;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            _multStack = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };
            StackPanel firsts     = new StackPanel();
            StackPanel otherStack = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            _diceControl = new DiceListControlWPF <SimpleDice>();
            firsts.Children.Add(_multStack);
            firsts.Children.Add(_diceControl);
            Grid       grid        = new Grid();
            StackPanel columnStack = new StackPanel();

            AddControlToGrid(grid, columnStack, 0, 0);
            AddLeftOverColumn(grid, 70);
            AddLeftOverColumn(grid, 30);
            mainStack.Children.Add(grid);
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ThinkTwiceMainViewModel.RestoreScreen)
                };
            }
            var thisRoll  = GetGamingButton("Roll Dice", nameof(ThinkTwiceMainViewModel.RollDiceAsync));
            var endButton = GetGamingButton("End Turn", nameof(ThinkTwiceMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            _score = new ScoreBoardWPF();

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(ThinkTwiceMainViewModel.ScoreScreen)
            };

            AddControlToGrid(grid, parent, 0, 1);


            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ThinkTwiceMainViewModel.NormalTurn)); // there is no roll number needed for this game.
            firstInfo.AddRow("Roll", nameof(ThinkTwiceMainViewModel.RollNumber)); //if you don't need, it comment it out.
            firstInfo.AddRow("Category", nameof(ThinkTwiceMainViewModel.CategoryChosen));
            firstInfo.AddRow("Score", nameof(ThinkTwiceMainViewModel.Score));
            firstInfo.AddRow("Status", nameof(ThinkTwiceMainViewModel.Status));

            firsts.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(firsts);

            StackPanel seconds = new StackPanel();
            var        thisBut = GetGamingButton("Roll Multiplier Dice", nameof(ThinkTwiceMainViewModel.RollMultAsync));

            seconds.Children.Add(thisBut);
            seconds.Children.Add(thisRoll);
            seconds.Children.Add(endButton);
            otherStack.Children.Add(seconds);
            columnStack.Children.Add(otherStack);
            columnStack.Children.Add(_score);
            _score.AddColumn("Score Round", true, nameof(ThinkTwicePlayerItem.ScoreRound));
            _score.AddColumn("Score Game", true, nameof(ThinkTwicePlayerItem.ScoreGame));

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 10
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        public CousinRummyMainView(IEventAggregator aggregator,
                                   TestOptions test,
                                   CousinRummyVMData model
                                   )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _discardGPile  = new BasePileWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();

            _tempG = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, PhaseSet, SavedSet>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CousinRummyMainViewModel.RestoreScreen)
                };
            }

            Grid buyGrid = new Grid();

            AddAutoColumns(buyGrid, 2);
            AddAutoRows(buyGrid, 2);
            Button button;

            button = GetGamingButton("Pass", nameof(CousinRummyMainViewModel.PassAsync));
            AddControlToGrid(buyGrid, button, 0, 0);
            button = GetGamingButton("Buy", nameof(CousinRummyMainViewModel.BuyAsync));
            AddControlToGrid(buyGrid, button, 0, 1);
            Grid gameGrid = new Grid();

            AddLeftOverColumn(gameGrid, 1); // try that
            AddAutoColumns(gameGrid, 1);
            AddAutoRows(gameGrid, 1);
            AddPixelRow(gameGrid, 450);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;
            AddControlToGrid(buyGrid, _deckGPile, 1, 0);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            AddControlToGrid(buyGrid, _discardGPile, 1, 1);
            StackPanel otherStack = new StackPanel();

            otherStack.Children.Add(_playerHandWPF);
            button = GetGamingButton("Lay Down Initial Sets", nameof(CousinRummyMainViewModel.FirstSetsAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Lay Down Other Sets", nameof(CousinRummyMainViewModel.OtherSetsAsync)); // i think its othersets commands (?)
            otherStack.Children.Add(button);
            AddControlToGrid(gameGrid, otherStack, 0, 0);
            _tempG.Height = 400;
            AddControlToGrid(gameGrid, _tempG, 0, 1);
            AddControlToGrid(gameGrid, _mainG, 1, 0);
            Grid.SetColumnSpan(_mainG, 2);
            _score.AddColumn("Cards Left", false, nameof(CousinRummyPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Tokens Left", false, nameof(CousinRummyPlayerItem.TokensLeft));
            _score.AddColumn("Current Score", false, nameof(CousinRummyPlayerItem.CurrentScore), rightMargin: 5);
            _score.AddColumn("Total Score", false, nameof(CousinRummyPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Normal Turn", nameof(CousinRummyMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(CousinRummyMainViewModel.Status));
            firstInfo.AddRow("Other Turn", nameof(CousinRummyMainViewModel.OtherLabel));
            firstInfo.AddRow("Phase", nameof(CousinRummyMainViewModel.PhaseData));
            var tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(_score);
            tempStack.Children.Add(buyGrid);
            tempStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(tempStack);
            mainStack.Children.Add(gameGrid);



            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public CrazyEightsMainView(IEventAggregator aggregator,
                                   TestOptions test,
                                   CrazyEightsVMData model
                                   )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _discardGPile  = new BasePileWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CrazyEightsMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);                                           // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", false, nameof(CrazyEightsPlayerItem.ObjectCount)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(CrazyEightsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(CrazyEightsMainViewModel.Status));

            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            otherStack.Children.Add(_score);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(CrazyEightsMainViewModel.SuitScreen)
            };

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            mainStack.Children.Add(parent);

            Content = mainStack;
        }
Esempio n. 12
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        public BlackjackMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile = new BaseDeckWPF <BlackjackCardInfo, ts, DeckOfCardsWPF <BlackjackCardInfo> >();

            StackPanel stack = new StackPanel();

            stack.Children.Add(_deckGPile);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            Grid grid = new Grid();

            AddAutoColumns(grid, 1);
            AddLeftOverColumn(grid, 1); // i think
            SimpleLabelGrid otherGrid = new SimpleLabelGrid();

            otherGrid.AddRow("Wins", nameof(BlackjackMainViewModel.Wins));
            otherGrid.AddRow("Losses", nameof(BlackjackMainViewModel.Losses));
            otherGrid.AddRow("Draws", nameof(BlackjackMainViewModel.Draws));
            stack.Children.Add(otherGrid.GetContent);
            grid.Children.Add(stack);

            stack = new StackPanel();
            BaseHandWPF <BlackjackCardInfo, ts, DeckOfCardsWPF <BlackjackCardInfo> > humanHand    = new BaseHandWPF <BlackjackCardInfo, ts, DeckOfCardsWPF <BlackjackCardInfo> >();
            BaseHandWPF <BlackjackCardInfo, ts, DeckOfCardsWPF <BlackjackCardInfo> > computerHand = new BaseHandWPF <BlackjackCardInfo, ts, DeckOfCardsWPF <BlackjackCardInfo> >();

            humanHand.HandType    = HandObservable <BlackjackCardInfo> .EnumHandList.Horizontal;
            computerHand.HandType = HandObservable <BlackjackCardInfo> .EnumHandList.Horizontal;
            humanHand.Margin      = new Thickness(3, 3, 3, 10);
            computerHand.Margin   = new Thickness(3, 3, 3, 10);
            _humanHand            = humanHand;
            _computerHand         = computerHand;
            stack.Children.Add(computerHand);
            stack.Children.Add(humanHand);
            AddControlToGrid(grid, stack, 0, 1);
            otherGrid = new SimpleLabelGrid();
            //GamePackageViewModelBinder.ManuelElements.Clear();
            otherGrid.AddRow("Human Points", nameof(BlackjackMainViewModel.HumanPoints));
            otherGrid.AddRow("Computer Points", nameof(BlackjackMainViewModel.ComputerPoints));
            stack.Children.Add(otherGrid.GetContent);
            var        thisBut  = GetGamingButton("Hit Me", nameof(BlackjackMainViewModel.HitAsync)); // hopefully margins set automatically (well find out)
            StackPanel newStack = new StackPanel();

            //GamePackageViewModelBinder.ManuelElements.Add(thisBut);
            newStack.Orientation = Orientation.Horizontal;
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(thisBut);
            thisBut = GetGamingButton("Stay", nameof(BlackjackMainViewModel.StayAsync));
            //GamePackageViewModelBinder.ManuelElements.Add(thisBut);
            finalStack.Children.Add(thisBut);
            newStack.Children.Add(finalStack);
            finalStack               = new StackPanel();
            finalStack.Margin        = new Thickness(50, 0, 0, 0);
            thisBut                  = GetGamingButton("Use Ace As One (1)", nameof(BlackjackMainViewModel.AceAsync));
            thisBut.CommandParameter = BlackjackMainViewModel.EnumAceChoice.Low;
            var thisBind = GetVisibleBinding(nameof(BlackjackMainViewModel.NeedsAceChoice));

            finalStack.SetBinding(VisibilityProperty, thisBind); // since its going to this stack, will make all based on this one.
            finalStack.Children.Add(thisBut);
            thisBut = GetGamingButton("Use Ace As Eleven (11)", nameof(BlackjackMainViewModel.AceAsync));
            thisBut.CommandParameter = BlackjackMainViewModel.EnumAceChoice.High;
            finalStack.Children.Add(thisBut);
            newStack.Children.Add(finalStack);
            stack.Children.Add(newStack);
            Content = grid;
        }
Esempio n. 13
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        public GoFishMainView(IEventAggregator aggregator,
                              TestOptions test,
                              GoFishVMData model
                              )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _discardGPile  = new BasePileWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(GoFishMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            var endButton = GetGamingButton("End Turn", nameof(GoFishMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Top;
            _score.AddColumn("Cards Left", true, nameof(GoFishPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Pairs", true, nameof(GoFishPlayerItem.Pairs));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(GoFishMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(GoFishMainViewModel.Status));
            StackPanel finalStack = new StackPanel();

            otherStack.Children.Add(finalStack);
            finalStack.Children.Add(endButton);
            finalStack.Children.Add(firstInfo.GetContent);
            finalStack.Children.Add(_score);
            mainStack.Children.Add(_playerHandWPF);
            ParentSingleUIContainer ask = new ParentSingleUIContainer()
            {
                Name = nameof(GoFishMainViewModel.AskScreen)
            };

            mainStack.Children.Add(ask);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public MillebournesMainView(IEventAggregator aggregator,
                                    MillebournesVMData model,
                                    MillebournesMainGameClass mainGame,
                                    MillebournesGameContainer gameContainer,
                                    TestOptions test
                                    )
        {
            _aggregator    = aggregator;
            _model         = model;
            _mainGame      = mainGame;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <MillebournesCardInformation, MillebournesGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <MillebournesCardInformation, MillebournesGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <MillebournesCardInformation, MillebournesGraphicsCP, CardGraphicsWPF>();
            StackPanel mainStack = new StackPanel();

            _newCard   = new BasePileWPF <MillebournesCardInformation, MillebournesGraphicsCP, CardGraphicsWPF>();
            _pileStack = new StackPanel();
            StackPanel summaryStack = new StackPanel();

            summaryStack.Orientation = Orientation.Horizontal;
            summaryStack.Children.Add(mainStack);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_newCard);
            //var thisBut = GetGamingButton("Coupe Foure", nameof(MillebournesViewModel.CoupeCommand));
            // var thisBind = GetVisibleBinding(nameof(MillebournesViewModel.CoupeVisible));
            //thisBut.SetBinding(VisibilityProperty, thisBind);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(MillebournesMainViewModel.CoupeScreen)
            };

            parent.HorizontalAlignment = HorizontalAlignment.Left;
            parent.VerticalAlignment   = VerticalAlignment.Top;
            otherStack.Children.Add(parent);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Team", true, nameof(MillebournesPlayerItem.Team), rightMargin: 10);
            _score.AddColumn("Miles", true, nameof(MillebournesPlayerItem.Miles), rightMargin: 10);
            _score.AddColumn("Other Points", true, nameof(MillebournesPlayerItem.OtherPoints), rightMargin: 10);
            _score.AddColumn("Total Points", true, nameof(MillebournesPlayerItem.TotalPoints), rightMargin: 10);
            _score.AddColumn("# 200s", true, nameof(MillebournesPlayerItem.Number200s), rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(MillebournesMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(MillebournesMainViewModel.Status));
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);
            summaryStack.Children.Add(_pileStack);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);
            _newCard.Margin      = new Thickness(5, 5, 5, 5);
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(MillebournesMainViewModel.RestoreScreen)
                };
            }

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = summaryStack;
        }
Esempio n. 15
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        public DutchBlitzMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  DutchBlitzVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile      = new BaseDeckWPF <DutchBlitzCardInformation, DutchBlitzGraphicsCP, CardGraphicsWPF>();
            _discardGPile   = new BasePileWPF <DutchBlitzCardInformation, DutchBlitzGraphicsCP, CardGraphicsWPF>();
            _score          = new ScoreBoardWPF();
            _public1.Width  = 700;
            _public1.Height = 500;
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(DutchBlitzMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_public1);
            otherStack.Children.Add(_score);
            _score.AddColumn("Stock Left", false, nameof(DutchBlitzPlayerItem.StockLeft));
            _score.AddColumn("Points Round", false, nameof(DutchBlitzPlayerItem.PointsRound));
            _score.AddColumn("Points Game", false, nameof(DutchBlitzPlayerItem.PointsGame));
            mainStack.Children.Add(otherStack);



            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;


            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            var button = GetGamingButton("Dutch", nameof(DutchBlitzMainViewModel.DutchAsync));

            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);



            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(DutchBlitzMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(DutchBlitzMainViewModel.Status));
            firstInfo.AddRow("Error", nameof(DutchBlitzMainViewModel.ErrorMessage));
            otherStack.Children.Add(firstInfo.GetContent);


            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;

            otherStack.Children.Add(_yourDiscard);
            otherStack.Children.Add(_yourStock);
            mainStack.Children.Add(otherStack);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public MonasteryCardGameMainView(IEventAggregator aggregator,
                                         TestOptions test,
                                         MonasteryCardGameVMData model
                                         )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <MonasteryCardInfo, ts, DeckOfCardsWPF <MonasteryCardInfo> >();
            _discardGPile  = new BasePileWPF <MonasteryCardInfo, ts, DeckOfCardsWPF <MonasteryCardInfo> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <MonasteryCardInfo, ts, DeckOfCardsWPF <MonasteryCardInfo> >();

            _tempG      = new TempRummySetsWPF <EnumSuitList, EnumColorList, MonasteryCardInfo, ts, DeckOfCardsWPF <MonasteryCardInfo> >();
            _mainG      = new MainRummySetsWPF <EnumSuitList, EnumColorList, MonasteryCardInfo, ts, DeckOfCardsWPF <MonasteryCardInfo>, RummySet, SavedSet>();
            _missionWPF = new MissionUI();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(MonasteryCardGameMainViewModel.RestoreScreen)
                };
            }
            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);
            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 40); // 50 was too much.  if there is scrolling, i guess okay.
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            AddControlToGrid(firstGrid, otherStack, 0, 1);
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0);
            _score.UseAbbreviationForTrueFalse = true;
            _score.AddColumn("Cards Left", false, nameof(MonasteryCardGamePlayerItem.ObjectCount));
            _score.AddColumn("Finished Mission", false, nameof(MonasteryCardGamePlayerItem.FinishedCurrentMission), useTrueFalse: true);
            int x;

            for (x = 1; x <= 9; x++)
            {
                _score.AddColumn("Mission" + x, false, "Mission" + x + "Completed", useTrueFalse: true);
            }
            AddControlToGrid(firstGrid, _score, 0, 3); // use 3 instead of 4 here.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(MonasteryCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(MonasteryCardGameMainViewModel.Status));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 2);
            AddControlToGrid(finalGrid, firstGrid, 0, 0);
            _tempG.Height = 700;
            _mainG.Height = 700; //i think.
            Grid bottomGrid = new Grid();

            AddAutoColumns(bottomGrid, 1);
            AddLeftOverColumn(bottomGrid, 40);
            AddLeftOverColumn(bottomGrid, 60); // most important is the last one.  can adjust as needed though.   especially on tablets
            AddControlToGrid(bottomGrid, _tempG, 0, 0);
            AddControlToGrid(bottomGrid, _mainG, 0, 1);
            AddControlToGrid(bottomGrid, _missionWPF, 0, 2);
            AddControlToGrid(finalGrid, bottomGrid, 1, 0);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public MultiplayerOpeningView(IGameInfo game)
        {
            StackPanel tempStack;
            StackPanel mainStack = new StackPanel();

            mainStack.Margin = new Thickness(5);
            _game            = game;

            if (_game.CanHaveExtraComputerPlayers)
            {
                tempStack = new StackPanel()
                {
                    Name = nameof(IMultiplayerOpeningViewModel.ExtraOptionsVisible)
                };
                LoadPlayerOptions(EnumPlayOptions.ComputerExtra, tempStack);
                mainStack.Children.Add(tempStack);
            }

            Binding hostBind = SharedUIFunctions.GetVisibleBinding(nameof(IMultiplayerOpeningViewModel.HostCanStart));
            string  singleText;

            singleText = nameof(IMultiplayerOpeningViewModel.CanShowSingleOptions);
            Binding clientBind = SharedUIFunctions.GetVisibleBinding(singleText);
            Button  button;

            if (_game.MinPlayers == 2)
            {
                button = SharedUIFunctions.GetGamingButton("Start Game With No Extra Players.", nameof(IMultiplayerOpeningViewModel.StartAsync));
                button.CommandParameter = 0;
                button.SetBinding(VisibilityProperty, hostBind);
                mainStack.Children.Add(button);
            }
            button = SharedUIFunctions.GetGamingButton("Auto Resume Networked Game", nameof(IMultiplayerOpeningViewModel.ResumeMultiplayerGameAsync));
            button.SetBinding(VisibilityProperty, hostBind);
            mainStack.Children.Add(button);
            button = SharedUIFunctions.GetGamingButton("Auto Resume Local Game", nameof(IMultiplayerOpeningViewModel.ResumeSinglePlayerAsync));
            mainStack.Children.Add(button);
            //next issue.  needs functions for cancomputer, canhuman
            bool canHuman;
            bool canComputer;

            canHuman    = OpenPlayersHelper.CanHuman(_game);
            canComputer = OpenPlayersHelper.CanComputer(_game);
            if (canHuman && canComputer)
            {
                Grid tempgrid = new Grid();
                AddLeftOverColumn(tempgrid, 1);
                AddLeftOverColumn(tempgrid, 1);
                tempStack = new StackPanel()
                {
                    Name = singleText,
                    //Margin = new Thickness(10)
                };
                AddControlToGrid(tempgrid, tempStack, 0, 0);
                LoadPlayerOptions(EnumPlayOptions.ComputerLocal, tempStack);
                tempStack = new StackPanel()
                {
                    Name = singleText
                };
                AddControlToGrid(tempgrid, tempStack, 0, 1);
                LoadPlayerOptions(EnumPlayOptions.HumanLocal, tempStack);
                mainStack.Children.Add(tempgrid);
            }
            else if (canHuman)
            {
                tempStack = new StackPanel()
                {
                    Name = singleText
                };
                LoadPlayerOptions(EnumPlayOptions.HumanLocal, tempStack);
                mainStack.Children.Add(tempStack);
            }
            else if (canComputer)
            {
                tempStack = new StackPanel()
                {
                    Name = singleText
                };
                LoadPlayerOptions(EnumPlayOptions.ComputerLocal, tempStack);
                mainStack.Children.Add(tempStack);
            }
            else if (_game.SinglePlayerChoice == EnumPlayerChoices.Solitaire)
            {
                tempStack = new StackPanel()
                {
                    Name = singleText
                };
                LoadPlayerOptions(EnumPlayOptions.Solitaire, tempStack);
                mainStack.Children.Add(tempStack);
            }
            button = SharedUIFunctions.GetGamingButton("Start Network Game (Host)", nameof(IMultiplayerOpeningViewModel.HostAsync));
            mainStack.Children.Add(button);
            button = SharedUIFunctions.GetGamingButton("Join Network Game", nameof(IMultiplayerOpeningViewModel.ConnectAsync));
            mainStack.Children.Add(button);
            button = SharedUIFunctions.GetGamingButton("Cancel Selection", nameof(IMultiplayerOpeningViewModel.CancelConnectionAsync));
            mainStack.Children.Add(button);
            tempStack = new StackPanel()
            {
                Name = nameof(IMultiplayerOpeningViewModel.HostCanStart)
            };
            SimpleLabelGrid playerInfo = new SimpleLabelGrid();

            playerInfo.AddRow("Players Connected", nameof(IMultiplayerOpeningViewModel.ClientsConnected));
            playerInfo.AddRow("Previous Players", nameof(IMultiplayerOpeningViewModel.PreviousNonComputerNetworkedPlayers));
            tempStack.Children.Add(playerInfo.GetContent);
            mainStack.Children.Add(tempStack);
            Content = mainStack;
        }
        public SixtySix2PlayerMainView(IEventAggregator aggregator,
                                       TestOptions test,
                                       SixtySix2PlayerVMData model,
                                       IGamePackageResolver resolver
                                       )
        {
            _aggregator = aggregator;
            _model      = model;
            _resolver   = resolver;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <SixtySix2PlayerCardInformation, ts, DeckOfCardsWPF <SixtySix2PlayerCardInformation> >();
            _discardGPile  = new BasePileWPF <SixtySix2PlayerCardInformation, ts, DeckOfCardsWPF <SixtySix2PlayerCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <SixtySix2PlayerCardInformation, ts, DeckOfCardsWPF <SixtySix2PlayerCardInformation> >();

            _trick1    = new TwoPlayerTrickWPF <EnumSuitList, SixtySix2PlayerCardInformation, ts, DeckOfCardsWPF <SixtySix2PlayerCardInformation> >();
            _deckStack = new StackPanel();
            _marriage1 = new BaseHandWPF <SixtySix2PlayerCardInformation, ts, DeckOfCardsWPF <SixtySix2PlayerCardInformation> >();
            _guide1    = new GuideUI();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(SixtySix2PlayerMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckStack);
            _deckStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(SixtySix2PlayerPlayerItem.ObjectCount));
            _score.AddColumn("Tricks Won", true, nameof(SixtySix2PlayerPlayerItem.TricksWon));
            _score.AddColumn("Score Round", true, nameof(SixtySix2PlayerPlayerItem.ScoreRound));
            _score.AddColumn("Game Points Round", true, nameof(SixtySix2PlayerPlayerItem.GamePointsRound));
            _score.AddColumn("Total Points Game", true, nameof(SixtySix2PlayerPlayerItem.GamePointsGame));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(SixtySix2PlayerMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(SixtySix2PlayerMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(SixtySix2PlayerMainViewModel.Status));
            firstInfo.AddRow("Bonus", nameof(SixtySix2PlayerMainViewModel.BonusPoints));
            otherStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            mainStack.Children.Add(_score);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            var thisBut = GetGamingButton("Go Out", nameof(SixtySix2PlayerMainViewModel.GoOutAsync));

            otherStack.Children.Add(thisBut);
            thisBut = GetGamingButton("Announce Marriage", nameof(SixtySix2PlayerMainViewModel.AnnouceMarriageAsync));
            otherStack.Children.Add(thisBut);
            mainStack.Children.Add(otherStack);
            mainStack.Children.Add(_marriage1);
            Grid finalGrid = new Grid();

            AddLeftOverColumn(finalGrid, 60);
            AddLeftOverColumn(finalGrid, 40); // hopefully that works.
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            AddControlToGrid(finalGrid, _guide1, 0, 1);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
Esempio n. 19
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        public FourSuitRummyMainView(IEventAggregator aggregator,
                                     TestOptions test,
                                     FourSuitRummyVMData model
                                     )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _discardGPile  = new BasePileWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _tempG         = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FourSuitRummyMainViewModel.RestoreScreen)
                };
            }

            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);



            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.

            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 60); // 50 was too much.  if there is scrolling, i guess okay.
            AddLeftOverColumn(firstGrid, 10); // for buttons (can change if necessary)
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            AddControlToGrid(firstGrid, otherStack, 0, 2);     // i think
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0); // i think
            var thisBut = GetGamingButton("Play Sets", nameof(FourSuitRummyMainViewModel.PlaySetsAsync));

            AddControlToGrid(firstGrid, thisBut, 0, 1);
            _score.AddColumn("Cards Left", true, nameof(FourSuitRummyPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(FourSuitRummyPlayerItem.TotalScore));
            AddControlToGrid(firstGrid, _score, 0, 4);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FourSuitRummyMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FourSuitRummyMainViewModel.Status));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 3);
            AddControlToGrid(finalGrid, firstGrid, 0, 0); // i think
            _tempG.Height = 700;
            StackPanel thirdStack = new StackPanel();

            thirdStack.Orientation = Orientation.Horizontal;
            thirdStack.Children.Add(_tempG);
            Grid setGrid = new Grid();

            AddLeftOverColumn(setGrid, 50);
            AddLeftOverColumn(setGrid, 50);
            AddPixelRow(setGrid, 700); // i think this one needs that.
            thirdStack.Children.Add(setGrid);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(FourSuitRummyMainViewModel.YourSetsScreen)
            };

            AddControlToGrid(setGrid, parent, 0, 0);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(FourSuitRummyMainViewModel.OpponentSetsScreen)
            };
            AddControlToGrid(setGrid, parent, 0, 1);

            AddControlToGrid(finalGrid, thirdStack, 1, 0); // i think


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public PaydayMainView(IEventAggregator aggregator,
                              TestOptions test,
                              GameBoardGraphicsCP graphicsCP,
                              IGamePackageRegister register,
                              PaydayGameContainer gameContainer,
                              PaydayVMData model
                              )
        {
            StackPanel mainStack = new StackPanel();

            _aggregator    = aggregator;
            _gameContainer = gameContainer;
            _model         = model;
            _aggregator.Subscribe(this);
            _board = new GameBoardWPF();
            register.RegisterControl(_board.Element, "main");
            graphicsCP.LinkBoard();
            _score = new ScoreBoardWPF();
            _score.AddColumn("Money", true, nameof(PaydayPlayerItem.MoneyHas), useCurrency: true, rightMargin: 10);
            _score.AddColumn("Loans", true, nameof(PaydayPlayerItem.Loans), useCurrency: true, rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Main Turn", nameof(PaydayMainViewModel.NormalTurn));
            firstInfo.AddRow("Other Turn", nameof(PaydayMainViewModel.OtherLabel));
            firstInfo.AddRow("Progress", nameof(PaydayMainViewModel.MonthLabel));
            firstInfo.AddRow("Status", nameof(PaydayMainViewModel.Status));
            //firstInfo.AddRow("Instructions", nameof(PaydayMainViewModel.Instructions));
            var        firstContent = firstInfo.GetContent;
            StackPanel tempStack    = new StackPanel();

            AddVerticalLabelGroup("Instructions", nameof(PaydayMainViewModel.Instructions), tempStack);
            ScrollViewer tempScroll = new ScrollViewer();

            tempScroll.VerticalScrollBarVisibility   = ScrollBarVisibility.Auto;
            tempScroll.HorizontalScrollBarVisibility = ScrollBarVisibility.Disabled;
            tempScroll.Content = tempStack;

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(PaydayMainViewModel.RestoreScreen)
                };
            }
            StackPanel firstStack = new StackPanel();

            firstStack.Orientation = Orientation.Horizontal;
            firstStack.Children.Add(_board);
            mainStack.Children.Add(firstStack);
            firstStack.Margin = new Thickness(3, 3, 3, 3);
            Grid rightGrid = new Grid();


            firstStack.Children.Add(rightGrid);
            AddPixelRow(rightGrid, 225);
            AddLeftOverRow(rightGrid, 1);
            AddAutoColumns(rightGrid, 1);
            Grid grid1 = new Grid();

            AddControlToGrid(rightGrid, grid1, 0, 0);
            AddAutoRows(grid1, 1);
            AddPixelColumn(grid1, 200);
            AddPixelColumn(grid1, 150);
            AddPixelColumn(grid1, 200);
            AddLeftOverColumn(grid1, 1);
            StackPanel stack1 = new StackPanel();

            AddControlToGrid(grid1, stack1, 0, 0);

            ParentSingleUIContainer mailPile = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.MailPileScreen)
            };
            ParentSingleUIContainer dealPile = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.DealPileScreen)
            };

            stack1.Children.Add(mailPile);
            stack1.Children.Add(dealPile);

            ParentSingleUIContainer roller = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.RollerScreen)
            };

            stack1.Children.Add(roller);
            AddControlToGrid(grid1, tempScroll, 0, 1); // instructions on card
            AddControlToGrid(grid1, firstContent, 0, 2);
            AddControlToGrid(grid1, _score, 0, 3);
            Grid grid2 = new Grid();

            AddControlToGrid(rightGrid, grid2, 1, 0);
            AddAutoRows(grid2, 1);
            AddAutoColumns(grid2, 1);
            AddLeftOverColumn(grid2, 1);
            StackPanel finalStack = new StackPanel();

            _dealList                     = new BaseHandWPF <DealCard, CardGraphicsCP, DealCardWPF>();
            _dealList.Height              = 500;
            _dealList.HandType            = HandObservable <DealCard> .EnumHandList.Vertical;
            _dealList.HorizontalAlignment = HorizontalAlignment.Left;

            finalStack.Children.Add(_dealList);
            AddControlToGrid(grid2, finalStack, 0, 0);
            _currentPiece            = new PawnPiecesWPF <EnumColorChoice>();
            _currentPiece.Visibility = Visibility.Collapsed; // until proven to need it
            _currentPiece.Width      = 80;
            _currentPiece.Height     = 80;
            _currentPiece.Margin     = new Thickness(5, 5, 5, 5);
            _currentPiece.Init();
            finalStack.Children.Add(_currentPiece);

            ParentSingleUIContainer mailList = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.MailListScreen)
            };

            AddControlToGrid(grid2, mailList, 0, 1);


            ParentSingleUIContainer extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.DealOrBuyScreen)
            };

            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.ChooseDealScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.LotteryScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.PlayerScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 21
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        public RummyDiceMainView(IEventAggregator aggregator,
                                 TestOptions test,
                                 RummyDiceMainGameClass mainGame
                                 )
        {
            _aggregator = aggregator;
            _mainGame   = mainGame;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RummyDiceMainViewModel.RestoreScreen)
                };
            }
            StackPanel       tempSets = new StackPanel();
            RummyDiceHandWPF thisTemp = new RummyDiceHandWPF();

            thisTemp.Index = 1;
            tempSets.Children.Add(thisTemp);
            _tempList !.Add(thisTemp); //forgot this too.
            thisTemp       = new RummyDiceHandWPF();
            thisTemp.Index = 2;
            tempSets.Children.Add(thisTemp);
            _tempList.Add(thisTemp);

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(tempSets);
            _thisScore = new ScoreBoardWPF();
            otherStack.Children.Add(_thisScore);
            mainStack.Children.Add(otherStack);
            SimpleLabelGrid otherScore = new SimpleLabelGrid();

            otherScore.AddRow("Roll", nameof(RummyDiceMainViewModel.RollNumber), new RollConverter());
            otherScore.AddRow("Score", nameof(RummyDiceMainViewModel.Score));
            var tempGrid = otherScore.GetContent;

            tempGrid.VerticalAlignment = VerticalAlignment.Bottom; // try this way
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(tempGrid);
            Button thisBut;

            thisBut        = GetGamingButton("Put Back", nameof(RummyDiceMainViewModel.BoardAsync));
            thisBut.Margin = new Thickness(5, 0, 0, 0);
            otherStack.Children.Add(thisBut);
            mainStack.Children.Add(otherStack);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            _thisScore.AddColumn("Score Round", false, nameof(RummyDicePlayerItem.ScoreRound));
            _thisScore.AddColumn("Score Game", false, nameof(RummyDicePlayerItem.ScoreGame));
            _thisScore.AddColumn("Phase", false, nameof(RummyDicePlayerItem.Phase));
            _thisScore.VerticalAlignment = VerticalAlignment.Top;
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            _diceControl = new RummyDiceListWPF();
            thisBut      = GetGamingButton("Roll", nameof(RummyDiceMainViewModel.RollAsync));
            thisBut.HorizontalAlignment = HorizontalAlignment.Left;
            otherStack.Children.Add(thisBut);
            otherStack.Children.Add(_diceControl);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RummyDiceMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(RummyDiceMainViewModel.Status));
            firstInfo.AddRow("Phase", nameof(RummyDiceMainViewModel.CurrentPhase));
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            StackPanel bottomStack = new StackPanel();

            otherStack.Children.Add(bottomStack);
            var endButton = GetGamingButton("End Turn", nameof(RummyDiceMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.Margin = new Thickness(5, 0, 0, 20);
            bottomStack.Children.Add(endButton);
            thisBut        = GetGamingButton("Score Hand", nameof(RummyDiceMainViewModel.CheckAsync));
            thisBut.Margin = new Thickness(5, 0, 0, 0);
            bottomStack.Children.Add(thisBut);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        private readonly RackoUI _handWPF; //use this instead.

        public RackoMainView(IEventAggregator aggregator,
                             TestOptions test,
                             RackoVMData model,
                             RackoGameContainer gameContainer
                             )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile    = new BaseDeckWPF <RackoCardInformation, RackoGraphicsCP, CardGraphicsWPF>();
            _discardGPile = new BasePileWPF <RackoCardInformation, RackoGraphicsCP, CardGraphicsWPF>();
            _score        = new ScoreBoardWPF();

            _currentWPF = new BasePileWPF <RackoCardInformation, RackoGraphicsCP, CardGraphicsWPF>();
            _handWPF    = new RackoUI();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RackoMainViewModel.RestoreScreen)
                };
            }
            Grid finalGrid = new Grid();

            AddAutoRows(finalGrid, 1);
            AddAutoColumns(finalGrid, 2);
            mainStack.Children.Add(_deckGPile);
            mainStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(_currentWPF);
            var thisBut = GetGamingButton("Discard Current Card", nameof(RackoMainViewModel.DiscardCurrentAsync));

            mainStack.Children.Add(thisBut);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RackoMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(RackoMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);
            thisBut = GetGamingButton("Racko", nameof(RackoMainViewModel.RackoAsync));
            mainStack.Children.Add(thisBut);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            _score.AddColumn("Score Round", true, nameof(RackoPlayerItem.ScoreRound));
            _score.AddColumn("Score Game", true, nameof(RackoPlayerItem.TotalScore));
            int x;

            for (x = 1; x <= 10; x++)
            {
                _score.AddColumn("Section" + x, false, "Value" + x, nameof(RackoPlayerItem.CanShowValues));// 2 bindings.
            }
            mainStack.Children.Add(_score);
            _handWPF = new RackoUI();
            AddControlToGrid(finalGrid, _handWPF, 0, 1); // first column

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
        public CribbageMainView(IEventAggregator aggregator,
                                TestOptions test,
                                CribbageVMData model
                                )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _discardGPile  = new BasePileWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _crib1         = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _main1         = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _otherScore    = new ScoreUI();
            _main1.Divider = 1.5;


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CribbageMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_main1);
            mainStack.Children.Add(otherStack);



            _score.AddColumn("Cards Left", false, nameof(CribbagePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Is Skunk Hole", false, nameof(CribbagePlayerItem.IsSkunk), useTrueFalse: true);
            _score.AddColumn("First Position", false, nameof(CribbagePlayerItem.FirstPosition));
            _score.AddColumn("Second Position", false, nameof(CribbagePlayerItem.SecondPosition));
            _score.AddColumn("Score Round", false, nameof(CribbagePlayerItem.ScoreRound));
            _score.AddColumn("Total Score", false, nameof(CribbagePlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(CribbageMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(CribbageMainViewModel.Status));
            firstInfo.AddRow("Dealer", nameof(CribbageMainViewModel.Dealer));
            SimpleLabelGrid others = new SimpleLabelGrid();

            others.AddRow("Count", nameof(CribbageMainViewModel.TotalCount));
            mainStack.Children.Add(_playerHandWPF);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            var button = GetGamingButton("Continue", nameof(CribbageMainViewModel.ContinueAsync));

            otherStack.Children.Add(button);
            button = GetGamingButton("To Crib", nameof(CribbageMainViewModel.CribAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Play", nameof(CribbageMainViewModel.PlayAsync));
            otherStack.Children.Add(button);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            otherStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(_crib1);
            Grid finalGrid = new Grid();

            AddPixelRow(finalGrid, 300); // hopefully this is enough
            AddLeftOverRow(finalGrid, 1);
            AddLeftOverColumn(finalGrid, 70);
            AddLeftOverColumn(finalGrid, 30);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            Grid.SetRowSpan(mainStack, 2);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(others.GetContent);
            finalStack.Children.Add(_otherScore);
            AddControlToGrid(finalGrid, finalStack, 0, 1);
            AddControlToGrid(finalGrid, _score, 1, 1);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
        public A8RoundRummyMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    A8RoundRummyVMData model,
                                    A8RoundRummyGameContainer gameContainer
                                    )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsWPF>();
            _roundControl  = new RoundUI();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(A8RoundRummyMainViewModel.RestoreScreen)
                };
            }
            Grid grid2 = new Grid();

            AddLeftOverColumn(grid2, 60);
            AddLeftOverColumn(grid2, 40); // can adjust as needed
            AddControlToGrid(grid2, mainStack, 0, 0);
            _roundControl = new RoundUI();
            AddControlToGrid(grid2, _roundControl, 0, 1);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            var thisBut = GetGamingButton("Go Out", nameof(A8RoundRummyMainViewModel.GoOutAsync));

            otherStack.Children.Add(thisBut);
            mainStack.Children.Add(_playerHandWPF);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(A8RoundRummyMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(A8RoundRummyMainViewModel.Status));
            firstInfo.AddRow("Next", nameof(A8RoundRummyMainViewModel.NextTurn));
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(A8RoundRummyPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(A8RoundRummyPlayerItem.TotalScore));
            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = grid2;
        }
Esempio n. 25
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        public MonopolyCardGameMainView(IEventAggregator aggregator,
                                        TestOptions test,
                                        MonopolyCardGameVMData model,
                                        MonopolyCardGameGameContainer gameContainer
                                        )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <MonopolyCardGameCardInformation, MonopolyCardGameGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <MonopolyCardGameCardInformation, MonopolyCardGameGraphicsCP, CardGraphicsWPF>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(MonopolyCardGameMainViewModel.RestoreScreen)
                };
            }
            mainStack.Children.Add(_cardDetail);
            Grid finalGrid = new Grid();

            AddPixelColumn(finalGrid, 900);
            AddAutoColumns(finalGrid, 1);
            _tradeStack.Orientation = Orientation.Horizontal;
            AddControlToGrid(finalGrid, _tradeStack, 0, 1);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            StackPanel tempStack = new StackPanel();
            var        thisBut   = GetGamingButton("Resume", nameof(MonopolyCardGameMainViewModel.ResumeAsync));

            tempStack.Children.Add(thisBut);
            thisBut = GetGamingButton("Go Out", nameof(MonopolyCardGameMainViewModel.GoOutAsync));
            tempStack.Children.Add(thisBut);
            otherStack.Children.Add(tempStack);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(MonopolyCardGamePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Previous Money", true, nameof(MonopolyCardGamePlayerItem.PreviousMoney), useCurrency: true);
            _score.AddColumn("Total Money", true, nameof(MonopolyCardGamePlayerItem.TotalMoney), useCurrency: true);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(MonopolyCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(MonopolyCardGameMainViewModel.Status));
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
Esempio n. 26
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        public MilkRunMainView(IEventAggregator aggregator,
                               TestOptions test,
                               MilkRunVMData model,
                               MilkRunGameContainer gameContainer
                               )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();
            _playerHandWPF = new BaseHandWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();

            _opponentChocolateDeliveries  = new TextBlock();
            _opponentStrawberryDeliveries = new TextBlock();
            _opponentChocolatePiles       = new BasicMultiplePilesWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();
            _opponentStrawberryPiles      = new BasicMultiplePilesWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();
            _yourChocolateDeliveries      = new TextBlock();
            _yourStrawberryDeliveries     = new TextBlock();
            _yourChocolatePiles           = new BasicMultiplePilesWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();
            _yourStrawberryPiles          = new BasicMultiplePilesWPF <MilkRunCardInformation, MilkRunGraphicsCP, CardGraphicsWPF>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(MilkRunMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            AddPlayArea(otherStack);
            mainStack.Children.Add(otherStack);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(MilkRunMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(MilkRunMainViewModel.Status));

            StackPanel newStack = new StackPanel();

            mainStack.Children.Add(newStack);
            newStack.HorizontalAlignment = HorizontalAlignment.Center;
            newStack.Margin = new Thickness(0, 10, 0, 0);
            newStack.Children.Add(_playerHandWPF);
            newStack.Children.Add(firstInfo.GetContent);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 27
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        public OpetongMainView(IEventAggregator aggregator,
                               TestOptions test,
                               OpetongVMData model
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();

            _tempG = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, RummySet, SavedSet>();
            _poolG = new CardBoardWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(OpetongMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_poolG);
            _poolG.HorizontalAlignment = HorizontalAlignment.Left;
            _poolG.VerticalAlignment   = VerticalAlignment.Top;
            _tempG.Height = 350;
            otherStack.Children.Add(_tempG);
            var button = GetGamingButton("Lay Down Single Set", nameof(OpetongMainViewModel.PlaySetAsync));

            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(OpetongPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Sets Played", true, nameof(OpetongPlayerItem.SetsPlayed));
            _score.AddColumn("Score", true, nameof(OpetongPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(OpetongMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(OpetongMainViewModel.Status));
            firstInfo.AddRow("Instructions", nameof(OpetongMainViewModel.Instructions));

            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(_score);
            finalStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(finalStack);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(_mainG);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public RookMainView(IEventAggregator aggregator,
                            TestOptions test,
                            RookVMData model
                            )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RookCardInformation, RookGraphicsCP, CardGraphicsWPF>();


            _trick1 = new SeveralPlayersTrickWPF <EnumColorTypes, RookCardInformation, RookGraphicsCP, CardGraphicsWPF, RookPlayerItem>();
            _dummy1 = new BaseHandWPF <RookCardInformation, RookGraphicsCP, CardGraphicsWPF>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RookMainViewModel.RestoreScreen)
                };
            }
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(RookMainViewModel.NestScreen)
            };

            mainStack.Children.Add(parent);
            _score.AddColumn("Bid Amount", true, nameof(RookPlayerItem.BidAmount));
            _score.AddColumn("Tricks Won", false, nameof(RookPlayerItem.TricksWon));
            _score.AddColumn("Current Score", false, nameof(RookPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", false, nameof(RookPlayerItem.TotalScore));

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RookMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(RookMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(RookMainViewModel.Status));


            mainStack.Children.Add(_playerHandWPF);

            mainStack.Children.Add(_dummy1);
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(RookMainViewModel.BidScreen)
            };
            otherStack.Children.Add(parent);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(RookMainViewModel.ColorScreen)
            };
            otherStack.Children.Add(parent);
            otherStack.Children.Add(_trick1);

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 29
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        public Rummy500MainView(IEventAggregator aggregator,
                                TestOptions test,
                                Rummy500VMData model
                                )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile            = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score                = new ScoreBoardWPF();
            _playerHandWPF        = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _playerHandWPF.Margin = new Thickness(5, 5, 5, 5);
            _playerHandWPF.HorizontalAlignment = HorizontalAlignment.Stretch;
            _discardRummy = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG        = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, RummySet, SavedSet>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(Rummy500MainViewModel.RestoreScreen)
                };
            }
            Grid finalGrid = new Grid();

            AddAutoColumns(finalGrid, 1);
            AddLeftOverColumn(finalGrid, 1);
            AddControlToGrid(finalGrid, mainStack, 0, 1);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(Rummy500MainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(Rummy500MainViewModel.Status));

            _score.AddColumn("Cards Left", false, nameof(Rummy500PlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Points Played", false, nameof(Rummy500PlayerItem.PointsPlayed));
            _score.AddColumn("Cards Played", false, nameof(Rummy500PlayerItem.CardsPlayed));
            _score.AddColumn("Score Current", false, nameof(Rummy500PlayerItem.CurrentScore));
            _score.AddColumn("Score Total", false, nameof(Rummy500PlayerItem.TotalScore));
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_playerHandWPF);
            Button button;

            button = GetGamingButton("Discard Current", nameof(Rummy500MainViewModel.DiscardCurrentAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Create New Rummy Set", nameof(Rummy500MainViewModel.CreateSetAsync));
            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);
            _mainG.Divider = 1.3;
            _mainG.Height  = 550; // i think
            mainStack.Children.Add(_mainG);
            _discardRummy.Divider             = 1.7;
            _discardRummy.HandType            = HandObservable <RegularRummyCard> .EnumHandList.Vertical;
            _discardRummy.HorizontalAlignment = HorizontalAlignment.Left;
            _discardRummy.VerticalAlignment   = VerticalAlignment.Stretch;
            AddControlToGrid(finalGrid, _discardRummy, 0, 0);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
Esempio n. 30
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        public UnoMainView(IEventAggregator aggregator,
                           TestOptions test,
                           UnoVMData model
                           )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <UnoCardInformation, UnoGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <UnoCardInformation, UnoGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <UnoCardInformation, UnoGraphicsCP, CardGraphicsWPF>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(UnoMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            var endButton = GetGamingButton("End Turn", nameof(UnoMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            otherStack.Children.Add(endButton);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(UnoMainViewModel.SayUnoScreen)
            };

            otherStack.Children.Add(parent);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(UnoPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Points", true, nameof(UnoPlayerItem.TotalPoints), rightMargin: 10);
            _score.AddColumn("Previous Points", true, nameof(UnoPlayerItem.PreviousPoints), rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(UnoMainViewModel.NormalTurn));
            firstInfo.AddRow("Next", nameof(UnoMainViewModel.NextPlayer));
            firstInfo.AddRow("Status", nameof(UnoMainViewModel.Status));

            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            otherStack.Children.Add(_score);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP);              //default add to grid but does not have to.
            }
            UnoSaveInfo save = cons !.Resolve <UnoSaveInfo>(); //usually needs this part for multiplayer games.

            _score !.LoadLists(save.PlayerList);
            _playerHandWPF !.LoadList(_model.PlayerHand1 !, ts.TagUsed); // i think
            _discardGPile !.Init(_model.Pile1 !, ts.TagUsed);            // may have to be here (well see)
            _discardGPile.StartListeningDiscardPile();                   // its the main one.

            _deckGPile !.Init(_model.Deck1 !, ts.TagUsed);               // try here.  may have to do something else as well (?)
            _deckGPile.StartListeningMainDeck();

            Content = mainStack;
        }