public override void OnInspectorGUI() { SimpleHelvetica targetSH = (target as SimpleHelvetica); // find target component if (!targetSH.enabled) { if (GUILayout.Button("Edit Text", GUILayout.MaxWidth(120))) { targetSH.EnableSelf(); } } else { GUILayout.Label("Text"); EditorGUILayout.HelpBox("- WARNING: Changing text will reset individual character transform changes\n- Multiple lines supported\n- Undo not supported for this Text area", MessageType.None); targetSH.Text = EditorGUILayout.TextArea((target as SimpleHelvetica).Text); targetSH.CharacterSpacing = EditorGUILayout.FloatField("Character Spacing", (target as SimpleHelvetica).CharacterSpacing); targetSH.LineSpacing = EditorGUILayout.FloatField("Line Spacing", (target as SimpleHelvetica).LineSpacing); targetSH.SpaceWidth = EditorGUILayout.FloatField("Space Width", (target as SimpleHelvetica).SpaceWidth); //tell SimpleHelvetica.cs that something has changed (so it runs ManualUpdate() ) when Text | variables are modified if (targetSH.Text != PrevFrameText || targetSH.CharacterSpacing != PrevFrameCharacterSpacing || targetSH.LineSpacing != PrevFrameLineSpacing || targetSH.SpaceWidth != PrevFrameSpaceWidth) { PrevFrameText = targetSH.Text; PrevFrameCharacterSpacing = targetSH.CharacterSpacing; PrevFrameLineSpacing = targetSH.LineSpacing; PrevFrameSpaceWidth = targetSH.SpaceWidth; targetSH.GenerateText(); } //DrawDefaultInspector(); /* * if (!targetSH.UpdateInRealtime){ * if(GUILayout.Button("Update Text", GUILayout.MaxWidth(120))) { * targetSH.GenerateText(); * } * } */ EditorGUILayout.Space(); if (GUILayout.Button("Apply\nMesh Renderer\nSettings", GUILayout.MaxWidth(120))) { targetSH.ApplyMeshRenderer(); } EditorGUILayout.HelpBox("Cannot Undo when Applying Mesh Renderer Settings", MessageType.None); } }
public void Spawn3DText(string text, bool shouldStop, float distanceToStop) { this.shouldStop = shouldStop; gameObject3DTextInstance = Instantiate(gameObjectText3D, new Vector3(0, 0, this.transform.position.z), Quaternion.identity); SimpleHelvetica simpleHelvetica = gameObject3DTextInstance.GetComponent <SimpleHelvetica>(); simpleHelvetica.SetText(text); simpleHelvetica.Reset(); Rigidbody rb = gameObject3DTextInstance.GetComponent <Rigidbody>(); rb.velocity = Vector3.back * 20; is3DTextSpawning = true; }
// Start is called before the first frame update void Awake() { InstanceCheck(); pooledObjects = new List <GameObject>(); StartPooling(); policeStartSpeed = PersistentSettings.policeStartSpeed; policeIncreaseSpeed = PersistentSettings.policeIncreaseSpeed; policeSpawnSeconds = PersistentSettings.policeSpawnSeconds; currentTime = 0f; gameStarted = false; gameOver = false; //cam camTarget = GameObject.Find("CamTarget"); //initialize timer timerText = gameObject.GetComponentInChildren <SimpleHelvetica>(); timerText.Text = "0"; timerText.GenerateText(); restartText = Instantiate(timerText); restartText.Text = " "; restartText.GenerateText(); //spawn road tiles InvokeRepeating(nameof(SpawnRoads), 0f, tileSpawnSeconds); //spawn player var playerSpawnpos = new Vector3(0, player.transform.GetComponent <BoxCollider>().bounds.size.y, 0); player = Instantiate(player, playerSpawnpos, Quaternion.identity); playerRb = player.GetComponent <Rigidbody>(); playerRb.useGravity = false; // rb.constraints = RigidbodyConstraints.FreezeAll; //TODO: add back in with correct rotation //spawn police cars policeCars = new List <GameObject>(); policeSpawnPosOffset.y = 1; //TODO: magic numbas policeSpawnPosOffset = playerSpawnpos + policeSpawnPosOffset; InvokeRepeating(nameof(SpawnPoliceCars), 0f, policeSpawnSeconds); //spawn random road block items //TODO: fix attaching // InvokeRepeating(nameof(SpawnRoadBlockItems), 1f, policeSpawnSeconds*2f); }
// Start is called before the first frame update void Start() { truck = gameObject; rb = truck.transform.GetComponent <Rigidbody>(); // print(poopSpawn); // FrontTyresRB.Add(tyres[2].GetComponent<Rigidbody>()); // FrontTyresRB.Add(tyres[3].GetComponent<Rigidbody>()); // currentCooldown = poopCooldown; poopTimer = truck.GetComponentInChildren <SimpleHelvetica>(); poopTimer.Text = "test"; }
// Update is called once per frame void Update() { currentDate = System.DateTime.Now.ToString("HH:mm\ndddd,MMMM\bdd"); if (enabled) { currentDate = ""; } // Update date text Transform parent = transform.parent; GameObject blueScreen = parent.Find("blue_screen").gameObject; GameObject date = blueScreen.transform.Find("Date").gameObject; SimpleHelvetica simpleHelvetica = date.GetComponent <SimpleHelvetica>(); simpleHelvetica.Text = currentDate; simpleHelvetica.GenerateText(); }
// Start is called before the first frame update void Start() { _scoreValueText = ScoreValue.GetComponent <SimpleHelvetica>(); _speedValueText = SpeedValue.GetComponent <SimpleHelvetica>(); }
// Start is called before the first frame update void Start() { score = GetComponent <SimpleHelvetica>(); }
public override void OnInspectorGUI() { #if UNITY_EDITOR SimpleHelvetica targetSH = (target as SimpleHelvetica); // find target component if (!targetSH.enabled) { if (GUILayout.Button("Edit Text", GUILayout.MaxWidth(120))) { targetSH.EnableSelf(); } } else { GUILayout.Label("Text"); EditorGUILayout.HelpBox("- WARNING: Changing text will reset individual character transform changes\n- Multiple lines supported\n- Undo not supported for this Text area", MessageType.None); targetSH.Text = EditorGUILayout.TextArea((target as SimpleHelvetica).Text); targetSH.CharacterSpacing = EditorGUILayout.FloatField("Character Spacing", (target as SimpleHelvetica).CharacterSpacing); targetSH.LineSpacing = EditorGUILayout.FloatField("Line Spacing", (target as SimpleHelvetica).LineSpacing); targetSH.SpaceWidth = EditorGUILayout.FloatField("Space Width", (target as SimpleHelvetica).SpaceWidth); //tell SimpleHelvetica.cs that something has changed (so it runs ManualUpdate() ) when Text | variables are modified if (targetSH.Text != PrevFrameText || targetSH.CharacterSpacing != PrevFrameCharacterSpacing || targetSH.LineSpacing != PrevFrameLineSpacing || targetSH.SpaceWidth != PrevFrameSpaceWidth) { PrevFrameText = targetSH.Text; PrevFrameCharacterSpacing = targetSH.CharacterSpacing; PrevFrameLineSpacing = targetSH.LineSpacing; PrevFrameSpaceWidth = targetSH.SpaceWidth; targetSH.GenerateText(); } //DrawDefaultInspector(); /* * if (!targetSH.UpdateInRealtime){ * if(GUILayout.Button("Update Text", GUILayout.MaxWidth(120))) { * targetSH.GenerateText(); * } * } */ EditorGUILayout.Space(); if (!targetSH.BoxColliderAdded) { if (GUILayout.Button("+ Box Colliders", GUILayout.MaxWidth(120))) { targetSH.AddBoxCollider(); } } if (targetSH.BoxColliderAdded) { if (GUILayout.Button("- Box Colliders", GUILayout.MaxWidth(120))) { targetSH.RemoveBoxCollider(); } targetSH.BoxColliderIsTrigger = EditorGUILayout.Toggle("Is Trigger", (target as SimpleHelvetica).BoxColliderIsTrigger); //if(GUILayout.Button("Update Box Collider", GUILayout.MaxWidth(120))) { targetSH.SetBoxColliderVariables(); //} } EditorGUILayout.Space(); if (!targetSH.RigidbodyAdded) { if (GUILayout.Button("+ Rigidbody", GUILayout.MaxWidth(120))) { targetSH.AddRigidbody(); } } if (targetSH.RigidbodyAdded) { if (GUILayout.Button("- Rigidbody", GUILayout.MaxWidth(120))) { targetSH.RemoveRigidbody(); } EditorGUILayout.HelpBox("Press \"Update Rigidbody\" to apply changes\nPress \"Reset Rigidbody\" to revert to default values", MessageType.None); DrawDefaultInspector(); if (GUILayout.Button("Update Rigidbody", GUILayout.MaxWidth(120))) { targetSH.SetRigidbodyVariables(); } if (GUILayout.Button("Reset Rigidbody", GUILayout.MaxWidth(120))) { targetSH.ResetRigidbodyVariables(); } } EditorGUILayout.Space(); if (GUILayout.Button("Apply\nMesh Renderer\nSettings", GUILayout.MaxWidth(120))) { targetSH.ApplyMeshRenderer(); } EditorGUILayout.HelpBox("Cannot Undo when Applying Mesh Renderer Settings", MessageType.None); } #endif }