void Start() { player = Toolbox.Instance.GetPlayer().transform; flip = player.gameObject.GetComponent <flipScript>(); flipScript.OnFailedFlip += FailedFlip; eyeParent = GetComponent <SimpleEye>(); InitializeWallCheck(); Debug.Log(transform.rotation.eulerAngles.y); particleSystem = GetComponentInChildren <ParticleSystem>(); audio = GetComponent <AudioSource>(); audio.maxDistance = GetComponent <SphereCollider>().radius; transition = GetComponentInChildren <Transition>(); }
public static void Start() { //sample init IDrawBehaviour simple = new SimpleDraw(), mirror = new MirrorDraw(), reverse = new ReverseDraw(); Canvas canvas = new Canvas(60, 60); Eye eye1 = new SimpleEye(), eye2 = new SimpleEye(reverse); Ear ear1 = new SimpleEar(mirror), ear2 = new SimpleEar(reverse); Skin skin = new SimpleSkin(simple); PhhotoRobot pr = new PhhotoRobot(canvas, skin, eyes: new List <Eye>() { eye1, eye2 }, ears: new List <Ear>() { ear1, ear2 }, mouse: new SadMouse(), nose: new SimpleNose()); //game while (true) { Console.WriteLine(pr.Canvas); Console.WriteLine("Welcome ! This is Photorobot =) to change this face use commands like <{Name} {Part} {flag}(optional)>"); string[] input = Console.ReadLine()?.Split(' '); Console.Clear(); if (input != null) { switch (input[0]) { case "eye": switch (input[1]) { case "anime": if (input[2].Contains("r")) { pr.Eyes[1] = new AnimeEye(reverse); } else { pr.Eyes[0] = new AnimeEye(); } break; case "simple": if (input[2].Contains("r")) { pr.Eyes[1] = new SimpleEye(reverse); } else { pr.Eyes[0] = new SimpleEye(); } break; } break; case "ear": switch (input[1]) { case "elph": if (input[2].Contains("r")) { pr.Ears[1] = new ElphEar(reverse); } else { pr.Ears[0] = new ElphEar(mirror); } break; case "simple": if (input[2].Contains("r")) { pr.Ears[1] = new SimpleEar(reverse); } else { pr.Ears[0] = new SimpleEar(mirror); } break; } break; case "nose": case "anime": pr.Nose = new AnimeNose(); break; case "simple": pr.Nose = new SimpleNose(); break; break; case "mouse": switch (input[1]) { case "happy": pr.Mouse = new HappyMouse(); break; case "sad": pr.Mouse = new SadMouse(); break; } break; default: Console.BackgroundColor = ConsoleColor.Red; Console.WriteLine(" !!!!!! Invalid command !!!!!!!"); Console.BackgroundColor = ConsoleColor.Black; break; } } pr.Update(); } }