public void RunEngineScenario3() { //arrange var engine = new SimpleEngine <CartModel>(); engine.AddPromotion(new NItemsFixedPrice("A", 3, 130)); engine.AddPromotion(new NItemsFixedPrice("B", 2, 45)); engine.AddPromotion(new TwoItemsFixedPrice("C", "D", 30)); var cart = new CartModel { Items = new() { new("A", 3, 50), new("B", 5, 30), new("C", 1, 20), new("D", 2, 15), } }; //act var result = engine.Run(cart); // Assert result.TotalValue.Should().Be(295); } }
public void TryDoStep_ShouldDoIndicatedStartIndexFirst() { // Arrange var startIndex = (4, 4); var square = new Mock <ISquare>(); square.SetupGet(x => x.IsNumber).Returns(true); square.SetupGet(x => x.Number).Returns(0); var mapHandler = new Mock <IMapHandler>(); mapHandler .Setup(x => x.GetSquare(startIndex)) .Returns(square.Object); // Act var simpleEngine = new SimpleEngine(mapHandler.Object, startIndex); var result = simpleEngine.TryDoStep(null, out _, out _); // Assert Assert.IsTrue(result); mapHandler.Verify(x => x.GetSquare(startIndex), Times.Once); mapHandler.Verify(x => x.Click(square.Object), Times.Once); mapHandler.Verify(x => x.GetNumberSplat(square.Object), Times.Once); square.VerifyGet(x => x.IsNumber, Times.Once); square.VerifyGet(x => x.Number, Times.Once); mapHandler.VerifyNoOtherCalls(); }
/// <summary>解析情報の準備を整えたMeepシミュレーションエンジンを生成する。</summary> /// <returns></returns> public EngineBase CreateReadySimulationEngine() { SimpleEngine engine = new SimpleEngine(); engine.DefaultMaterial = ProjectManifest.BackgroundMaterial.MeepMaterial; engine.GeometricLattice = new MeepLattice(ProjectManifest.SimulationRegion.Size); foreach (SourceData src in ProjectManifest.Sources) { engine.Sources.AddRange(src.MakeMeepSource()); } foreach (GeometricObjectDataBase obj in GeometricObjects) { engine.Geometry.AddRange(obj.MakeMeepGeometricObject()); } engine.GlobalShift = -ProjectManifest.SimulationRegion.Center; engine.PmlLayers.Add(new MeepPml(ProjectManifest.SimulationRegion.PmlThickness)); engine.Resolution = ProjectManifest.Resolution; foreach (FluxAnalysisData analysis in ProjectManifest.FluxAnalyses) { engine.FluxAnalyses.Add(analysis.MakeMeepFlux()); } MeepRunFunction run = MeepRunFunction.RunUntil(ProjectManifest.SimulationTime); foreach (VisualizationOutputData vis in ProjectManifest.VisualizationOutputs) { run.StepFunctions.AddRange(vis.MakeMeepStepFunction()); } engine.RunFunction = run; return(engine); }
public void GenerateLinksTest() { var mock = fixture.Freeze <Mock <ILinkShortener> >(); sut = fixture.Create <SimpleEngine>(); sut.GenerateLinks(); mock.Verify(s => s.ShortenAllLinks(It.IsAny <List <Episode> >()), Times.Once); }
public void LoadDataTest() { var testdata = fixture.Create <List <Episode> >(); var mockLoadData = fixture.Freeze <Mock <ILoadData> >(); mockLoadData.Setup(ld => ld.Execute()).Returns(testdata); sut = fixture.Create <SimpleEngine>(); sut.LoadData(); Assert.That(sut.Episodes, Is.EqualTo(testdata)); mockLoadData.Verify(d => d.Execute(), Times.Once); }
public static void Start() { var assetUri = new Uri("game:/#UltimaIX"); var dataUri = new Uri("game:/#UltimaIX"); Engine = new SimpleEngine(UltimaIXEstateHandler.Handler, assetUri, dataUri); // engine (14 - Avatar House Earth) // engine (09 - Britania) Engine.CurrentWorld = 09; Engine.SpawnPlayer(PlayerPrefab, new Vector3(100f, 100f, 0)); }
public void LoadData_GenerateInteractionTest() { var testdata = fixture.Create <List <Episode> >(); var mockLoadData = fixture.Freeze <Mock <ILoadData> >(); mockLoadData.Setup(ld => ld.Execute()).Returns(testdata); var mockShortener = fixture.Freeze <Mock <ILinkShortener> >(); sut = fixture.Create <SimpleEngine>(); sut.LoadData(); sut.GenerateLinks(); mockShortener.Verify(s => s.ShortenAllLinks(testdata), Times.Once); }
static void Main(string[] args) { SimpleMap map = new SimpleMap(new MapSize(100, 100)); map.AddLayer("default"); SimpleMapObjectF factory = new SimpleMapObjectF(); SimpleEngine eng = new SimpleEngine(map, factory); for (int i = 0; i < 10; ++i) { eng.AddObject("1", "default", new Coordinates(i, i)); } Console.ReadLine(); }
public static void Start() { var assetUri = new Uri("game:/#Zero"); var dataUri = new Uri("game:/#Zero"); Engine = new SimpleEngine(UltimaEstateHandler.Handler, assetUri, dataUri); // engine var scale = ConvertUtils.ExteriorCellSideLengthInMeters; //Engine.SpawnPlayerAndUpdate(PlayerPrefab, new Vector3(4 * scale, 20, 25 * scale)); //Engine.SpawnPlayerAndUpdate(PlayerPrefab, new Vector3(15 * scale, 20, 25 * scale)); Engine.SpawnPlayerAndUpdate(PlayerPrefab, new Vector3(11 * scale, 10, 29 * scale)); }
public void GenerateDescription_UpdatesEpisodeNumber_WrongValueRemovesUpdate() { var testdata = fixture.Create <List <Episode> >(); var mockLoadData = fixture.Freeze <Mock <ILoadData> >(); mockLoadData.Setup(ld => ld.Execute()).Returns(testdata); var mockEpisodeNumber = fixture.Freeze <Mock <IEpisodeNumberHelper> >(); mockEpisodeNumber.Setup(en => en.GetLastEpisodeNumber()).Returns(0); sut = fixture.Create <SimpleEngine>(); sut.LoadData(); sut.GenerateDescription(); mockEpisodeNumber.Verify(en => en.UpdateLastEpisodeNumber(It.IsAny <int>()), Times.Never); }
public void GenerateDescription_CreatesDescriptionAndSavesChanges() { var testdata = fixture.Create <List <Episode> >(); var mockLoadData = fixture.Freeze <Mock <ILoadData> >(); mockLoadData.Setup(ld => ld.Execute()).Returns(testdata); var mockYoutubeDesc = fixture.Freeze <Mock <IYouTubeDescriptionGenerator> >(); sut = fixture.Create <SimpleEngine>(); sut.LoadData(); sut.GenerateDescription(); mockYoutubeDesc.Verify(yt => yt.CreateEpisodesDescription(testdata), Times.Once); mockYoutubeDesc.Verify(yt => yt.Save(), Times.Once); }
static SimpleSlotMachine BuildMachine() { var random = new RandomValueGenerator(); var symbols = new List <ISymbol>() { new Apple(), new Banana(), new Pineapple(), new Wildcard(), }; var engine = new SimpleEngine(symbols, random); var machine = new SimpleSlotMachine(engine); return(machine); }
public void GenerateDescription_UpdatesEpisodeNumber() { var testdata = fixture.Create <List <Episode> >(); var mockLoadData = fixture.Freeze <Mock <ILoadData> >(); mockLoadData.Setup(ld => ld.Execute()).Returns(testdata); var mockEpisodeNumber = fixture.Freeze <Mock <IEpisodeNumberHelper> >(); mockEpisodeNumber.Setup(en => en.GetLastEpisodeNumber()).Returns(1); sut = fixture.Create <SimpleEngine>(); sut.LoadData(); sut.GenerateDescription(); mockEpisodeNumber.Verify(en => en.UpdateLastEpisodeNumber(testdata.Count + 1)); }
public void GenerateWeekSummary_CreatesDescriptionAndSavesChanges() { var testdata = fixture.Create <List <Episode> >(); var mockLoadData = fixture.Freeze <Mock <ILoadData> >(); mockLoadData.Setup(ld => ld.Execute()).Returns(testdata); var mockWeekDesc = fixture.Freeze <Mock <IWeeklySummaryGenerator> >(); sut = fixture.Create <SimpleEngine>(); sut.LoadData(); sut.GenerateWeekSummary(); mockWeekDesc.Verify(sg => sg.CreateWeeklySummaryDescription(testdata), Times.Once); mockWeekDesc.Verify(sg => sg.Save(), Times.Once); }
public static void Start() { var assetUri = new Uri("http://192.168.1.3/ASSETS/Morrowind/Morrowind.bsa#Morrowind"); var dataUri = new Uri("http://192.168.1.3/ASSETS/Morrowind/Morrowind.esm#Morrowind"); //var assetUri = new Uri("game:/Morrowind.bsa#Morrowind"); //var dataUri = new Uri("game:/Morrowind.esm#Morrowind"); //var assetUri = new Uri("game:/Oblivion*#Oblivion"); //var dataUri = new Uri("game:/Oblivion.esm#Oblivion"); Engine = new SimpleEngine(TesEstateHandler.Handler, assetUri, dataUri); // engine Engine.SpawnPlayer(PlayerPrefab, new Vector3(-137.94f, 2.30f, -1037.6f)); // new Vector3Int(-2, -9) // engine - oblivion //Engine.SpawnPlayer(PlayerPrefab, new Vector3Int(0, 0, 60), new Vector3(0, 0, 0)); }
public void RunEngineWithNoPromotions() { //arrange var engine = new SimpleEngine <CartModel>(); var cart = new CartModel { Items = new() { new("A", 1, 50), new("B", 1, 30), new("C", 1, 20), } }; //act var result = engine.Run(cart); // Assert result.TotalValue.Should().Be(100); }
private static void RunQuery(string npathQuery, List<Person> realList) { Console.WriteLine ("Running query:"); Console.WriteLine (npathQuery); Console.WriteLine (); SimpleEngine engine = new SimpleEngine(); IList<Person> resultList; //run the query resultList = engine.Select<Person>(npathQuery, realList); //------------- int i=1; foreach (Person person in resultList) { Console.WriteLine("{0} {1} {2}", i,person.FirstName, person.LastName); i++; } Console.WriteLine ("-----------------------------------------"); }
public void TryDoStep_ShouldDoRandomStartIndexFirst_IfNotSupplied() { // Arrange var mapHandler = new Mock <IMapHandler>(); mapHandler .Setup(x => x.GetRandomSquare()) .Returns(new TestSquare { IsNumber = true, Number = 0 }); // Act var simpleEngine = new SimpleEngine(mapHandler.Object); var result = simpleEngine.TryDoStep(null, out _, out _); // Assert Assert.IsTrue(result); mapHandler.Verify(x => x.GetRandomSquare(), Times.Once); mapHandler.Verify(x => x.Click(It.IsAny <ISquare>()), Times.Once); mapHandler.Verify(x => x.GetNumberSplat(It.IsAny <ISquare>()), Times.Once); mapHandler.VerifyNoOtherCalls(); }
private static void RunQuery(string npathQuery, List <Person> realList) { Console.WriteLine("Running query:"); Console.WriteLine(npathQuery); Console.WriteLine(); SimpleEngine engine = new SimpleEngine(); IList <Person> resultList; //run the query resultList = engine.Select <Person>(npathQuery, realList); //------------- int i = 1; foreach (Person person in resultList) { Console.WriteLine("{0} {1} {2}", i, person.FirstName, person.LastName); i++; } Console.WriteLine("-----------------------------------------"); }
public StolenCar() { engineBehaviour = new SimpleEngine(); exhaustBehaviour = new SimpleExhaust(); wheelsBehaviour = new NoWheels(); }