Esempio n. 1
0
 public IEnumerator Fade(SimpleFade.Fade fade, Action fadeWaitProc = null)
 {
     // ISSUE: object of a compiler-generated type is created
     return((IEnumerator) new Scene.\u003CFade\u003Ec__Iterator7()
     {
         fade = fade,
         fadeWaitProc = fadeWaitProc,
         \u0024this = this
     });
 }
Esempio n. 2
0
 public void FadeSet(SimpleFade.Fade fade, float time = -1f, Texture2D tex = null)
 {
     this._Fade = fade;
     if ((double)time != -1.0)
     {
         this._Time = time;
     }
     if (Object.op_Inequality((Object)tex, (Object)null))
     {
         this._Texture = tex;
     }
     this.Init();
 }
Esempio n. 3
0
 private void FadeInOutStart(SimpleFade.FadeInOut set)
 {
     if (set != null)
     {
         this.fadeInOut = set;
     }
     if (this.fadeInOut == null)
     {
         return;
     }
     this._Fade     = set == null ? SimpleFade.Fade.Out : SimpleFade.Fade.In;
     this._Time     = set == null ? this.fadeInOut.outTime : this.fadeInOut.inTime;
     this._Color    = set == null ? this.fadeInOut.outColor : this.fadeInOut.inColor;
     this.fadeInOut = set;
     this.Init();
 }