public void Init(SimpleKinectCursor input)
        {
            mInput = input;

            Anchor.Vector = new VectorUpdater(mInput.Anchor);
            HandR.Vector = new VectorUpdater(mInput.HandR);
            HandL.Vector = new VectorUpdater(mInput.HandL);
            Width.Scalar = new ScalarUpdater(mInput.Width);
            Height.Scalar = new ScalarUpdater(mInput.Height);
            LeftHandShift.Scalar = new ScalarUpdater(mInput.LeftHandShift);
            LeftShift.Scalar = new ScalarUpdater(mInput.LeftShift);
            UpShift.Scalar = new ScalarUpdater(mInput.UpShift);
            TopLeftX.Scalar = new ScalarUpdater(mInput.TopLeftX);
            TopLeftY.Scalar = new ScalarUpdater(mInput.TopLeftY);
            X.Scalar = new ScalarUpdater(mInput.X);
            Y.Scalar = new ScalarUpdater(mInput.Y);
            ConstrainedXRight.Scalar = new ScalarUpdater(mInput.ConstrainedXRight);
            ConstrainedYRight.Scalar = new ScalarUpdater(mInput.ConstrainedYRight);
            ConstrainedXLeft.Scalar = new ScalarUpdater(mInput.ConstrainedXLeft);
            ConstrainedYLeft.Scalar = new ScalarUpdater(mInput.ConstrainedYLeft);
            RawXRight.Scalar = new ScalarUpdater(mInput.RawXRight);
            RawYRight.Scalar = new ScalarUpdater(mInput.RawYRight);
            RawXLeft.Scalar = new ScalarUpdater(mInput.RawXLeft);
            RawYLeft.Scalar = new ScalarUpdater(mInput.RawYLeft);
            SmoothingFactor.Scalar = new ScalarUpdater(mInput.SmoothingFactor);

            enabledCheck.Checked = mInput.Enabled;

            Anchor.Text = "Anchor";
            HandR.Text = "Hand";
        }
Esempio n. 2
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        public void Init(SimpleKinectCursor input)
        {
            mInput = input;

            Anchor.Vector            = new VectorUpdater(mInput.Anchor);
            HandR.Vector             = new VectorUpdater(mInput.HandR);
            HandL.Vector             = new VectorUpdater(mInput.HandL);
            Width.Scalar             = new ScalarUpdater(mInput.Width);
            Height.Scalar            = new ScalarUpdater(mInput.Height);
            LeftHandShift.Scalar     = new ScalarUpdater(mInput.LeftHandShift);
            LeftShift.Scalar         = new ScalarUpdater(mInput.LeftShift);
            UpShift.Scalar           = new ScalarUpdater(mInput.UpShift);
            TopLeftX.Scalar          = new ScalarUpdater(mInput.TopLeftX);
            TopLeftY.Scalar          = new ScalarUpdater(mInput.TopLeftY);
            X.Scalar                 = new ScalarUpdater(mInput.X);
            Y.Scalar                 = new ScalarUpdater(mInput.Y);
            ConstrainedXRight.Scalar = new ScalarUpdater(mInput.ConstrainedXRight);
            ConstrainedYRight.Scalar = new ScalarUpdater(mInput.ConstrainedYRight);
            ConstrainedXLeft.Scalar  = new ScalarUpdater(mInput.ConstrainedXLeft);
            ConstrainedYLeft.Scalar  = new ScalarUpdater(mInput.ConstrainedYLeft);
            RawXRight.Scalar         = new ScalarUpdater(mInput.RawXRight);
            RawYRight.Scalar         = new ScalarUpdater(mInput.RawYRight);
            RawXLeft.Scalar          = new ScalarUpdater(mInput.RawXLeft);
            RawYLeft.Scalar          = new ScalarUpdater(mInput.RawYLeft);
            SmoothingFactor.Scalar   = new ScalarUpdater(mInput.SmoothingFactor);

            enabledCheck.Checked = mInput.Enabled;

            Anchor.Text = "Anchor";
            HandR.Text  = "Hand";
        }
 public SimpleCursorPanel(SimpleKinectCursor cursor)
     : this()
 {
     Init(cursor);
 }
Esempio n. 4
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 public SimpleCursorPanel(SimpleKinectCursor cursor)
     : this()
 {
     Init(cursor);
 }