public void Init(SimpleKinectCursor input) { mInput = input; Anchor.Vector = new VectorUpdater(mInput.Anchor); HandR.Vector = new VectorUpdater(mInput.HandR); HandL.Vector = new VectorUpdater(mInput.HandL); Width.Scalar = new ScalarUpdater(mInput.Width); Height.Scalar = new ScalarUpdater(mInput.Height); LeftHandShift.Scalar = new ScalarUpdater(mInput.LeftHandShift); LeftShift.Scalar = new ScalarUpdater(mInput.LeftShift); UpShift.Scalar = new ScalarUpdater(mInput.UpShift); TopLeftX.Scalar = new ScalarUpdater(mInput.TopLeftX); TopLeftY.Scalar = new ScalarUpdater(mInput.TopLeftY); X.Scalar = new ScalarUpdater(mInput.X); Y.Scalar = new ScalarUpdater(mInput.Y); ConstrainedXRight.Scalar = new ScalarUpdater(mInput.ConstrainedXRight); ConstrainedYRight.Scalar = new ScalarUpdater(mInput.ConstrainedYRight); ConstrainedXLeft.Scalar = new ScalarUpdater(mInput.ConstrainedXLeft); ConstrainedYLeft.Scalar = new ScalarUpdater(mInput.ConstrainedYLeft); RawXRight.Scalar = new ScalarUpdater(mInput.RawXRight); RawYRight.Scalar = new ScalarUpdater(mInput.RawYRight); RawXLeft.Scalar = new ScalarUpdater(mInput.RawXLeft); RawYLeft.Scalar = new ScalarUpdater(mInput.RawYLeft); SmoothingFactor.Scalar = new ScalarUpdater(mInput.SmoothingFactor); enabledCheck.Checked = mInput.Enabled; Anchor.Text = "Anchor"; HandR.Text = "Hand"; }
public SimpleCursorPanel(SimpleKinectCursor cursor) : this() { Init(cursor); }